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Zer0: I have a couple of hours of game play behind and one thing is nagging me and seeing it has not really been brought up...
The game is good, very good infact, but something just isn't right. Why is everyone so serious? I know it's wasteland and all and things are a bit rough (I know an understatement) but you'd think you would find at least some people with that twisted sense of humour making fun of it all... but no (the craterside supply girl does not count, she's too over-the-top in my oppinion).
What I'm trying to say is that I miss the twisted sense of humour that was to me the no. 1 selling point of the previous Fallouts. As somebody pointed out somewhere (maybe even this thread), the black humour is still there in the setting... but the characters I have encountered are take it so... so... seriously, too seriously (ok, I'm going in circles...).
Well.... what do you think? Have you encountered this? Do you think it is a problem?

the twisted sense of humor is definitely there. it's subtle. listen to the radio. check out vault 112. wander around DC city streets. you'll find some interesting characters that embody that dark irony.
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Zer0: I have a couple of hours of game play behind and one thing is nagging me and seeing it has not really been brought up...
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illegalyouth: the twisted sense of humor is definitely there. it's subtle. listen to the radio. check out vault 112. wander around DC city streets. you'll find some interesting characters that embody that dark irony.

Good to know... in that case Fallout 3 might live up to its name in my books after all ;)
As far as humor goes, I'm extremely disappointed in their judgement to tone it down. They removed crotch shots because they thought it would be too silly.
BUT THEN THEY ADD FREAKIN CRAB PEOPLE WTF?!? NERD RAGE!!!
I don't mind if they stay away from being canon, but they got rid of rats too. you just have mole rats now..
this whole thing is getting fairly ridiculous in my opinion and I'm upset about it. BUT it's still a good game, I just have my own silly preferences.
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Weclock: As far as humor goes, I'm extremely disappointed in their judgement to tone it down. They removed crotch shots because they thought it would be too silly.

not to be argumentative, but i believe the humor Zer0 was referring to was the clash of 50s pop culture and post-apocalyptic nightmare -- not groin shots.
i don't think the dark humor from the original series has been toned down at all; in fact, in this regard fallout 3 is a lot more like fallout 1 than fallout 2. i don't want to give anything away, but the sequence of events that play out in vault 112 highlight the dark humor and irony quite well.
bill harris of dubious quality puts it quite well, i think. (towards the bottom of the post.)
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Weclock: BUT THEN THEY ADD FREAKIN CRAB PEOPLE WTF?!? NERD RAGE!!!

the mirelurks are a nod to blue crabs, what maryland is known for. and since bethesda is based in maryland... you get the idea.
if it bothers you enough, though, there is a "Nerd Rage!" perk you can pick up ;)
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Weclock: I don't mind if they stay away from being canon, but they got rid of rats too. you just have mole rats now..

lets be honest with ourselves... fighting rats in fallout 1 and 2 was boring. really boring. and tedious. they never posed a threat, you got next-to-zero XP for them, and it was pretty time consuming clearing out 20-30 rats in a level. the only fun rats to kill were the pigrats and molerats. besides, do you really want to target shoe-sized enemies in fallout 3?
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Somethingfake: I like it a lot.....after I get over the freezes......and the glitches......and the crashes to desktop...and having to restart from the last auto-save after clearing out a whole area of super mutants.
But yeah, great game.

Consoles for the win.
I like the game, but my biggest gripe about it (and a lot of other modern games) is that EVERYONE and their mother will kill you on sight. What happened to teh super muties who would actually talk to you and then probably kill you, or at least capture you and put you in a dungeon rather than just blasting your face at the first sight of your odd hat?
Nearly all NPCs that you meet that aren't in the few designated town/city/safety areas will try to kill you without question. I haven't seen any traders outside Megaton, I've seen a couple BoS guys running around, but other than that EVERYONE is hostile. In the first fallouts I would say the majority of the areas were non-hostile unless you started crap. Granted, the specific locations with enemies were hostile (but you could even pretend to be one of them and sneak by), and a lot of random encounters were hostile, but it actually seemed like there was a tiiiiny weeny bit of actual civilization in the world rather than blood thirst maniacs 200 years after armageddon.
Can't I for once just meet a random guy walking around, or a family or something running through the landscape or something different? As much as I like blasting the head off a Feral Ghoul, can I join the Talon Squadron instead of only killing them on sight? Or perhaps a raider outfit somewhere?
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Weclock: As far as humor goes, I'm extremely disappointed in their judgement to tone it down. They removed crotch shots because they thought it would be too silly.
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illegalyouth: not to be argumentative, but i believe the humor Zer0 was referring to was the clash of 50s pop culture and post-apocalyptic nightmare -- not groin shots.
i don't think the dark humor from the original series has been toned down at all; in fact, in this regard fallout 3 is a lot more like fallout 1 than fallout 2. i don't want to give anything away, but the sequence of events that play out in vault 112 highlight the dark humor and irony quite well.
bill harris of dubious quality puts it quite well, i think. (towards the bottom of the post.)
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Weclock: BUT THEN THEY ADD FREAKIN CRAB PEOPLE WTF?!? NERD RAGE!!!

the mirelurks are a nod to blue crabs, what maryland is known for. and since bethesda is based in maryland... you get the idea.
if it bothers you enough, though, there is a "Nerd Rage!" perk you can pick up ;)
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Weclock: I don't mind if they stay away from being canon, but they got rid of rats too. you just have mole rats now..

lets be honest with ourselves... fighting rats in fallout 1 and 2 was boring. really boring. and tedious. they never posed a threat, you got next-to-zero XP for them, and it was pretty time consuming clearing out 20-30 rats in a level. the only fun rats to kill were the pigrats and molerats. besides, do you really want to target shoe-sized enemies in fallout 3?

Well, I didn't really think of the crotch shot as a humor item to begin with. But Bethesda claims the reason for ditching it was because they thought it'd be too humorous. I think Crab People are too humorous. Yeah, I know about Nerd Rage, that's sorta why I mentioned it. I was making fun of myself. and you're right that Rats were fairly worthless, but it doesn't mean I don't miss 'em.
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Weclock: I was making fun of myself. and you're right that Rats were fairly worthless, but it doesn't mean I don't miss 'em.

I feel like Feral Ghouls are F3's rats. They go down with one shot and are just irritating but not dangerous, plus they're plentiful underground.
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ilves: I like the game, but my biggest gripe about it (and a lot of other modern games) is that EVERYONE and their mother will kill you on sight. What happened to teh super muties who would actually talk to you and then probably kill you, or at least capture you and put you in a dungeon rather than just blasting your face at the first sight of your odd hat?
Nearly all NPCs that you meet that aren't in the few designated town/city/safety areas will try to kill you without question. I haven't seen any traders outside Megaton, I've seen a couple BoS guys running around, but other than that EVERYONE is hostile. In the first fallouts I would say the majority of the areas were non-hostile unless you started crap. Granted, the specific locations with enemies were hostile (but you could even pretend to be one of them and sneak by), and a lot of random encounters were hostile, but it actually seemed like there was a tiiiiny weeny bit of actual civilization in the world rather than blood thirst maniacs 200 years after armageddon.
Can't I for once just meet a random guy walking around, or a family or something running through the landscape or something different? As much as I like blasting the head off a Feral Ghoul, can I join the Talon Squadron instead of only killing them on sight? Or perhaps a raider outfit somewhere?

I had to comment on this. I have only been playing the game since this last weekend, but I have ran into a lot of people out in the wastes that I can talk to. I have ran into several trade caravans, a old lady that was talking about her sons? I think. I have also ran into a few wastelanders that you can trade with, one that had a couple dogs as guards. There was also this slave girl that I rescued after clearing out this super mutant camp. So they are defiantly out there.
Emergence of centaurs, muties, jet, and other phenomena that were exterminated in earlier games as well as some events that are out of spirit, I am loving this game.
If I discard the notion that it is a Fallout game and don't compare it to the rest of the series, it has the post-apocalyptic charm of games like S.T.A.L.K.E.R.
Ohh, and it's a bit too combat-centric for my taste. I don't wear any armor and sneak a ton, but it's hard to gather enough experience for decent sneak kills this way. Going in with guns blazing is just not fun for me. I was an absolute pacifist in F2.
Post edited November 03, 2008 by lifanov
Game gets 7/10. It is nowhere near the quality of previous Fallout games; F3 is an FPS with RPG elements. Why FPS? Count the time you spend in combat here and in F1&2. Yeah, figures.
Poor decision to end exploration after the main quest is done (and main quest is very short, approx. 10 hours), terrible design decisions - metro tunnels drive you nuts if you cannot hop over that stupid rubble; bad repair system; approx. 15 sidequests, other are random encounters.
Bethesda knows how to make TES games so they made one in modern setting. Can't fault them, but let's not pretend they did a very good job, there is very little original thought in F3.
Personally, I thought FO3 was fail. It was actually worse than I was expecting, and if any of you remember my previous post I wasn't expecting much.
I still have hope for the FO franchise with Interplay working on the FO-MMO
Something Awful's fake review of Fallout 3
Some of these things sound like they'd actually be fun features..
for some of the complaints about fallout 3 being too combat centric -- keep in mind that when you're not in a town/special location, you're in the equivalent of being on the world map in fallout 1 and 2. everything you encounter (e.g., a group of raiders, some super mutants, a random molerat or centuar) is the equivalent of a random encounter in fallout 1 and 2. and i would guess that this is why most of the people/creatures you meet wandering around are hostile -- it's like a random encounter from the original games, most of which were hostile events.
in towns/locations, it's been fairly light on combat unless i'm in the equivalent of a dungeon (e.g., the elementary school, a metro station, a sewer, etc.) only when i'm running between places is there a lot of combat.
i've had non-combat "random encounters" in fallout 3 as well. i've run into caravans quite often. i've found what would be "special locations" (like dukov).
i expect that running around the wasteland is going to be dangerous, so this doesn't make the game appear too combat centric to me.
Post edited November 04, 2008 by illegalyouth