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Hi folks,
I know I'm about a decade late to the game, but would anyone here be interested in trying out a new fallout2 save game editor? I started work on one because Falche2 didn't seem to like the Restoration mod.
Featureset (and most screen layout) is currently equivalent to Falche2, plus an inventory edit/add capability.
You can find it here if you are interested. Feedback is appreciated!
(edit to update link)
-base
Post edited October 19, 2008 by base10
Looks nice so far. It's nice to have an inventory editor also, when you just want to have a game to goof off in.
One bit of feedback: Finding the correct fallout directory can be hazardous. I got plenty of Java errors until I realized what exactly the program was looking for. Once I got that down, it's easy to edit. It's harder to swap between Fallout and Fallout2, it doesn't want to reload the new directory easily/quickly.
Otherwise, it's working fine. Oddly, I've got Falcheat working very well now.
Thanks for the feedback! I will try to make the directory browser a bit more intuitive in the next release.
I also fixed a bug reported on my website about some save files being corrupt, added correct ammo type getting set on inventory addition, and a builtin crash detection/reporting system. Version 0.2 is now posted, and this page should be the new permanent home for the editor.
Future releases will also include: (almost definitely) a map visibility editor, (maybe) the ability to teleport the car to current map, (long shot) editing NPC stats, and (easy, but maybe not useful) a GVAR editor tool.
-base
Version 0.3 is now available, with the following new features:
* Added GVar editor
* Added basic map hide/show buttons
* Tried to make Fallout2 browser dialog more helpful
* Fixed a binary string parser bug (didn't harm savegames but was generating annoying logs)
* Fixed major bug with containers - if a save game included containers with items in them it would either fail to load or, very rarely (theoretically, 1/4294967294th of the time) corrupt the save file.
Get it from the usual place.
-base
Definite step up! It's still bombing out on loading the save game. It's got the correct location.
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Ironghost: Definite step up! It's still bombing out on loading the save game. It's got the correct location.

Can you send me a .ZIP file with the contents of these directories:
Fallout 2/DATA/data
Fallout 2/DATA/proto
Fallout 2/DATA/SAVEGAME
And the f2sge.log files in the directory where you put Fallout2SGE
Also, when you say "bombing out", are you getting ugly stack trace errors, or just a tiny icon next to the open button? Does it offer to send me the details of the error on a screen with a giant yellow triangle? Did you click the button to send it? (if you did, that feature needs more work. ;) )
Please use the email address spamguzzle at gmail dot com. Please also include (if you can) a list of mods you're running (or whether you just have a vanilla install).
Thanks!
(edit: forum software ate my backslashes)

-base
Post edited October 20, 2008 by base10
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Ironghost: Definite step up! It's still bombing out on loading the save game. It's got the correct location.
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base10: Can you send me a .ZIP file with the contents of these directories:
Fallout 2/DATA/data
Fallout 2/DATA/proto
Fallout 2/DATA/SAVEGAME
And the f2sge.log files in the directory where you put Fallout2SGE
Also, when you say "bombing out", are you getting ugly stack trace errors, or just a tiny icon next to the open button? Does it offer to send me the details of the error on a screen with a giant yellow triangle? Did you click the button to send it? (if you did, that feature needs more work. ;) )
Please use the email address spamguzzle at gmail dot com. Please also include (if you can) a list of mods you're running (or whether you just have a vanilla install).
Thanks!
(edit: forum software ate my backslashes)

-base

I'll get on it. Might be tomorrow!
Hello, I tried but I got the giant yellow triangle. Before I tried Falche2 but also failed.
I'm sending you the files, pls have a look, thanks!
Just downloaded and tried out your editor (was in dire need for a couple of stimpak's), and it worked out great. I'll try later and alter the stats and stuff, just for fun. ;-P
If anything goes wrong, I'll post the bug and send any file (if requested).
Thanks a million for this editor. :-)
Excellent start for an editor; it's already much nicer than Falche. That said, I'm having one problem that I can't quickly reproduce, though I do have a save that demonstrates it: after a while, and for some unknown reason, the editor starts claiming, quite incorrectly, that my save is in combat. Once this happens, it's apparently impossible to reverse: entering combat, leaving it, then saving again does not help; changing locations doesn't help...nothing appears to help.
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Buhua: Hello, I tried but I got the giant yellow triangle. Before I tried Falche2 but also failed.
I'm sending you the files, pls have a look, thanks!

OK, I think I see the problem. It appears that there is no vault13.GAM file in your data/DATA directory, which the editor assumes will be in place. I will write a workaround that doesn't require that file and will use defaults if it is not found and post it in the next few hours (hopefully).
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generalripper: I'm having one problem that I can't quickly reproduce, though I do have a save that demonstrates it: after a while, and for some unknown reason, the editor starts claiming, quite incorrectly, that my save is in combat.

Can you send me the same information that I asked Ironghost to send me? One reason this could happen is if the editor incorrectly reads your inventory (since inventory records are of variable length depending on the item type). Then, the offset to the combat flag would be misread and result in this error.
Thanks!
(edit: backslashes again)
Post edited December 07, 2008 by base10
Ok, a new build is up at the usual place. Anyone who was getting errors with a vanilla install should give it a whirl.
I'm glad that people are finding it useful! Please feel free to continue sending me bugs or feature requests!
-base
Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.
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gh0s7: Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.

Can you send me the savegame files (plus data/DATA etc)? I bet it's something wrong with the inventory loading.
I think I will add a feature that will auto-compile the files I need into a ZIP and email them from within the editor itself, so folks don't have to go searching in the future.
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gh0s7: Ok, got sort of a bug: just arrived at the Den, saved the game and then exited, ran the editor, and a red sign with a yellow exclamation mark shows up next to the "Open game" button because "it appears to be in combat mode!". Tried to edit using the current version and its previous, but both failed to open the savegame.
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base10: Can you send me the savegame files (plus data/DATA etc)? I bet it's something wrong with the inventory loading.
I think I will add a feature that will auto-compile the files I need into a ZIP and email them from within the editor itself, so folks don't have to go searching in the future.

I just wanted to say, that I have never used your product, and don't anticipate on using it, but I highly appreciate your input and work here.