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lame
It's starting to look like this was abandoned. It has now been more than seven months since the patch was announced. It was supposed to roll out after a weeklong beta period. Over on Steam, the most recent news was "no ETA," and that was six weeks ago. There have been no replies to multiple enquiries about the status of the patch since then. Of the three main employees that post over there, two have been silent since May/June, and the other posts a couple times a month at most. All three have lost the "developer" tag from their usernames, ever since it was made public that Logic Artists was acquired by THQ Nordic.

I don't know if pestering them on twitter would do any good, but I'm out of ideas at this point. It's a bummer.
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WiseLearnedMan: It's starting to look like this was abandoned. It has now been more than seven months since the patch was announced. It was supposed to roll out after a weeklong beta period. Over on Steam, the most recent news was "no ETA," and that was six weeks ago. There have been no replies to multiple enquiries about the status of the patch since then. Of the three main employees that post over there, two have been silent since May/June, and the other posts a couple times a month at most. All three have lost the "developer" tag from their usernames, ever since it was made public that Logic Artists was acquired by THQ Nordic.

I don't know if pestering them on twitter would do any good, but I'm out of ideas at this point. It's a bummer.
I'm guessing the acquisition caused some staffing issues that have yet to be resolved. Apparently a third Expeditions game is in the works, so there's that.

There doesn't appear to be anything vital in the 1.0.7.5 patch anyway - so maybe they consider the game complete? Though I know there are some potential quest bugs that still remain under certain specific conditions, so hopefully they'll do one last patch once they sort out who's going to handle it.
bogus
I just experienced the loading crash starting a new game for the first time. What a complete crock.
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HypersomniacLive: Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that
What a nasty piece of work this developer is. Just because players wants to be able to play at their own pace AND NOT being force into rushing things, they became to petulant.
high rated
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jiggypig: What a nasty piece of work this developer is. Just because players wants to be able to play at their own pace AND NOT being force into rushing things, they became to petulant.
In case it's not clear, neither I nor DeMignon are affiliated with the devs, we're just regular GOG users who post changelogs as they become available on GOG.
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jiggypig: What a nasty piece of work this developer is. Just because players wants to be able to play at their own pace AND NOT being force into rushing things, they became to petulant.
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HypersomniacLive: In case it's not clear, neither I nor DeMignon are affiliated with the devs, we're just regular GOG users who post changelogs as they become available on GOG.
Sorry didn't mean to point the arrow at you, as it is clear that you are not marked as dev.

And I know it is old news, but I was enjoying the game and stumble upon this brohoha ... which is sad when a developer become so possessive of their game that they cannot fathom the possibility of a segment of their customer not enarmored with one of their design decision ... btw it is one which is not tied to any specific quest and appears to be simply a true/false switch upon hitting a certain criteria (i.e. the deadline) and is thus easily switched off without affecting any quest line or other things.

Instead they have to resort to the heavy handed antics of disabling the negative input for advancetime console command AND deactivating the entire time bar.

I teaches design, granted in product instead of software, but such huge ego, lack of emphaty and inability to accomodate the need and preferences of the users when it is so obvious and easily done ... always bode ill for a design house.
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HypersomniacLive: In case it's not clear, neither I nor DeMignon are affiliated with the devs, we're just regular GOG users who post changelogs as they become available on GOG.
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jiggypig: Sorry didn't mean to point the arrow at you, as it is clear that you are not marked as dev.

And I know it is old news, but I was enjoying the game and stumble upon this brohoha ... which is sad when a developer become so possessive of their game that they cannot fathom the possibility of a segment of their customer not enarmored with one of their design decision ... btw it is one which is not tied to any specific quest and appears to be simply a true/false switch upon hitting a certain criteria (i.e. the deadline) and is thus easily switched off without affecting any quest line or other things.

Instead they have to resort to the heavy handed antics of disabling the negative input for advancetime console command AND deactivating the entire time bar.

I teaches design, granted in product instead of software, but such huge ego, lack of emphaty and inability to accomodate the need and preferences of the users when it is so obvious and easily done ... always bode ill for a design house.
Considering it's incredibly easy to get maxed out levels of both power and wealth while simply just doing all the quests, and this is easily achievable even if you loot every monastery, solve both of your companion's quests, and find out what happened to your father - I really don't see the problem. It makes perfect thematic sense to have a time limit - and the time limit is very generous.

The only way I can see someone running out of time is if they stopped to take over every single campsite in addition to the above - and even then I bet it's still achievable.

I'm actually glad that for once, the "big bad thing" that's coming is actually coming for real - as opposed to most other games where the world waits around until you decide when to initiate the finale.

Have you actually tried to play it the way it is? If you haven't, I recommend giving that a go - you'll likely laugh at how generous the time "limit" actually is. I didn't feel "rushed" at all at any point.
Post edited May 04, 2019 by squid830