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Patch Notes - 0.7.22328 - Changelog

Hi there!

We've just released our big Khaït Nebula: Stranger Skies update for EVERSPACE 2. It features the new star system Khaït Nebula, new main and side missions, the new heavy player ship class Vindicator, a new enemy faction, a new companion, and much more.

We rely on temporary text-to-speech voices for most parts of the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings.
This new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.

Note that we are already working on a hotfix for these known issues:

Known Issues

- When leaving a location and returning while invasion enemies jump in they are 50km high up in the sky when returning
- Fast-forward button is not being visible despite being unlocked

Here's the complete list of changes:

Features

- Added new main and side missions
- Added new star system: Khaït Nebula
- Added new player ship class: Vindicator
- Added new companion
- Added new enemy faction: Redeemers
- Added new lifeforms
- Added new puzzle mechanics
- Added fast travel mechanics (companion perk)
- Added map completion display (companion perk)
- Added more resources
- Added new star map assets to represent planets and celestial objects more accurately
- Added "relative mouse controls" option for centered mouse crosshair controls
- Added new Pulse Laser type
- Added projectile sounds
- Added new WIP narrated cinematics
- Added new music tracks
- Increased level cap to 20 and added three new player perks
- UI: Info widget - Added support for disabling tooltip style via settings when using M&K

Tweaks

- Player ships now have names depending on ship class and ship modules
- HUD markers for pickups now have a new look and individual icons for each category (weapon, module, resource...)
- Enabled target lock for outlaw station cores
- Made fighting G&B in "In Transit" mission a bit more challenging
- Added planet names to supralight and star map
- Sniper Drones will now telegraph their shots more accurately
- Made Sniper Drone shots easier to evade
- Increased distance at which boundary warning is shown and ship turns around
- Show time since last save in pause menu and game over screen
- If saved on station, show station name in save game slot
- Limited the number of Quantum Tether targets to 5 and reduced the damage bonus from 10% to 5% per target
- Renamed "Aeterna Bypass" to "Mainframe Expansion"
- Once initiated, holding F to pull multiple items at once with tractor beam now does not break if item is not hovered anymore
- Allow "High Capacity" affix on primary weapons which increases energy capacity
- Slightly increased Outlaw Sniper precision
- Improved texture memory allocation
- Improved Fusion Hook "Kunai" mode target acquisition
- Increased Nano Transmitter "Distribution" mode range to 1km
- UI: Added action bar divider to improve readability
- UI: Perks tab - Added animations for selection highlight and "new" indicator
- UI: Item info widget - Added input specific scrollbars and indicators
- UI: Item info widget - Switches display style implicitly based on last navigation input (WASD=static or mouse=tooltip)
- UI: Item info widget - Optimized side-by-side compare window interaction and (sfx-) feedback
- UI: Shortened hold action durations like dismantle, destroy, store and more
- UI: Added a rarity dependent duration bonus to the new default dismantle hold duration
- UI: Added actual object name to loot screen headline (e.g. "Shipwreck" instead of "container")
- UI: Shop - Default amount when buying resources set to 1 instead of stack limit
- UI: Crafting - Saving last used crafting rarity independently instead of per category
- UI: Item management - Batch move - Added implicit sorting on gamepad
- UI: Item management - Batch move - Added info banner in case action did not move all items
- UI: Changing modify action from simple press to hold action to be more consistent with crafting
- UI: Added new indicator logic for devices and the ship tab
- UI: Tutorial - The plating Adam got from Dax has a new marker now
- UI: Perks - "Last opened perk tree" changes to "first not fully upgraded perk tree" in case it is fully upgraded
- UI: Hyper travel - Gamepad <select> button opens map tab instead of inventory tab
- UI: Reworked special item action bar. (WIP)
- UI: Added new ingame menu footer action styles like "pair" and mouse-only

Bugfixes

- Fixed that "Union Border Control" location was unlocked too early
- Fixed bug where upgrading items in cargo boosted the stats
- Fixed wrong max hull hitpoints calculation when repairing your ship while any Augment is put into Structure
- Fixed Vesna Mining Colony shop not being shown on map
- Fixed occasionally wrong navigation result when using gamepad or WASD to select colors/decals
- Fixed that the Bomber perk that converts mines would break Minesweeper jobs
- Fixed flickering of outlaw station cores
- Fixed "Ultimate Ready" display not showing the correct icon
- Fixed that secondary weapons will not count towards "Upgrade a weapon's level" achievement
- Fixed that the "Accelerated" affix for shields wasn't changing any stats
- Fixed Recharge Speed attribute for shields falsely decreasing with higher levels
- Fixed bomb indicators in the mission "Tipping the Scales", which didn't stop pinging after interaction
- Fixed calculation of Flying Dutchess spawn position
- Fixed that some equipment received affixes that did not change any attributes, e.g. "Swift Repeater"
- Fixed being able to re-enter invalidated, already cleared high-risk locations
- Fixed being able to leave the location using jump drive right after retrieving the signature in "The Vortex", before the suppressor drones even become active
- Fixed slide door open/close sounds playing although door was already opened/closed
- Fixed outlaws being able to spawn below surface during "Spares & Scrap" mission at Nepthys Plains
- Fixed not receiving all rewards when finishing multiple jobs at once by docking
- Fixed not receiving a reward when bringing the Flying Dutchess her designated quest item
- Fixed an exploit that made it possible to create energy spheres without time limit
- Fixed same keybinding for "increase setting" and "decrease setting" being shown in photo mode when using gamepad
- Fixed set bonus background border not aligning correctly when comparing items
- Fixed that containers did not drop loot when hit by player from further than 2km away
- Fixed a case in which dialogs could overlap after undocking from Nephtys Plains station during a mission and immediately docking again
- Fixed blocked paths for secrets in Volta Nebula
- Fixed "Low" texture quality setting not being applied correctly
- Fixed that setting gamma value via pause menu while docked looked weird/broken
- Fixed missing location image for "Union Outer Rim"
- Fixed Fusion Hook "Kunai" mode pulling disabled targets at ludicrous speeds
- Fixed Okkar Corvettes flying straight out of locations
- Fixed one frame input lag in auto-aim
- Fixed that an item bonus was not displayed for an attribute like Utility if there are more than 5 items with a bonus equipped
- UI: Fixed that drag and drop actions of weapons within equipment inventory could lead to wrong slot highlighting
- UI: Fixed item management - Batch move - Missing consolidate when using Hive's "send to homebase" feature
- UI: Fixed item management - Batch move - Sometimes not all items were moved even though there was space in the target inventory
- UI: Fixed item management - Batch move - Disabled multi-selection of items located in container or shop
- UI: Fixed data tab - Empty slots in mission items inventory
- UI: Fixed focusing wrong slot after consumable fillup via item selection
- UI: Fixed issues with inventory sorting type "Latest"
- UI: Fixed a bug where the player could get soft-locked in the crafting materials screen after minimizing the game
- UI: Fixed item info widget - Side-by-side compare getting stuck when hovering over non-comparable items
- UI: Fixed perks - Some companion avatar images were cut on top during animation
- UI: Fixed loud SFX when selling multiple items at once
- UI: Fixed item selection - Reset item info scroll progress after selected slot changed
- UI: Fixed ship selector - Change ship actions were active in tabs that didn't support it
- UI: Fixed item repair costs could be zero in case they were between 0 and 1
Patch Notes - 0.7.22403 (Hotfix) - Changelog

Hi there!

We've just released a hotfix patch, fixing a few issues that came with last week's update (0.7.22328).

Here's the complete list of changes:

Tweaks

- Changed Vindicator Drone mesh
- Reduced texture streaming strain on GPU memory
- Slightly reduced Vindicator drone hp and damage bonus from Expertise
- Increased damage and radius of "Exploding Drones" Vindicator passive

Bugfixes

- Fixed that invasion enemies sometimes were 50km high up in a location
- Fixed fast-forward button not being visible despite being unlocked
- Fixed location completion showing more than 100% (still showing e.g. 9/8 for existing savegames)
- Fixed location completion not correctly updating completion for some locations (need to revisit locations to update correctly)
- Fixed location names on map not being visible after changing map modes
- Fixed fast travel button not correctly restoring on Spatial Bypass locations after changing map mode
- Fixed Thermo Gun projectiles re-initializing incorrectly, resulting in stretched trails
- Fixed Fusion Hook "Kunai" mode targeting invalid / out-of-range enemies
- Fixed Vindicator Drones pre-emptively attacking Bloodstar units during "I Heart Scrap"
- Fixed Vindicator Drones shooting at Hawke's Colonial Light Fighter during "Smoke & Mirrors" and "The Eye"
- Fixed Vindicator Drones shooting at inactive ships during "Parasite"
- Fixed some audio concurrency issues
- Fixed that hangar tab showed that there was something to repair or restock although there wasn't