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Patch Notes - 0.10.30110 - Changelog

We've just released our highly-anticipated Fall update. Please see the complete list of changes below. Highlights include the removal of most of the dynamic enemy level scaling and the very first iteration of the Ancient Rifts that grant access to Legendary equipment (expect more additions and changes to Rifts and Legendaries in the future). We have also added new side missions, jobs and encounters.

Please note that we are using Text-To-Speech again for newly added dialogues. Also, note that some of the old text was changed and does not match the recorded text or a previous localization anymore. We've also added a lot of new UI text that is not yet localized. There is no need to report any of these issues.

Note that this new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.

Here's the detailed list of changes:

Features

- Removed most of the dynamic enemy level scaling and added a few specific, system-wide leveling events
- Added the first version of Ancient Rifts
- Added new side quests
- Added Legendary items
- Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
- Added new secondary weapon: Cruise Missiles
- Added new device: Front Shield Generator
- Added new Bomber: Titan
- Added new Gunship: Dominator
- Device Mastery modes can now be previewed
- Added new job types (and job board for Kato)
- Added new unknown signal/distress call types
- Added option to keep audio playing when game is unfocused
- Added new data sub-tab "The Story So Far" to rewatch cinematics and recap the latest story development (mainly placeholder content)
- Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
- Overhauled racing activity
- Overhauled ship dealer
- UI: Overhauled ship selector
- UI: Stats tab rework - Added racing stats overview

Tweaks

- Reworked Sentinel special: now increases primary weapon fire rate by up to 20%, depending on shield charge percentage
- Zurilia Bombers will now briefly disable their front shield when firing missiles
- Striker ULT will now automatically deactivate if no further enemies are in range
- Reduced drop chance for signal decoders as High-Risk Area boss loot
- Some structures like tanks will now also sometimes drop scrap metal when destroyed
- Improved speed of save game creation to reduce lag during saving
- Saving during Enemy Wave Challenge is now no longer possible due to exploitative behavior
- Missiles fired by the "auto-fire at critical hit" attribute now have a 60% reduced damage/effect
- Changed look of Service Drone
- Changed look of Elek's ship
- Improved boss fight in Ghost Fleet: Better flight behavior that makes it easier to hit the boss
- Improved boss fight in Ceto before entering Union: More health and better weapons
- Increased loot quality bonuses of High-Risk Area mutators
- Improved Fusion Hook "Kunai" behavior to prevent targets from overshooting
- Completing certain unknown signal or distress call events will now grant a small amount of renown
- Improved Reflecting Panel behavior for better handling
- Item indicators for outleveled equipment now take rarity into account as well
- Weapons are aligned straight forward in sequences now
- Crafting - Removed general restriction that crafted items cannot be modified
- Crafting - Added restriction that items above player level cannot be adapted if gap is higher than 2
- Balancing: Buffed Retaliator units
- Balancing: Reduced "Downtime Warrior" perk effect from 25% to 15%
- Balancing: Increased Thermo Gun projectile homing agility
- Balancing: Reduced Zurilia Drone damage
- Balancing: Brought damage and hitpoints scaling to equal levels, i.e. reduced both enemy health and player damage potential
- Balancing: Slightly increased "Very Hard" difficulty
- Balancing: Increased some NPC armor/shield hitpoints
- Balancing: Increased Sentinel Expertise scaling
- Balancing: Increased "Percussive Maintenance" perk proc chance but reduced effect
- Balancing: Increased Vindicator Expertise scaling for drone HP and damage
- Balancing: Reduced Executioner damage and increased spread
- Balancing: Increased Bomber base HP and shield/armor bonuses
- Balancing: Reduced Bomber secondary energy consumption
- Balancing: Reduced Gunship Expertise scaling
- Balancing: Reduced Gunship boost speed passive bonus
- Balancing: Increased Structure scaling
- Balancing: Slightly increased Corrosion Injector damage
- Balancing: Improved aiming precision of Vindicator drones
- Balancing: Increased credits earned from jobs but decreased XP
- Balancing: Increased Utility damage scaling
- Balancing: Increased Bloodstar Repeater kinetic damage
- Balancing: Increased Cave Crawler corrosion damage
- Balancing: The primary attributes, Firepower, Precision and Structure, can now roll simultaneously on items
- Balancing: Increased Umbra DPS
- Balancing: Increased Homing Missile damage but reduced their fire rate
- Balancing: Increased missile ammo across the board
- Balancing: Increased Ceto Ghost Hunt boss hull and armor hitpoints
- Balancing: Slightly reduced mine ammo across the board
- Balancing: Reduced mine fire rates across the board
- Balancing: Slightly reduced Rail Gun charge duration
- Balancing: Adjusted some device cooldown values depending on device level
- Balancing: Increased Energy Shield consumable hitpoints fraction
- Performance: Fixed performance lag when a random travel map encounter is popping up
- UI: High-Risk areas now display with proper HUD marker in supralight even if not hovered or targeted
- UI: Secondary weapons with low fire rates now display a cooldown in HUD to indicate when they can be fired again
- UI: Overhauled Game Over screen design
- UI: Added message banner for harmless/underleveled signal decoders on activation
- UI: Added message banner for harmless/underleveled high-risk areas when trying to set waypoint
- UI: Added indicators to missions and renown screens for rewards that can be claimed
- UX: The Crafting tab is now hidden until the first crafting inventory item was added
- UX: Crafting parts of the respective rarity will now be hidden until the first item was dismantled
- UX: Crafting tab now stays on selected category until ingame menu was closed
- UX: Made refinements to Crafting inventory when using gamepad and keyboard to navigate to new items
- UX: Reworked Perks tab navigation and selection priority logic (e.g. implicit selection of investable perks after companion was changed)

Bugfixes

- Added missing location map image for "Drake Passage"
- Fixed item grades not correctly applied when claiming job renown rewards
- Fixed Daredevil master challenge achievable in lower rarity high-risk areas
- Fixed Renegade Plating not showing correct blueprint progress
- Fixed doing shenanigans via an exploit by not allowing to access photo mode while the ingame menu is opened
- Fixed that after a long playtime it was possible that no valid positions for new job offer locations, unknown signals or high-risk-areas could be found anymore
- Fixed that some Tier 3 ships that don't have Tier 3 wings, yet showed Tier 1 wings as fallback instead of Tier 2, even if that was available (only fixed for newly generated ships on offer)
- Fixed that secondary weapons received 0 energy when installed, even if not flying Bomber, and thus could briefly not be fired
- Fixed weapons not tracking the crosshair correctly in first-person mode
- Fixed that the final fight of the mission "The Convert" could happen in different locations
- Fixed that vindicator drones left the location after a "Battle Support"-mission was done
- Fixed unlimited boss invulnerability in gas harvester boss fight if weak points are destroyed too quickly
- Fixed that there was a regular jump-in instead of a "arrive via bypass"-animation when fast-traveling between Union locations "Torn Station" and "Prescott Starbase"
- Fixed infinite range on Fusion Hook "Kunai" mode
- Fixed Magnetic Repulsor "Swing Together" mode affecting invalid target types
- Fixed Stinger passive incorrectly restoring 100% of shield hitpoint instead of 25% on device use
- Fixed soft-lock during "The Eye" if dying with a drone right after having hacked a server before gaining control of player ship again
- Fixed Teleporter "Parting Gift" mode damage scaling
- Fixed an issue in "Gang Wars 3" and "Battle Support" type missions that could lead to having no NPCs.
- Fixed hero attributes of items having wrong appearance after replacing them with an item from the shop
- Fixed Scout Expertise not increasing range of secondary weapons
- Fixed discovery percentage on map locations not immediately updating after discovering a secret
- Fixed Anti-Missile Drone shooting beyond its weapon range in High Risk Areas
- Fixed that Vindicator drones were still fighting Okkar after wanted state wore off
- Fixed Sentinel ULT "Static Overload" draining weapon energy
- Fixed Bomber ULT "ARC-9000" continuing to drain ULT energy after exploding
- Fixed Striker ULT "Quantum Tether" jumping to invalid targets after original target is destroyed
- Fixed Bomber ULT "ARC-9000" memory leak
- Fixed that for some users the game would show a black screen at start for a couple of minutes when having a VR headset connected by removing some default OpenXR plugins Unreal Engine ships with
Post edited November 23, 2022 by RFG_Uyu
Bugfixes

- Fixed that player would jump away during "turn around" sequence if jump was being charged when sequence started
- Fixed skybox artifacts occurring on AMD GPUs
- Fixed that two Tareens were visible during one of the "Emissary" mission sequences
- Fixed minor issues in several sequences
- Added Drake system Spatial Bypass location to "Rips In Space" task locations when Drake is unlocked and Bypass is not yet built.
- Fixed wrong calculation of weapon damage modifiers at higher levels
- Fixed Level 25 player perk "Preparation" not removing stacks when deselected
- Fixed Bomber passive "Target lock-on duration reduced by 50%" not working
- Fixed that tutorial box for supralight auto-pilot showed "ok" action binding instead of "interact" binding
- Fixed that player drones could destroy targets during a sequence
- Fixed that friendly mines could also be included in the "Destroy all mines" task during "Back to Work", which lead to a mission blocker
- Fixed detonators without timers not being correctly reset after leaving the area
- Fixed Freelancer Freighter containers not exploding
- Clamp job item rewards to max stack size (if there is one)
- Fixed that invasion enemies could spawn above max player level
- Fixed that consumables became more valuable with higher player levels
- Fixed DLSS mode being set to off when changing game maps
- UI: Fixed that side-by-side compare item icons were missing in some cases
- UI: Added missing scrollbar to map location and ship stats info widget
- UI: Fixed that when unlocking a blueprint the category and/or rarity was not changed in some cases
- UI: Fixed that wrong device mode indicator could be shown after a device reset
- UI: Fixed that player attribute buttons could be unresponsive in some cases
- UI: Fixed that tab buttons stayed highlighted in some cases even though they were not hovered with mouse anymore
- UI: Crafting consumables - Fixed that filling up equipped stacks could lead to multiple half stacked slots in cargo
- UI: Crafting consumables - Fixed that equip action was sometimes rendered inactive but was still executable
- UI: Fixed that zoom in and out actions on map were still possible when resource selection widget was shown (gamepad only)
- UI: Fixed action button captions overlaps in English and German localization
- UI: Fixed perks details for locked player perks which could show a lock icon instead of the unlock level in some cases
- UI: Fixed that the craft action button on empty slots was sometimes rendered inactive even though it was active
- UX: The ship selector is now usable again on the inventory screen when using a gamepad
- UX: Multiple fixes regarding the crafting screen navigation and input logic
- UI: Fixed that loot container screen wasn't implicitly closed in some cases after the last item was removed
- UI: Fixed that perk container label could show wrong text in one situation
- UI: Fixed that perk slot invest hint icon could have a wrong state in some cases
- UI: Fixed that Dax's temporary reactor repair perk could stay after upgrading until location was left
- UI: Fixed that the perk slot action buttons could be temporarily hidden in some cases
Patch Notes - 0.10.30179 (Hotfix) - Changelog

Tweaks

- Balancing: Increased hull HP scaling from ship tier
- Balancing: Reduced "Devotion" fire rate
- Balancing: Reduced "Bob" respawn delay
- Balancing: Reduced "Omni Manus" kinetic damage but increased energy damage
- Balancing: Increased loot quantity in Ancient Rifts at lower Lunacy levels
- Balancing: Increased loot quality in Ancient Rifts
- Balancing: Increased Resolve recharge from enemy kills, even more so for tougher enemies
- Tears of the Mad are now automatically collected in Ancient Rifts
- Allow using Tears of the Mad to guarantee legendary rewards from Ancient Rifts at Lunacy 0 and 50
- Rare items will now always have 2 bonus attributes instead of 1 or 2
- Improved performance in Ancient Rifts
- UI: Racing stats are now hidden until the first race was completed (community suggestion)
- Integrated a bunch of dialog translations for all languages

Bugfixes

- Fixed that ingame menu was leaking memory when visible
- Fixed potential memory leak in item shop when switching from grid to list view
- Fixed periodic performance hitches related to "new" indicator animations (removed animation for now)
- Fixed that after selecting "show on map" on job board you were not sent back to the job board when pressing "back"
- Fixed that job offers and random events were created above max level
- Fixed that rift pull-in at the end of an Ancient Rift sometimes gets skipped
- Fixed dialog when following armored drone in Union Bridge still playing when drone is already destroyed
- Fixed that armor was not repaired after destroying an enemy in Ancient Rifts
- Fixed that camera was clipping through drone mesh for remotely steered drones when switching to first person camera
- Fixed rotation slowdown of Ancient Lenses when grabbed for the first time
- Fixed invisible landscape collision in Vesna Mining Colony and built a new light map
- Fixed bomb drone underwater behaviour causing a blocker in Side Mission "Gang Wars II"
- Prevent Vindicator drones during side mission "Detoxification" from attacking Redeemers, potentially blocking the mission
- Fixed a missing scan target in the mission log of Side Mission "Parasite II"
- Prevent an exploit by not allowing usage of devices during a race countdown anymore
- Fixed freeze frame during Ancient Rift portal travel animation
- Fixed unintentional variation in weapon energy output on "Nexus Heart"
- Fixed Gunship Coil Gun Turret having perfect aim
- Fixed incorrectly counted secrets in Drake Passage
- UI: Perk indication icon was not showing completable state in case only credits were missing