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Patch Notes - 1.1.36252 - Changelog

Greetings Pilots!

Today, we have a small patch that follows up on the Armed & Dangerous update! Most notably, this update significantly overhauls booster sound logic, giving set item and legendary boosters unique start and thruster audio.

The update also adds Redemption, an item set that didn’t quite make it into our last release. We’ve taken this update as an opportunity to fix a selection of bugs as well—a full changelog can be found at the bottom of this post.

A few small community-suggested tweaks have been made to localizations here and there to improve the text translations of EVERSPACE 2 in a few languages. Thank you to everyone who has submitted feedback through Crowdin.

Here is the full changelog.

Tweaks

- Updated thruster boost sounds and added individual sounds for each thruster
- Catalyst: EMP Charges is now also installable on blasters
- Integrated community suggestions for translation improvements from Crowdin
- "The Art of EVERSPACE™ 2: Digital Art Book DLC": Re-exported with better image quality and non-rasterized text for better readability

Bugfixes

- Fixed that saved data of obsolete temporary locations was not removed correctly, leading to increasingly large save files
- Fixed that tailwind buff produces a sound on initialization
- Fixed Redemption set items not dropping
- Fixed that resources could be sold at stations that don't have a shop
- Fixed that very rarely items could have the exact same bonus attributes after re-rolling as before
- Fixed potential stutter when giving inputs via Bluetooth controllers
- Fixed Gunship passive "When hull is 50% or lower, gain 40% hull damage reduction" didn't provide the correct damage reduction
- Fixed that Vanguard passive "At 200m range, primary weapons gain 20% shield and armor piercing." also worked with secondaries
- Fixed that Vanguard passive "While shields are overcharged, gain 25% increased critical hit damage." increased critical hit damage too much
- Fixed that commander 4-set bonus could not convert drones if they were originally neutral and now turned enemy (if faction relation is neutral)
- Fixed that rare energy orb perk buff did not increase max speed
- Fixed that Interceptor passive "“While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%” wasn't removed correctly
- Fixed that Vindicator passive "50% reduced damage from enemy drones" was not working
- Fixed that Vindicator passive "Locked enemy targets suffer 20% increased damage from drones." increased damage accidentally by 120% instead of 20%
- Fixed that bomber passive "20% reduced damage from enemy explosives" didn't work on Demolishers and Detonator Drones
- Fixed that Combat Drone consumable had a wrong icon
- Fixed that re-rolling bonus attributes would re-roll attributes coming from mining catalyst
- Fixed legendary item stats to the state before the patch
- Fixed performance issues after heavy inventory management that could ultimately lead to a crash in some situations
- Fixed spoiled Gasmask fight in "The Story So Far" codex section no. 7 by replacing all images
- Fixed that unlock banner info in HUD was overlapped by dialogue boxes in some cases
- Prevent automatic location saves during boss fight
- Fixed an issue that could lead to a short freeze when opening the crafting tab
- Fixed that emp charges catalyst effect was also triggered by player drones
- Fixed that barrage catalyst buff was not reset when swapping to another weapon containing another barrage catalyst
- Fixed Achievement "Tower Defense" not triggering
- Fixed that switching Inertia Dampener Button Mode to "Hold to Enable" while in Supralight disabled Inertia Dampeners in Supralight
- Fixed that changing devices with gamepad or keyboard would sometimes trigger an error message for no reason
- GOG Fixed that macOS GOG version would hang on startup if started from outside the Galaxy client
Post edited October 12, 2023 by RFG_Uyu
I have 2 minor bugs to report: The cargo units with the "every 90s one item gets repaired" mod give fewer cargo slots than their mod description says. 8 slots will give 6 for example.
The gas harvesters' displayed mini game has some minor visual bugs. -> red crosses will not disappear in the next round for example, otherwise the game works fine.