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Hi
at first, why does we need expierence and level ?
The NPC scale with the Player level, so that it can't be.
Item level, so the player don't get allways the best equipment, possible.
I notice, i regain max. level pretty fast again. Sure during EA/Beta the exp gain is very high, but when you don't cut the exp gain to 10% of the current the player will be prolly max. level again before they leave Ceto.
And i notice once you are max. level all your items became superior soon or later and the fight become pretty simple.
The last fight with the Elite squad, i don't needed any consumable and only my armor got some scratches.


I think remove level system.
Add new item's each system like the vessels. Like at Ceto you only can buy/find Outlaw stuff maybe G&B as rare.
At Union you find whatever stuff which are better then from Ceto ...
All the perks and augment's are shipbased anyway.


Weapon/module switch during combat/at space.
When you exchange consumables, there is at last 20sec cooldown. But why does i need a ship with 3 weapon hardpoints when i can switch weapons during fight with no cooldown.
I think weapons and modules should only be able to switched while you are docked.


A fast travel system would be nice.
At the last mission when i needed back to Rhodia 2 from Zharkov, it is just flying.
Since you can't thrown out of supra flight (yet) why not add the options to reach the destination instantly instead to fly the whole part. Special when you want to fly to the homebase.

Btw. Supra flight, why is it labeled "Jump" to enter it. I would call it different like Energize,Engage,Supra.
Jump is for me like a jump drive :-)
Even when you enter (jump) a higher energy lane to reach that speed.


And my respect to the ones who created all these puzzels, some are realy challenging ! :-)