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First of all I wanted to say a big "thank you" for this game and even bigger thanks to releasing it here on GOG on Day 1! As a space games lover I've really enjoyed the game so far and am happy I've bought it during EA to support you.

During playing the game a bit I've discovered a couple of bugs (some of them are known to you I believe so I won't mention them here). The others are listed below.

Bug #1: Inability to exit the pause menu after game has been saved manually
Steps to reproduce:
1. Dock at the home station
2. Press P to open pause menu
3. Save the game manually (preferably override the existing save)
4. Close the successful save prompt
5. Press P or Esc to exit the pause menu
Actual result:
Nothing happens, you need to press the related UI buttons with your mouse in order to exit
Expected result:
Pause menu hotkeys should work fine as well after saving the game manually

Bug #2: Some weapons lead to loss of ore when mining using them
Steps to reproduce:
1. Equip Blaster as your primary weapon
2. Find any ore vein (preferably of common rarity)
3. Shoot it until it's depleted - you should receive 8 pieces of ore
4. Equip Beam Laser as your primary weapon
5. Find another ore vein
6. Shoot it until it's depleted - you should receive 7/8 pieces (one piece isn't spawned at all)
7. Equip Scatter Gun as your primary weapon
8. Find another ore vein
9. Make first powered shot by holding your LMB until full charge - you will receive 6/8 pieces of ore
10. Make the second shot - you will see that 2 more pieces of ore spawned but after picking them up they neither trigger pick up notification nor added to the inventory so you end up with 6/8 ore pieces
Actual result:
Not all weapons have the same ore output, some of them even trigger false animations
Expected result:
Weapons should not trigger false animations when mining (the choice of varying amount of ore based on weapon used is up to developers, can be justified as another weapon characteristic)

Bug #3: Inability to successful finish distress call sometimes
Steps to reproduce:
1. Find a distress call event with lots of strong enemies attacking 2 or more vessels
2. Try to keep fire of vessels and give them time to move out of area's boundaries
Actual result:
Sometimes vessels go so far of current area's boundaries that your weapons simply can't reach the attackers who follow the vessels. You are constantly turned back when trying to reach them and eventually end with vessels being destroyed
Expected result:
Vessels should stay within the current area's boundaries (possibly by improving the AI of navigation within the area)

I am playing on Win10, if there is anything else you need me to specify, just let me know. Thanks!
Post edited January 22, 2021 by Seprum
avatar
Seprum: First of all I wanted to say a big "thank you" for this game and even bigger thanks to releasing it here on GOG on Day 1! As a space games lover I've really enjoyed the game so far and am happy I've bought it during EA to support you.

During playing the game a bit I've discovered a couple of bugs (some of them are known to you I believe so I won't mention them here). The others are listed below.
Seprum,

Thanks for your kind words. We are happy you enjoy the game.
And HELL, what a bug report <3 <3 <3 this makes things so much easier to test.
Would award you a sparkle star sticker if I could.

Best regards,
Ingmar