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Need help with the Chaots camp. Did the Vitals camp and it was nice, but started the Chaots camp and omg it's horrid. No new spells except 1 goblin shaman and a fire spell that damages based on creatures in graveyard...which I dare not use because my rats are getting smoked so fast I'm the one who would be taking the most damage. Add that to no specializations whatsoever and I'm at a loss, how am I supposed to get past these guys? I've destroyed the bridges in the first "mission" if you will, I have beaten every fight I found up til then albeit at a (roughly) 6 losses to every 1 win ratio, and I've no new spells (except the aforementioned 2) or specializations, just rats that cant block all the flyers and spells that can't do enough damage to kill anything. Any help would be appreciated, even the so called "easy" setting is far worse than Vitals normal was
This question / problem has been solved by DF1871image
Greetings, more detailed Infos would be nice :)

How did you skilles your Hero, at wich Map are you know, etc. ...

But i am allready pretty sure that you missed several thinks at the first Mission because you
can get several cards for free and there's allready one shop for creaturespells and one for other spells
at the 1.mission.
avatar
DF1871: Greetings, more detailed Infos would be nice :)

How did you skilles your Hero, at wich Map are you know, etc. ...

But i am allready pretty sure that you missed several thinks at the first Mission because you
can get several cards for free and there's allready one shop for creaturespells and one for other spells
at the 1.mission.
Chaots camp, Mission 1, enemy village right after teleporter on way to destroy the bridges with the hammer. I can't get past that wall of air guy to continue, he has those 0/6 or 0/8 walls, as well as other flyers so my rats and measly 1 damage spells keep getting killed, their damage regenerated at rounds end, or unsummoned if I buff them up with the +1/+1
My skills weren't so much "choices" as I keep getting terrible options. For some reason I kept getting Learning, Artificer, or Channeling as my other 2 options every level up. This is my 2nd attempt, my first was on normal but I ran into same problem and am trying again on the supposedly "easy" difficulty yet nothing seems to have changed at all
Strength 2 - Regeneration 2 - Concentration 1 - Resources 1
Spells are
- Basic starter cards - Orc Shaman - Burning Graves
- NO specializations attained
Hope that gives enough info, and yeah I thought I was missing something as well but I have looked over areas I have already passed and can find anything in the way of missed fights or areas that weren't inaccessible to me (I try to go there and my hero stops, turns back, and says something about not appearing afraid or the mission coming first)
Post edited December 24, 2013 by Xyravos
1.The changes of the dicciculty-setting doesn't make the enemys really weaker at the short turn.
They have fewer skills and may miss some cards but they still have their HP, their level and their basedeck.

2.Learning is a good skill if you can take it early. Having the advantage of the higher level gives you more HP, your ether raises faster and it delays the ether disturbance but you will miss those skillpoints at the early stages and on the long run you have to do many optional fights just to get 2-3 additional level ups during the campaign because of the exponential raising EP/Level. Still...i took learning everytime because i think the advantages outweight the disadvantage...but that is a matter of belive ;)

2If you're still at the 1. Mission and i remember right something is wrong if the enemy has the flying Walls and other flying creatures. After entering the city you should meet a Lev. 2 Hero with Aviaks, lesser unsummon and Supportspells and after the Viallage a Lev. 4 Hero with 3 different flying Walls, Hunger, unsummon and spells that delay you.

The first Hero should be easy prey and for the 2. Hero your attackspells are more important then your creatures.
You have Zap to attack Creatures and the enemy Hero and you should have that firespell that does more damage if you cast it with more ether.
Summon Rats, attack if you have more creatures then he has, use your buffs only directly before your attack.
Use your firespell to destroy the enemy Walls, spare your Zaps to attack the enemy Hero...attack the enemy creatures only if you can kill them with the Zap and you plan to use burning graves.
There was a building at the 1.Mission that strenghten your Zaps but i don't know anymore if you can reach before that fight against the Wallhero.

If this wasn't usefull, please leave a comment..then i will reinstall the game and replay the mission to revive my memory ;)
Did as you suggested, started over grabbing diff skills, and checked out that building you mentioned. That thing alone made a difference, it provided me with a nigh unlimited supply of higher damage lightning spells. Thanks much for all the help, it was greatly appreciated. Still isn't as fun as the Vitals :P, but need to do Chaots to unlock the campaign that comes after it
:) Glad that i could help you.

I think Chaots are more difficult to play until you have the cards to build specialised decks,in addition the balance at the first 2 mission is based on supporting buildings and special that you can learn from enemys...if you miss them...