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1. In a permanent drought game, several resources are unavailable except from traders. For this situation it would be great to have automated trade routes that include traders.

2. The trade route experience (especially the UI) is lacking, it's very difficult to manage 3+ settlements. For example, the list of trade routes is not sortable.

3. It seems that the turnover calculating is not accurate when including trade routes. For example, having a negative turn over on water while the amount doesn't decrease,

Any opinions/info from the devs?