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Does anyone have a changelog for the recent update? I couldn`t find one, not on GOG and not on Steam.
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HypersomniacLive: Changelog for Early Access Hotfix IV (added 24 October 2019):

Today we release the fourth hotfix that fixes a number of errors that interfere with the normal functioning of the game. All balance edits will be included in the fifth hotfix, work on which is already in full swing.

After its release, all the studio’s forces will be thrown to the first content patch, the same one that we talked about in the Kickstarter update. The original plan remains unchanged: in December we plan to please you with an update that will reveal part of the main storyline and literally transform the game.

Thanks again for complaints and suggestions: it is your support, your comments and bug reports that help us to quickly fix errors and regularly release fixes. We study each message, so if something has not been fixed, this does not mean that we do not care: all changes will necessarily appear in the following patches. Please continue to send us bug reports, this is important!

The list of changes is below. But before reading it, we recommend that you familiarize yourself with this incredibly warm article in PC Gamer:
https://www.pcgamer.com/encased-is-a-promising-fallout-2-inspired-rpg-entirely-set-inside-a-mysterious-dome/.

Here’s the list:
- Fixed the game build: starting with hotfix 5, all updates will become much more compact,
- Nashville, Residential Floor: patency on location, fixed,
- UI: fixed interface error when applying the Hacking skill and choosing a tool for hacking,
- UI: items equipped with a player are now marked with a special icon during barter,
- Magellan, Administrative Floor: patency on location fixed,
- Magellan, Residential Floor: fixed battery check in a discharged elevator,
- Magellan, Training Ground: patency on location was fixed,
- Magellan, Training Ground: fixed the use of a canister on the generator,
- Magellan Reactor Room: now you can’t bet on Rocker if you accused its owner of doping,
- Magellan, Lab Floor: the mechanics of treatment of Dr. Burdansky and the Medkom-72 apparatus fixed,
- Gunsmith's House: rewards added to ammo and food drawers,
- Gunsmith's House: the approach to the Vega machine gun has been fixed,
- Gunsmith's House: increased Heinrich Stolman character level,
- Nashville, Excavation Area: added ability to use the artifact during battle,
- Nashville, Offices: patency on location fixed, now you can sit on sofas,
- Nashville, Offices: added vignette illustrations (Aggressive infected),
- Nashville, Sewer: fixed updates to the quest “A series of strange events”,
- Global Map: the death of the protagonist fixed,
- Global Map: fixed display of the border of the Dome,
- Global Map: fixed loading of one of the desert locations,
- Nashville: removed the possibility of trading with the possessed,
- Fixed the ability to create an item, despite the lack of the necessary components,
- Random encounters: fixed behavior of enemies after loading a saved game,
- Random encounters: fixed dead engineer event ,
- Fixed reduced quantity of skill points given in a situation where the character receives a new level in a state of intoxication,
- "Detective" Quest: fixed issuing a reputation for helping Ide Grace.

Standalone installer updated (v0.14.1004.1801 ⇒ 0.14.1024.1302): 28 October 2019.
What is going on with trading?
I can buy stuff and the credits are taken off me. I then try & sell things and I dont get the credits?
Also I have 3 shovels but I cant use them to dog things up - even though it says item required is a shovel.
This game is broken!!
high rated
As usual, no official patch notes here, and they're incorrect in Galaxy.

ENCASED - Hotfix 1 Game version: 1.0.910.0055

https://store.steampowered.com/news/app/921800/view/2957165219743369675

Gameplay
Fatigue recovery increased threefold with all bed types
The frequency of attacks on settlements has been significantly reduced
Corrected the description of the "Dawn" relic
Description of the Atox stimulator has been changed
Added progression for buttstrokes
Fixed being able to equip the Servoshell while in a Servoshell

Quests and Events
Fixed the position of the Maelstrom beacon in the First Settlers Camp
Fixed Influence check in dialogue with Pepper
Fixed completing the "Against All Protocols" quest in case of Monty James’ death
Fixed some checks in the "Help me" quest
Fixed some endings

Transport
Reworked mechanics of "The Return of Ursula" quest
Using the car in the prologue now does not add Fatigue to the character and cannot cause death from it
The interaction with the Hog loaders has been temporarily changed

UI/UX
Clicking the "Store All" button now does not close the container window
Clicking the "Store All" button is accompanied by a sound event
Esc button correctly closes game windows
Improved the responsiveness of clicking on buttons in the quick access panel on the right side of the screen
Changed time preview in the time skip window

Translation and Voiceover
Added many missing translations Note: already improved but still being worked on is the version for Chinese (Simplified)
Added Fox voiceover in the Russian version of the game
Voiceover bugs fixed; narrator lines added in the English version of the game
Fixed subtitles in the intro cutscene
Fixed greetings and goodbyes for some characters

Status effects
Changed the "Restless" status effect

Enemies
Fixed burning skeleton (added name and description - Pyro-Skeleton)
Fixed incorrect behavior of necroids in combat

Bugs and Errors
Fixed infinite loading when exiting to main menu in the Nashville cave
Fixed several types of freezes
Fixed access to shelves in Magellan's library
Fixed access to some objects on the Abandoned Film Set
Fixed the ladder leading from the sewers to the destroyed parking lot in Nashville
Fixed freezing when pickpocketing from a character at Concord station
Fixed problems with game launching on systems with some types of oriental calendars

Miscellaneous
Changed the appearance of Clara Morgan in the Unknown Place event
Fixed portraits and appearance of some characters
Added story illustrations
avatar
HypersomniacLive: Changelog for Early Access Hotfix IV (added 24 October 2019):

Today we release the fourth hotfix that fixes a number of errors that interfere with the normal functioning of the game. All balance edits will be included in the fifth hotfix, work on which is already in full swing.

After its release, all the studio’s forces will be thrown to the first content patch, the same one that we talked about in the Kickstarter update. The original plan remains unchanged: in December we plan to please you with an update that will reveal part of the main storyline and literally transform the game.

Thanks again for complaints and suggestions: it is your support, your comments and bug reports that help us to quickly fix errors and regularly release fixes. We study each message, so if something has not been fixed, this does not mean that we do not care: all changes will necessarily appear in the following patches. Please continue to send us bug reports, this is important!

The list of changes is below. But before reading it, we recommend that you familiarize yourself with this incredibly warm article in PC Gamer:
https://www.pcgamer.com/encased-is-a-promising-fallout-2-inspired-rpg-entirely-set-inside-a-mysterious-dome/.

Here’s the list:
- Fixed the game build: starting with hotfix 5, all updates will become much more compact,
- Nashville, Residential Floor: patency on location, fixed,
- UI: fixed interface error when applying the Hacking skill and choosing a tool for hacking,
- UI: items equipped with a player are now marked with a special icon during barter,
- Magellan, Administrative Floor: patency on location fixed,
- Magellan, Residential Floor: fixed battery check in a discharged elevator,
- Magellan, Training Ground: patency on location was fixed,
- Magellan, Training Ground: fixed the use of a canister on the generator,
- Magellan Reactor Room: now you can’t bet on Rocker if you accused its owner of doping,
- Magellan, Lab Floor: the mechanics of treatment of Dr. Burdansky and the Medkom-72 apparatus fixed,
- Gunsmith's House: rewards added to ammo and food drawers,
- Gunsmith's House: the approach to the Vega machine gun has been fixed,
- Gunsmith's House: increased Heinrich Stolman character level,
- Nashville, Excavation Area: added ability to use the artifact during battle,
- Nashville, Offices: patency on location fixed, now you can sit on sofas,
- Nashville, Offices: added vignette illustrations (Aggressive infected),
- Nashville, Sewer: fixed updates to the quest “A series of strange events”,
- Global Map: the death of the protagonist fixed,
- Global Map: fixed display of the border of the Dome,
- Global Map: fixed loading of one of the desert locations,
- Nashville: removed the possibility of trading with the possessed,
- Fixed the ability to create an item, despite the lack of the necessary components,
- Random encounters: fixed behavior of enemies after loading a saved game,
- Random encounters: fixed dead engineer event ,
- Fixed reduced quantity of skill points given in a situation where the character receives a new level in a state of intoxication,
- "Detective" Quest: fixed issuing a reputation for helping Ide Grace.

Standalone installer updated (v0.14.1004.1801 ⇒ 0.14.1024.1302): 28 October 2019.
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KevGee: What is going on with trading?
I can buy stuff and the credits are taken off me. I then try & sell things and I dont get the credits?
Also I have 3 shovels but I cant use them to dog things up - even though it says item required is a shovel.
This game is broken!!
On top of the vendor window there is a "=" symbol (between the amounts of money that each of you, vendor and you, have), click on this and the apropriate amount from the vendor is added. Hope that helps.
Took me some time to find it, so before I found it, I manually took the money from the vendors inventory and put the right amount into the trade window.
Post edited September 15, 2021 by Maxvorstadt
When will Hotfix 2 come to GOG?
I mean the one that patches game to version 1.0.916.1145.
Post edited September 19, 2021 by Maxvorstadt
Hotfix 2 is now on GOG, changelog is here:

https://www.gog.com/forum/general/the_what_did_just_update_thread/post26584
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Maxvorstadt: Hotfix 2 is now on GOG, changelog is here:

https://www.gog.com/forum/general/the_what_did_just_update_thread/post26584
For some reason link leads to post 26593 instead of post 26584.
Post edited September 27, 2021 by dal
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Maxvorstadt: Hotfix 2 is now on GOG, changelog is here:

https://www.gog.com/forum/general/the_what_did_just_update_thread/post26584
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dal: For some reason link leads to post 26593 instead of post 26584.
That`s weird,I checked it, when I posted. And, according to the link itself, it still points to that post, only GOG doesn`t want to show that post.
Well, GOG moves in mysterious ways. *shrugs*
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dal: For some reason link leads to post 26593 instead of post 26584.
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Maxvorstadt: That`s weird,I checked it, when I posted. And, according to the link itself, it still points to that post, only GOG doesn`t want to show that post.
Well, GOG moves in mysterious ways. *shrugs*
I think it might be how the posts got merged together, so it is trying to link to the post that was on the next page, but is failing and just goes to the page, instead of the combined post.
high rated
If anyone is interested -- the latest patch changelog is here:

https://pastebin.com/STFB6tGs
The only thing that matters is that there is still no promised (on Kickstareter) Linux version.
Everything else is irrelevant, IMO.
high rated
Took a few days, but finally a change log of the latest update (from Steam):

ENCASED - Hotfix 4: End of the Halloween event, minor fixes. What's next?
Game version 1.2.1104.1152


It's been two months since Encased was released. During this time, we have significantly improved stability, added more reputation events, fixed many bugs and typos. We have also published a roadmap for the game’s further development. By New Year, another patch will be released containing special events for vehicles (including Ursula), balance tweaks and a number of "quality of life" changes.

As for today's hotfix, we’ve added a small number of fixes and disabled the Halloween event. Keep in mind that the merchant named Sylvia Halen will be staying in the City and will continue to give rewards in exchange for Cursed Seeds, but the pumpkin-headed skeletons will disappear from the game until next year.

As for the edits made to the game, here is the list:

Fixed necroids generating a stupefying ‘field of death’
Fixed Church reputation decrease after the death of Victoria Legrand
Fixed infinite gain experience with a fusebox in Magellan reactor section
Fixed button for creating ability shortcuts on the quick access panel
Fixed freezing in the dialogue with bandits at the Roadside Picnic Staging Post during prologue
Expanded ability to use the Stealth Generator on robots and allies
Now you can talk to Lenny after defeating the Afflicted
Fixed navigation routes for new characters in the Desert near Concord location
Localization has been significantly improved
Fixed typos
high rated
ENCASED - Content patch 3: cars, a plane in the desert, gamepad support and Linux

The full version of Encased was released in September and we’ve since introduced several hotfixes - and a couple of major patches - where we thoroughly worked on the UI, optimisation, level design and other aspects of the game. But all of this (with the exception of the special Halloween patch) was related to the content that was already in the game. That's great, but how about something new? Such as what we promised during our kickstarter campaign.

With this in mind, we started developing Patch 3. Today we are happy to present it to you and let you know what awaits you in the first (but not last!) large-scale Encased update.

A new adventure and cars

Before the Spire Station was built, cargo was delivered under the Dome by aircraft. One such aircraft - a decommissioned military transport callsigned Eldorado - made a hard landing in a mountainous area and was abandoned. A few years later, the plane which was devoid of life, began to broadcast strange signals... You’ll need to find out what is happening at the crash site and what fate befell the scientific group that went to investigate the plane shortly after it crashed. Oh and, by the way, on board the plane you can find a unique piece of clothing for your character as well as tons of loot.

We have redesigned the game's transport system; players can now steal almost any car (except those that will never run again). Having a car brings on many changes: not only can you navigate the map faster, but you also unlock new encounters, many of which can lead to highly unpredictable outcomes.

And conversely, we’ve added a little more predictability to random events in which you can encounter travelers named after kickstarter backers; as of now, if you convince someone to join one of the factions, upon arriving at the settlement, you will most certainly meet them, and some of such characters will become merchants.

Bug fixes, gamepad and Linux version

We have long promised to add gamepad support to the game and spent a lot of time and effort on its implementation. Additional options have been added along with the gamepad and now you can adjust the font size - or enable high contrast mode – which will make the game more accessible to play on a large monitor or TV. Or, for that matter, on a small Steam Deck display.

We also released a Linux version of the game and fixed a lot of bugs, errors and polished some minor rough edges – the fixes were so numerous that we decided not to make a list at all this time. Believe us, you will still see enough of them, because we do not plan to abandon Encased, and in the near future a lot of new and interesting things await you.

Thank you for your support and please stay tuned.
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CronusHQ: ENCASED - Content patch 3: cars, a plane in the desert, gamepad support and Linux

The full version of Encased was released in September and we’ve since introduced several hotfixes - and a couple of major patches - where we thoroughly worked on the UI, optimisation, level design and other aspects of the game. But all of this (with the exception of the special Halloween patch) was related to the content that was already in the game. That's great, but how about something new? Such as what we promised during our kickstarter campaign.

With this in mind, we started developing Patch 3. Today we are happy to present it to you and let you know what awaits you in the first (but not last!) large-scale Encased update.

A new adventure and cars

Before the Spire Station was built, cargo was delivered under the Dome by aircraft. One such aircraft - a decommissioned military transport callsigned Eldorado - made a hard landing in a mountainous area and was abandoned. A few years later, the plane which was devoid of life, began to broadcast strange signals... You’ll need to find out what is happening at the crash site and what fate befell the scientific group that went to investigate the plane shortly after it crashed. Oh and, by the way, on board the plane you can find a unique piece of clothing for your character as well as tons of loot.

We have redesigned the game's transport system; players can now steal almost any car (except those that will never run again). Having a car brings on many changes: not only can you navigate the map faster, but you also unlock new encounters, many of which can lead to highly unpredictable outcomes.

And conversely, we’ve added a little more predictability to random events in which you can encounter travelers named after kickstarter backers; as of now, if you convince someone to join one of the factions, upon arriving at the settlement, you will most certainly meet them, and some of such characters will become merchants.

Bug fixes, gamepad and Linux version

We have long promised to add gamepad support to the game and spent a lot of time and effort on its implementation. Additional options have been added along with the gamepad and now you can adjust the font size - or enable high contrast mode – which will make the game more accessible to play on a large monitor or TV. Or, for that matter, on a small Steam Deck display.

We also released a Linux version of the game and fixed a lot of bugs, errors and polished some minor rough edges – the fixes were so numerous that we decided not to make a list at all this time. Believe us, you will still see enough of them, because we do not plan to abandon Encased, and in the near future a lot of new and interesting things await you.

Thank you for your support and please stay tuned.
I don't understand...
The available version to download is still setup_encased_a_sci-fi_post-apocalyptic_rpg_1.3.1329.1111_(64bit)_(53321) , the very same it has been for quite some time.

Could you be exactly specific about the version number you are talking about, please?

(Thanks for this wonderful RPG, by the way.)
Post edited February 19, 2022 by ༻Le chat qui joue༺
high rated
ENCASED — PATCH 3 HOTFIX 2: Critical bugs, cosmetic fixes and more

Patch 3 saw the introduction of a large crashed transport plane event, gamepad support and a completely overhauled in-game vehicle system. We fixed some of the remaining bugs in Hotfix 1; only the most significant edits remained, which took us almost 2 months to implement. Hotfix 2 - released today - includes fixes for critical bugs, localization fixes and several UI improvements.

Critical Bugs

Fixed an issue where some vignettes would ‘break’ the game when a player tried to go back to previous slides;
Fixed the dialogue logic with Audrey (after the Parasites quest); if the anomalous essence was stolen and the player tried to receive a reward, the dialogue would freeze;
Fixed incorrect loading of the Fops Camp location, when one of the inhabitants of the camp occupied the spawn point of the player's car;
Fixed the display for Atilla in characters’ hands and in the inventory menu;
Fixed a bug where the companion's weapon ended up in a player's inventory when the companion died or left the team. It was previously impossible to remove the equipped companion’s weapon.

Important Fixes

Fixed a problem with the new markers appearing on the map related to the MTT Eldorado event;
Fixed context menu; now you can inspect an item in any situation (even if it is inside a container), an NPC’s inventory, in the barter menu, etc.

Localisation

Fixed localisation of the text appearing upon receiving a new perk;
Fixed some buttons localisation;
Fixed incorrect translation of the Credits tab in the main menu; it was previously named About;
Removed incorrect text in the Settings tab;
Fixed description of Attack Reroll perk in French and German localisation.

Cosmetic Fixes

Fixed line wrapping in feedback window;
Fixed layout of the Leave Location window; with an increased font size, the text on the buttons previously did not fit into the line;
Fixed layout for the elements of the global map; with an increased font size, info on travel time previously did not fit into the line;
Fixed incorrect colors for skill points required to unlock a new Abilities tier.

Thanks for all the support, stay tuned for more!
Post edited May 06, 2022 by CronusHQ