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Hello! I have a problem with multiplayer dialogs.

I created a stage to play with 4 friends. It is a campaign that contains cinematics, dialogues and sound effects. When I test the map I only in the editor and the triggers are executed; everything works perfectly. Synchronized sound, correct dialogs, script-camera effect working well; all good! The problem comes when I try to play those kinematics and those dialogues in the multiplayer game.
The problem: JUST at the moment in which the first dialog is executed, a blank window appears in the middle of the screen with only one button that says "Ok". This window appears to all 4 players, causing the dialogue to disappear, damaging all the kinematics. But it's weird because they tell me that the audio keeps playing, but that now they can move the camera with the mouse despite being in cinematic mode. In addition, they say that some parts of the edge of the minimap cross the black bands (or mailbox) of the cinematographic mode. Is very annoying.

This problem is repeated every time there is a dialogue in the game. I do not know what to do. The configuration of the "effect> media> dialogue" is for it to be sent to ALL HUMANS. Any solution? Would I have to duplicate each dialogue and have it sent to each player separately?

The scenario is a saved game, where we were the 4 players with their respective names. My version of the game is 2.00.3466. I greatly appreciate your help, I really like the game and I have something like this for 3 whole days creating this scenario, I do not want to take away the coolest and most costly thing to do: the cinematic.
Thank you.

Please look at the picture of the problem!
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Post edited January 23, 2018 by Rusink
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