chibi_sing: It's a campaign mission called "walls of zhengzhou". The main problem is that I couldn't make trade partners. The game gave me one at the start but that one only need my cheap fish. There were two cities that want my bronzeware and one that want my silk, but I kept getting rejected when I asked them to trade. I also forgot to build government buildings to collect tax
I remember that one. Which difficulty level are you playing at?
My usual strategy is to slow the game speed down to 10% at the beginning so I can place my common housing block and the first Farmhouse (w/ crops). Once I'm ready, I'll bump the speed back up and watch everything unfold. For missions allowing Silk production, I try to have enough unemployment (approximately 24 workers) to man two Silk Worm Sheds by April of the second year. Pay attention to the growing seasons, because you can take advantage of it:
April: growing
May: growing
June: first Raw Silk harvest
July: growing
August: growing
September: second Raw Silk harvest
Because Raw Silk production stops during the off-season (October through March), you can shut down your Silkworm Sheds during that stretch of time. This bit of micromanagement is beneficial if you need to shift workers elsewhere, but just remember to reactivate your Silkworm Sheds by the following April.
In the case of Zhengzhou, I would get started on Silk before tackling Bronzeware. For one, in this map, you can produce Silk more or less immediately on the mainland (the southern ore deposits require a Ferry). Secondly, fewer workers are needed for Silk:
12 workers per Silkworm Shed
11 workers per Weaver
vs.
19 workers per Bronze Smelter
12 workers per Bronzeware Maker
14 workers per Clay Pit
Keep this math in mind early on, especially since your workforce tends to be limited during the first few years. Of course, this doesn't mean you should put off Bronze production for too long! You may need Bronzeware and Weapons after a while, so don't neglect them.
Regarding other cities, many of them require more "encouragement" before they'll trade with you. At the start of each mission, offer each city a trade agreement. Most of these will get rejected, but you can now see which goods they need. If a city needs Silk, for example, try sending it a medium or large-sized gift of said good. Giving them a desired good will improve your standing with them, so they might be receptive to a new trade agreement. If not, send them more Silk the following year and try again. The same goes for Bronzeware and other tradable commodities.
In the early goings, it's better to earn profits via exports than through taxation. Since taxation requires a lot of labor (62 workers between an Administrative City, a Tax Office, and a Logging Shed), you should hold off until your common block supports a larger workforce. Taxation provides nice supplementary income, but it definitely lags behind the profits you'll gain from luxury exports.
This is probably a lot more information than you asked for, but I hope some of it will be helpful.