Posted June 02, 2025
Changelog
Focus no longer automatically switches to a different unit after moving,
The planet view now shows the currently built unit in each city (if any), including the remaining turns (Ctrl+P toggles),
Added a Finances dialog with itemized income/expense overviews, accessible from the House screen,
Added tooltips to the unit and build dialogs, explaining the effects of unit stats,
Smaller changes:
Added a fuel gauge to units that require one,
The Esc key now allows players to exit the unit view, build and message dialogs,
The City screen now automatically opens when building a new city,
Adjusted the unexplored terrain colors,
Galaxy-wide relics now work in space
'Select All' now correctly accounts for towed units,
Rebels no longer activate ruins before turn 50,
CTRL+G (grid) and CTRL+T (city names) toggles now work correctly,
The AI is better at handling ruins,
Fixes:
Fixed a problem causing the production timer to go negative,
Fixed shortcuts with modifiers,
Fixed behaviour when trying to enter a city containing a naval transport,
Fixed a crash when closing a build or tech dialog with no unit selected,
Fixed transports being invulnerable in certain situations,
Fixed button clicks sometimes not registering,
Fixed retreating ministry-owned units,
Fixed a mapeditor crash when hitting Esc in the New dialog,
Modding:
Added basic modding instructions to the MOD dir,
Init animations can now be static images (PNG, etc),
Ruin activation is moddable,
Blank artwork files are moddable,
Mapper CSV import no longer crashes,
Focus no longer automatically switches to a different unit after moving,
The planet view now shows the currently built unit in each city (if any), including the remaining turns (Ctrl+P toggles),
Added a Finances dialog with itemized income/expense overviews, accessible from the House screen,
Added tooltips to the unit and build dialogs, explaining the effects of unit stats,
Smaller changes:
Added a fuel gauge to units that require one,
The Esc key now allows players to exit the unit view, build and message dialogs,
The City screen now automatically opens when building a new city,
Adjusted the unexplored terrain colors,
Galaxy-wide relics now work in space
'Select All' now correctly accounts for towed units,
Rebels no longer activate ruins before turn 50,
CTRL+G (grid) and CTRL+T (city names) toggles now work correctly,
The AI is better at handling ruins,
Fixes:
Fixed a problem causing the production timer to go negative,
Fixed shortcuts with modifiers,
Fixed behaviour when trying to enter a city containing a naval transport,
Fixed a crash when closing a build or tech dialog with no unit selected,
Fixed transports being invulnerable in certain situations,
Fixed button clicks sometimes not registering,
Fixed retreating ministry-owned units,
Fixed a mapeditor crash when hitting Esc in the New dialog,
Modding:
Added basic modding instructions to the MOD dir,
Init animations can now be static images (PNG, etc),
Ruin activation is moddable,
Blank artwork files are moddable,
Mapper CSV import no longer crashes,
Post edited June 02, 2025 by HDIAndrew