Posted June 07, 2015
Hi!
Okay, so in this thread I'd like to talk about every class in the game, what they bring to the table, how they are best utilized and so on! So, if you have descriptions of classes you'd like to talk about, feel free to post them here! I'm going to study the information and make a YouTube video on it, hoping to shed some light on this obscure gem of a game!
So, I'll start.
Fighter - Good offense, Good defense. Can wear the heaviest armors and wield the heaviest weapons. Good at defending weaker characters and good damage dealer as well.
Brawler - Great offense, decent defense. Can't wear the heaviest armor but clearly deals the most damage with their combo attacks. Can use some weapons that make them even more effective damage dealers.
Cleric - Typical healer role. Can wear heavier armor so they can suffice on the front-lines, but will not be major damage dealers. Great healing oriented spells.
Alchemist - Expert support class. Can utilize many different types of status-altering spells to make tough battles much easier. Can wield whips and some ranged weapons, but aren't very good offensive or defensive characters.
Thief - Expert at disarming traps. Can wield typical thief-like weapons and hide in the back row with ranged weapons. Not a great offensive fighter but decent. Ideal for people who want the most loot.
Mage - Great offensive caster. Poor defense. Has buff spells and some utility spells that come in handy, but their main draw is inflicting magic damage against single foes or entire rows. Can wield certain ranged weapons when necessary.
Hunter - Can disarm traps but not as effective as a Thief. However, they make up for it with the ability to wield powerful bows that Thieves can't use, resulting in a higher damage output.
Lord - Great offense and defense, with the bonus of learning Cleric spells. Piety doesn't raise quite as fast as a Cleric, but can use all the spells Clerics use with the bonus of being able to wield heavy weapons, heavy armor and continue to be stout damage dealers.
Bard - Excellent support character. Can play instruments and songs that buff your party or debuff the enemy. Can also disarm traps but not as effectively as a Thief.
So, what do you guys have to say about these classes, as well as the classes I didn't talk about? Would love to hear more, and when I get enough info I will make the video. Hope you'll all chip in with your thoughts and ideas about this one. Cheers!! =)
Okay, so in this thread I'd like to talk about every class in the game, what they bring to the table, how they are best utilized and so on! So, if you have descriptions of classes you'd like to talk about, feel free to post them here! I'm going to study the information and make a YouTube video on it, hoping to shed some light on this obscure gem of a game!
So, I'll start.
Fighter - Good offense, Good defense. Can wear the heaviest armors and wield the heaviest weapons. Good at defending weaker characters and good damage dealer as well.
Brawler - Great offense, decent defense. Can't wear the heaviest armor but clearly deals the most damage with their combo attacks. Can use some weapons that make them even more effective damage dealers.
Cleric - Typical healer role. Can wear heavier armor so they can suffice on the front-lines, but will not be major damage dealers. Great healing oriented spells.
Alchemist - Expert support class. Can utilize many different types of status-altering spells to make tough battles much easier. Can wield whips and some ranged weapons, but aren't very good offensive or defensive characters.
Thief - Expert at disarming traps. Can wield typical thief-like weapons and hide in the back row with ranged weapons. Not a great offensive fighter but decent. Ideal for people who want the most loot.
Mage - Great offensive caster. Poor defense. Has buff spells and some utility spells that come in handy, but their main draw is inflicting magic damage against single foes or entire rows. Can wield certain ranged weapons when necessary.
Hunter - Can disarm traps but not as effective as a Thief. However, they make up for it with the ability to wield powerful bows that Thieves can't use, resulting in a higher damage output.
Lord - Great offense and defense, with the bonus of learning Cleric spells. Piety doesn't raise quite as fast as a Cleric, but can use all the spells Clerics use with the bonus of being able to wield heavy weapons, heavy armor and continue to be stout damage dealers.
Bard - Excellent support character. Can play instruments and songs that buff your party or debuff the enemy. Can also disarm traps but not as effectively as a Thief.
So, what do you guys have to say about these classes, as well as the classes I didn't talk about? Would love to hear more, and when I get enough info I will make the video. Hope you'll all chip in with your thoughts and ideas about this one. Cheers!! =)
Post edited June 07, 2015 by fluent2332