Hello everyone!
I do agree with other users in that one does not need any mods to enjoy "TES IV Oblivion", especially not in the game of the year edition.
When someone wants to start Oblivion in its originally sold version, than I would only consider the official patch as absolutely recommended. It enhances among many other things the terrain rendering in the distance.
Regarding recommendable mods, there are only four mods, that I almost always installed and used on my playthroughs of Oblivion:
- key chain
(a gameplay / interface mod which adds a key chain object to the inventory on which all keys go automatically, no more inventory cluttering with individual keys, nor guessing which key was for which door or chest..., although, further game saves will require the key chain mod installed and ticked on otherwise you loose all keys in it!)
- sunflare
(a sunflare texture replacement, a tiny but for me very atmospheric modification, there are various different texture replacements available to choose from, I like one with the lensflare sparks integrated, since I never used god rays)
- depth of field
(a mod which utilizes the transparent ripple/distortion shader, e.g from the gates' fire tongues, for texturing a large invisible sphere around the player with the distortion shader to emulate a rudimentary 'depth of field' effect. It does not change the sharpeness depending on the focus, rather depending on the distance / size of the sphere around the player, similar as was done in "Gothic 3" around the same time)
- LOD replacement / Tamriel visible when distant
(a LOD meshes replacement, adding the amount of objects / buildings / ruins / forts visible in the lower detailed distance of the outer quadrants; I am quite picky on which objects I keep included, though. I do not care for every rock, tree and well being visible, only major landscape features are sufficient for me and do wonders in better orientation.)
(Before the granular filter textures of the far distant landscapes introduced by the official patch after the release of the PS3 version of Oblivion, I also used texture replacements for improved far distant grass and landscape shadow textures to increase their resolution to 512x512, or 1024x1024, or even up to 2048x2048 and to achieve smoother, filtered distant shadows on mountains and hills, but the enhancements carried over from the PS3 release into the official patch for the PC version made their benefit less impactful.)
Kind regards,
foxgog