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Now I feel I'm gonna lose cred in this but, I never played the Bloodmoon content in Morrowind. OK I have played around the first couple of quest but never got to the bigger plot.

My experiance with Morrowind in the past was lackluster. I did not have my own computer (played on my Brothers PC)
My other playthroughs with the Morrowind Overhaul mod installed resulted in the game being unbeatable in Tribunal. (And I was almost beating the Tribunal expansion)

So never went balls deep into Bloodmoon and this is the expansion that gave us the option to become a Werewolf :D

So do you consider Bloodmoon the best example of an expanison? Like does it rival Blizz expansions like Frozen Throne and Wrath of the Lich King?
I would never compare Bloodmoon to any Blizzard-game, it's something completely different.

It's been some years since I've played Bloodmoon, but I quite liked it. Much more than Tribunal that is for
I loved to explore the arctic landscape and beat the shit out of these strange seals and goblins. The whole "East Empire Mining Company"-missions seriously lack in depth for me however.
I found it to be a interesting experience in a nice setting, but it's a tough one for sure. Don't even think about setting your foot onto the lovely winter-wonderland without building up a strong character in Morrowind and Tribunal.
Post edited August 26, 2015 by Wolfram_von_Thal
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Wolfram_von_Thal: I would never compare Bloodmoon to any Blizzard-game, it's something completely different.

It's been some years since I've played Bloodmoon, but I quite liked it. Much more than Tribunal that is for
I loved to explore the arctic landscape and beat the shit out of these strange seals and goblins. The whole "East Empire Mining Company"-missions seriously lack in depth for me however.
I found it to be a interesting experience in a nice setting, but it's a tough one for sure. Don't even think about setting your foot onto the lovely winter-wonderland without building up a strong character in Morrowind and Tribunal.
And it gave Morrowind a more Traditional fantasy style to it. Vvardenfell was too alien and original with mushroom trees and 2 legged Dinosaurs practically.

Bloodmoon was more familer territory in RPG fantasy, we got Wolves, Bears, Werewolves, normal forests, Spriggins.
I thought Bloodmoon was way better than Tribunal. Tribunal seemed like a bit of a simple dungeon crawler with a convoluted plot thrown in. I remember seeing people on forums talking about how Bloodmoon would give us a Skyrim fix until an actual Skyrim ES game came out. If we only we would have known that it would be another 10 years for it to happen.
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Emob78: I thought Bloodmoon was way better than Tribunal. Tribunal seemed like a bit of a simple dungeon crawler with a convoluted plot thrown in. I remember seeing people on forums talking about how Bloodmoon would give us a Skyrim fix until an actual Skyrim ES game came out. If we only we would have known that it would be another 10 years for it to happen.
Bloodmoon was Skyrim before Skyrim happened ;)

And yeah Tribunal felt rather small. Felt like a WOW content patch than a full on expansion.
Disclaimer: This all assumes no mods are being used.

I definitely felt more at-home in Solstheim than I did in Vvardenfell. I get people love the fantastical setting aspects of the main island but it was a bit too much for me (and thus I am not one of those that consider Oblivion's settings "boring" - it to me is what a medieval fantasy environment should be).

That being said, regarding the quests and content: The main quest of Bloodmoon is not too bad. Not as great as the Morrowind MQ but it is interesting. It is possible to go through the quest via two paths, but the fork does not occur until what I would say are the last 4 or 5 quests. If you get to that point you can make a save game and then play out both paths.

The same for the East Empire Company quests. The difference here is that the fork occurs MUCH earlier in the questline. Again, the story-line here is not superb, but both paths definitely highlight the character of the respective quest-giver.

The others are correct in that you definitely want to at least have a mid-level Vvardenfell character before attempting any of the Bloodmoon content.

The good thing is, if you decide to become a werewolf there is nothing preventing you from going back to Vvardenfell or Tribunal and playing it as a werewolf character (and thus dealing with any wrinkles that presents, including the logistics of moving around while dealing with the werewolf transformations). Any outstanding quests will remain there, so it might bring about interesting scenarios, such as trying to do some combat areas entirely in werewolf form. I do not think there is any additional NPC dialogue added to either Morrowind or Tribunal to account for a character being a werewolf but I could be wrong. Still, it is just another way to play the game and deal with the challenges it presents.
[url=http://uesp.net/wiki/Bloodmoon:Bloodmoon]http://uesp.net/wiki/Bloodmoon:Bloodmoon[/url]
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jackster79: Disclaimer: This all assumes no mods are being used.

I definitely felt more at-home in Solstheim than I did in Vvardenfell. I get people love the fantastical setting aspects of the main island but it was a bit too much for me (and thus I am not one of those that consider Oblivion's settings "boring" - it to me is what a medieval fantasy environment should be).

That being said, regarding the quests and content: The main quest of Bloodmoon is not too bad. Not as great as the Morrowind MQ but it is interesting. It is possible to go through the quest via two paths, but the fork does not occur until what I would say are the last 4 or 5 quests. If you get to that point you can make a save game and then play out both paths.

The same for the East Empire Company quests. The difference here is that the fork occurs MUCH earlier in the questline. Again, the story-line here is not superb, but both paths definitely highlight the character of the respective quest-giver.

The others are correct in that you definitely want to at least have a mid-level Vvardenfell character before attempting any of the Bloodmoon content.

The good thing is, if you decide to become a werewolf there is nothing preventing you from going back to Vvardenfell or Tribunal and playing it as a werewolf character (and thus dealing with any wrinkles that presents, including the logistics of moving around while dealing with the werewolf transformations). Any outstanding quests will remain there, so it might bring about interesting scenarios, such as trying to do some combat areas entirely in werewolf form. I do not think there is any additional NPC dialogue added to either Morrowind or Tribunal to account for a character being a werewolf but I could be wrong. Still, it is just another way to play the game and deal with the challenges it presents.
Yeah I am one of those people that can never get tired of traditional fantasy settings. I prefer Medieval Final Fantasy over a Sci Fi Final Fantasy. Dragon's Dogma is that same traditional fantasy settings ON STEROIDS I mean look at this Dragon fight:

https://www.youtube.com/watch?v=XXuZF-fF2-g

Man Oblivion would have been much better if they included Dragons than including them in Skyrim.
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jackster79: Disclaimer: This all assumes no mods are being used.

I definitely felt more at-home in Solstheim than I did in Vvardenfell. I get people love the fantastical setting aspects of the main island but it was a bit too much for me (and thus I am not one of those that consider Oblivion's settings "boring" - it to me is what a medieval fantasy environment should be).

That being said, regarding the quests and content: The main quest of Bloodmoon is not too bad. Not as great as the Morrowind MQ but it is interesting. It is possible to go through the quest via two paths, but the fork does not occur until what I would say are the last 4 or 5 quests. If you get to that point you can make a save game and then play out both paths.

The same for the East Empire Company quests. The difference here is that the fork occurs MUCH earlier in the questline. Again, the story-line here is not superb, but both paths definitely highlight the character of the respective quest-giver.

The others are correct in that you definitely want to at least have a mid-level Vvardenfell character before attempting any of the Bloodmoon content.

The good thing is, if you decide to become a werewolf there is nothing preventing you from going back to Vvardenfell or Tribunal and playing it as a werewolf character (and thus dealing with any wrinkles that presents, including the logistics of moving around while dealing with the werewolf transformations). Any outstanding quests will remain there, so it might bring about interesting scenarios, such as trying to do some combat areas entirely in werewolf form. I do not think there is any additional NPC dialogue added to either Morrowind or Tribunal to account for a character being a werewolf but I could be wrong. Still, it is just another way to play the game and deal with the challenges it presents.
avatar
Elmofongo: Yeah I am one of those people that can never get tired of traditional fantasy settings. I prefer Medieval Final Fantasy over a Sci Fi Final Fantasy. Dragon's Dogma is that same traditional fantasy settings ON STEROIDS I mean look at this Dragon fight:

https://www.youtube.com/watch?v=XXuZF-fF2-g

Man Oblivion would have been much better if they included Dragons than including them in Skyrim.
That is some fight. Also, never played that game.

Very true, that Oblivion would have been much better with Dragons as well. I wonder if someone ever modded them in, as I recall someone made such a mod for Morrowind back in the day.

Don't get me wrong. I actually like Sci-Fi Final Fantasy too. I just prefer, when it comes to Medieval Final Fantasy I like traditional settings rather than Fantastical ones, or at least both settings in equal parts. It all depends on what is Fantastical and how far it deviates from the traditional. The more alien it is the less time I tend to want to spend there.

As much as I enjoyed Morrowind's world the extremely fantastical elements were always front, center, and glaring. It was kind of like trying to listen to your favorite song while detecting a constant hum and never being able to filter it out - you always knew it was there, and it kept you from completely getting taken away with the music.
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Elmofongo: Yeah I am one of those people that can never get tired of traditional fantasy settings. I prefer Medieval Final Fantasy over a Sci Fi Final Fantasy. Dragon's Dogma is that same traditional fantasy settings ON STEROIDS I mean look at this Dragon fight:

https://www.youtube.com/watch?v=XXuZF-fF2-g

Man Oblivion would have been much better if they included Dragons than including them in Skyrim.
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jackster79: That is some fight. Also, never played that game.

Very true, that Oblivion would have been much better with Dragons as well. I wonder if someone ever modded them in, as I recall someone made such a mod for Morrowind back in the day.

Don't get me wrong. I actually like Sci-Fi Final Fantasy too. I just prefer, when it comes to Medieval Final Fantasy I like traditional settings rather than Fantastical ones, or at least both settings in equal parts. It all depends on what is Fantastical and how far it deviates from the traditional. The more alien it is the less time I tend to want to spend there.

As much as I enjoyed Morrowind's world the extremely fantastical elements were always front, center, and glaring. It was kind of like trying to listen to your favorite song while detecting a constant hum and never being able to filter it out - you always knew it was there, and it kept you from completely getting taken away with the music.
I would not say fantastical to describe Morrowind....alien is probably the better word.