Posted October 21, 2017
Greywolf1
New User
Registered: Apr 2011
From Germany
Oriza-Triznyák
garbage features like achievements.
Registered: Apr 2009
From Other
Posted October 23, 2017
henriquejr
New User
Registered: Apr 2012
From Brazil
Posted June 16, 2020
Hi Everyone!
Quick question here: can Nehrim be used with Oblivion's GOG version? Are there any issues?
Quick question here: can Nehrim be used with Oblivion's GOG version? Are there any issues?
Post edited June 16, 2020 by henriquejr
Greywolf1
New User
Registered: Apr 2011
From Germany
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted July 23, 2020
Is there, by any chance, a mod that would let you skip the starting dungeon?
Preferably, the mod should skip to the point where you choose your class and birthsign, and give you the items that you would have likely collected in the dungeon (including that one staff the goblin drops); it would also automatically progress the main quest to the point that it would have progressed had you done the dungeon normally.
(It would also be nice to have such a mod for Arena. It's not as important for Morrowind (the intro is short there) or Daggerfall (Alt+F11 immediately after starting (or loading) the game takes you to the dungeon entrance).)
Preferably, the mod should skip to the point where you choose your class and birthsign, and give you the items that you would have likely collected in the dungeon (including that one staff the goblin drops); it would also automatically progress the main quest to the point that it would have progressed had you done the dungeon normally.
(It would also be nice to have such a mod for Arena. It's not as important for Morrowind (the intro is short there) or Daggerfall (Alt+F11 immediately after starting (or loading) the game takes you to the dungeon entrance).)
Greywolf1
New User
Registered: Apr 2011
From Germany
Posted July 23, 2020
Preferably, the mod should skip to the point where you choose your class and birthsign, and give you the items that you would have likely collected in the dungeon (including that one staff the goblin drops); it would also automatically progress the main quest to the point that it would have progressed had you done the dungeon normally.
(It would also be nice to have such a mod for Arena. It's not as important for Morrowind (the intro is short there) or Daggerfall (Alt+F11 immediately after starting (or loading) the game takes you to the dungeon entrance).)
For Oblivion there exist savegames (TESNexus, I guess) which you can use to start right at the sewer exit, where you can (re-) define your character as you like. To create such a savegame myself was the first thing I did after completing the tutorial for the first time.
For Arena a savegame solution wouldn't make sense, as character generation happens before you are thrown into the starter dungeon.
Or did I miss your point?
LoliVampLover
New User
Registered: Aug 2020
From United States
Posted September 07, 2020
Anyone make a hot fix for http://www.gamesas.com/missing-few-inventory-icons-t339702.html which I experienced here https://support.gog.com/hc/en-us/requests/731308?page=1&product=gog https://www.gog.com/forum/elder_scrolls_series/missing_inventory_icons_with_gog And to clarify, I'm referring to the shirt with suspenders with code 00064F77
apfelnymous
New User
Registered: Dec 2013
From Germany
Greywolf1
New User
Registered: Apr 2011
From Germany
Posted January 04, 2022
It really depends on which and how many mods you use simultaneously. Generally, the more mods are active in parallel, the higher the risk of conflicts between mods, and the higher the need to take care of how you load them. There is also the issue that savegames created with one set of mods active may not work when a different set of mods is active.
For my own purposes, I always keep an unmodded Oblivion installation and one installation per mod configuration, together with a savegame manager helping me to keep the savegames for the different installations separate. Some of my installations use tools like OBSE, Wrye Bash or LOOT, others don't. If I want to try a new mod configuration, I use a new Oblivion installation, which avoids screwing up existing ones. If there is a problem, I sometimes use a mod conflict analyser, too,
If you simply want to play Oblivion and/or Shivering Isles, the base game plus the unofficial patch(es) are fully sufficient.
For my own purposes, I always keep an unmodded Oblivion installation and one installation per mod configuration, together with a savegame manager helping me to keep the savegames for the different installations separate. Some of my installations use tools like OBSE, Wrye Bash or LOOT, others don't. If I want to try a new mod configuration, I use a new Oblivion installation, which avoids screwing up existing ones. If there is a problem, I sometimes use a mod conflict analyser, too,
If you simply want to play Oblivion and/or Shivering Isles, the base game plus the unofficial patch(es) are fully sufficient.
Post edited January 04, 2022 by Greywolf1