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I submitted a trouble ticket in Oct 24 along with their required data and the only response I received was to make
a UTube video demonstrating the problem. Seriously: were they calling me a liar? I've never made a UTube video about anything, much less about an involved issue like this. This is obviously a cheap dodge on their part to ignore the issue completely. I also sent a follow-up email requesting an update on my first ticket. this was totally ignored. They either
are incapable of doing anything about the problem are simply don't care since the already have my money. As much as
I try to avoid using Steam at least the steam version works.
VRAM leak still there. Every time I fast travel about another GB is added. Usage goes from around 8.5GB to 16 in a few loads...
I had the same Problem over here ( either with ARC B580 and also RX 9060XT 16GB ), I solved it by using DXVK to use Vulkan instead of DirectX
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SteamPoweredNot: I submitted a trouble ticket in Oct 24 along with their required data and the only response I received was to make
a UTube video demonstrating the problem. Seriously: were they calling me a liar? I've never made a UTube video about anything, much less about an involved issue like this. This is obviously a cheap dodge on their part to ignore the issue completely. I also sent a follow-up email requesting an update on my first ticket. this was totally ignored. They either
are incapable of doing anything about the problem are simply don't care since the already have my money. As much as
I try to avoid using Steam at least the steam version works.
Yeah, they also asked me for a video and I was like... no? I'm not going to reinstall a game and play it for multiple hours just to prove that it crashes, they literally have the solution in the first page of this thread (rolling back the exe)

That said, is probably a copy-pasted response for any technical issues
Well after reading this thread, I'll stick with Steam, as annoying as it is at least the game works and you can load in 100's of mods without issues (if you do it properly of course). Was hoping to just away from Steam but, nope.

GOG doesn't seem to be much interested in anything anymore, where their platform is concerned anyway.
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MikeMaximus: Maybe once Skyblivion releases through GOG's new mod feature and starts crashing constantly we'll get some action from GOG/Bethesda on fixing this.
Yeah, I'm currently playing Morrowind for the first time and planning to do Skyblivion next. Skyrim 1.6.659.0.8 version worked fine for me, but I did not try newest one. Memory leak worries me a lot, this has to be fixed asap. Skyrim is a huge important drm-free title and ignoring the problem is not an option for GOG.
Post edited August 16, 2025 by fixer4041
After testing Skyrim Special Edition (0.1.3905696 - current as of right now) suffers from the same issue
Fuck this shit. I didn't buy it at Steam because I wanted the DRM free version. What good is a DRM free version of a game if it can't run properly.

Man I am losing so much faith in Gog so fast these days.

WTF happened to this place? They used to be so consumer friendly, and responsive. Now it's almost always crickets.
Can confirm that the bug is still present, it fills VRAM after a while... and I should have enough VRAM for modded Skyrim on an RTX 4090 haha.... I guess I will use the old exe as suggested on page 1 - hopefully doesn't mess with my mods.
Can confirm as well. I've been unknowingly fighting this bug for some time.
I finally realized it wasn't a mod that was killing my game and that lead me to searching for information on memory leaks which lead me to this post. I'll try to do some testing over this weekend and let everyone know what I've found.
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LoRezJez: Because, if you install GOG Galaxy and roll back to the only other available version (0.0.3895161), you will get an exe with the 1.6.1170.0.8 version number. And no memory leak. You can then take a copy of that SkyrimSE.exe file and copy it into an installation using the offline 0.1.3905696 installer, and you will also get the game with no memory leak.
Tried this some months ago, and the game just gave me an error and wouldn't start because of mod version incompatibility I think, but those mods are needed to fix the game, so exe swapping is a no go for me.

Using DXVK (Vulkan) is the only real workaround for me, though that comes at the cost of my gpu using more power wattage compared to running the game on its default DX11 api.
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SteamPoweredNot: I submitted a trouble ticket in Oct 24 along with their required data and the only response I received was to make
a UTube video demonstrating the problem. Seriously: were they calling me a liar? I've never made a UTube video about anything, much less about an involved issue like this. This is obviously a cheap dodge on their part to ignore the issue completely. I also sent a follow-up email requesting an update on my first ticket. this was totally ignored. They either
are incapable of doing anything about the problem are simply don't care since the already have my money. As much as
I try to avoid using Steam at least the steam version works.
avatar
Memecchi: Yeah, they also asked me for a video and I was like... no? I'm not going to reinstall a game and play it for multiple hours just to prove that it crashes, they literally have the solution in the first page of this thread (rolling back the exe)

That said, is probably a copy-pasted response for any technical issues
Gog support just told me to roll back using Galaxy, but I explained to them that's not an option for numerous reasons, then nothing from them since.
Post edited 4 hours ago by Lucian_Galca
Update:
Yeah, when I use the old exe my SKSE doesn't work, when I get home I am going to try to use the older version of SKSE... but I expect that will work for the game but break mods that want the newer SKSE. Hope not.

Lucian_Galca - Will ENB and the associated mods work with Vulkan?
Post edited 4 hours ago by pryto7