Posted September 05, 2015

The discussion whether or not TES games are RPG's is a bit academic, in my mind, and I'm inclined to say, call it whatever you like, as long as I have fun.
You may have heard of the guy who calls himself crpgaddict, and his blog. There you find his definition of an RPG:
1) character leveling and development,
2) combats based at least partly on attribute-derived statistics,
3) inventories consisting of something other than just puzzle items.
You can agree or disagree, but there is no doubt that the combat system of Oblivion and Skyrim meets #2, is there?

Ways D&D similarity increased between 3 and 5:
* Armor slots were whittled down from 9 to 5.
* unfamiliar-to-D&D-heads magic school of mysticism was eliminated,
* alchemy equipment went from varied pieces of varied quality to an unspecific, undifferentiated, on/off alchemy lab
* clothing begins to conflict with armor
* challenges become character-matched instead of static, just like an invisible dungeon master in the background is trying to save the PC from his/her terrible, moronic choices regarding where to go and what to do.
* rewards become character-matched, like an invisible dungeon master is loathe to give a level 2 character a +5 artifact weapon, even if they come up with a very clever way to steal one.
* Essential NPCs simply get bulletproofed, like a DM who refuses to have his story spoiled, whereas Morrowind will roll with the punches like an old-school DM
* Perks (AKA "Feats") implemented
* undead-raising necromantic spells begin to depend on the actual presence of dead bodies
Exceptions to the trend of increasing D&D-likeness:
* Character attributes go AWOL, an absurd overreaction to the PITA of proper levelling in 3/4
* transition to always hitting if it looks like you hit as a combat mechanic, relegating weapon skill to only damage increases
* Weapon diversity decreased significantly, whereas D&D has long been a great source of weapon diversity.
* medium armor disappears
However, to be fair, if the presence of dead bodies is not required for undead-raising necromancy spells how would such spells differ from summoning spells? Specifically those that summon skeletons, liches, and the like? Or are you saying that a necromancer is a specific type of summoner?