Posted June 05, 2022
Regarding the sound stutter problem, I don't have it, and I can't help, sorry. I remember having read something about the weapon swing issue in Daggerfall Unity, but not in native Daggerfall. You may search the internet for something like "daggerfall weapon swing". Or someone else can help.
It would be useful to know your PC configuration, and if you are playing Daggerfall (GOG version) without modifying the configuration (of DOSBox, for example). You may also try to install DaggerfallSetup and test weapon swinging there (shouldn't make a difference, but it's always better to make sure).
And please describe how you move your mouse across the pad. The weapon doesn't react when you move the mouse a little bit only (there may be a way to change mouse sensitivity, but not in Daggerfall, to my knowledge). It may also happen that the weapon doesn't react when you move the mouse briefly and then stop. Drag your mouse across the pad continuously from right to left (or up and down) and back a couple of times - does your weapon still not swing? With some practise, the swinging system works well.
You may or may not like weapon swinging in Daggerfall, but this is the way it was designed and implemented by the developers, and it's not an issue of the GOG version. You could install Daggerfall Unity and link it with the GOG version (or with DaggerfallSetup). There you can enable the "click to fight" setting, which lets you attack by a mouse-click. Perhaps this is more to your liking.
It would be useful to know your PC configuration, and if you are playing Daggerfall (GOG version) without modifying the configuration (of DOSBox, for example). You may also try to install DaggerfallSetup and test weapon swinging there (shouldn't make a difference, but it's always better to make sure).
And please describe how you move your mouse across the pad. The weapon doesn't react when you move the mouse a little bit only (there may be a way to change mouse sensitivity, but not in Daggerfall, to my knowledge). It may also happen that the weapon doesn't react when you move the mouse briefly and then stop. Drag your mouse across the pad continuously from right to left (or up and down) and back a couple of times - does your weapon still not swing? With some practise, the swinging system works well.
You may or may not like weapon swinging in Daggerfall, but this is the way it was designed and implemented by the developers, and it's not an issue of the GOG version. You could install Daggerfall Unity and link it with the GOG version (or with DaggerfallSetup). There you can enable the "click to fight" setting, which lets you attack by a mouse-click. Perhaps this is more to your liking.
Post edited June 05, 2022 by Greywolf1