Posted April 03, 2023
So, i somehow can't get warm with Daggerfall Unity.
I am about 35 Hours into the original Release via Dosbox and i love it.
So i hunger for MORE Content, to get the Most out of it.
But, i can't get into it, everything is killing me, besides having a imported Charakter with good Gear.
I am not sure why, is it harder (some search in the Internet says yes, though different not bugged Calculation of Damage).
I also do not understand how the Combat works in the Unity Version, as the whole Camera moves while you swing your Weapon.
Does anyone maybe had the same Issues and have some Suggestions, how i can tweak the Game to make it more classic / entry level friendly etc :)
Would be a real Shame, to not have all those great Content Modifications.
Solution:
Turn down the Reflex Speed in your SaveData.txt.
"reflexes": "VeryHigh",
"reflexes": "High",
"reflexes": "Average",
"reflexes": "Low",
"reflexes": "VeryLow",
I had High in classic, now i am on Low and it feels samy.
Turn off the new Enemy Behaviour.
Turn down "Realistic Mods", if using the Gog Cut.
If using and older Save Game, try:
reroll_maxhealth
Different Weapon and Armor Stats are caused by an Bug of Daggerfall Classic.
They act the same, as it calculates them correctly in Classic, only a Displaying Bug.
The first three Changes made it for me.
The Rest is just a faster running Game and Feeling.
I am about 35 Hours into the original Release via Dosbox and i love it.
So i hunger for MORE Content, to get the Most out of it.
But, i can't get into it, everything is killing me, besides having a imported Charakter with good Gear.
I am not sure why, is it harder (some search in the Internet says yes, though different not bugged Calculation of Damage).
I also do not understand how the Combat works in the Unity Version, as the whole Camera moves while you swing your Weapon.
Does anyone maybe had the same Issues and have some Suggestions, how i can tweak the Game to make it more classic / entry level friendly etc :)
Would be a real Shame, to not have all those great Content Modifications.
Solution:
Turn down the Reflex Speed in your SaveData.txt.
"reflexes": "VeryHigh",
"reflexes": "High",
"reflexes": "Average",
"reflexes": "Low",
"reflexes": "VeryLow",
I had High in classic, now i am on Low and it feels samy.
Turn off the new Enemy Behaviour.
Turn down "Realistic Mods", if using the Gog Cut.
If using and older Save Game, try:
reroll_maxhealth
Different Weapon and Armor Stats are caused by an Bug of Daggerfall Classic.
They act the same, as it calculates them correctly in Classic, only a Displaying Bug.
The first three Changes made it for me.
The Rest is just a faster running Game and Feeling.
Post edited April 07, 2023 by kakiss4