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aryell.linx: I'm running Morrowind with the Tamriel Rebuilt mod. So far seems to work installed it alongside the OpenMW engine replacement.
Game starts up. But I am trying to record my game time played with openmw in the GOG Galaxy.

I know I did something similar with the .info files in the original game folder installation. I have successfully diverted the original Fallout 3 GOTY on gog to record game time in the client because I was running FOSE (Fallout 3 script extender).
Is there a hack. a command line argument, renaming of something or just a copy paste thing I could do ? To make GOG Galaxy recognize openmw as the original Morrowind and record the gametime. Basically I need to start OpenMW through GOG Galaxy to achieve this, but so far changing things in that info file like I did with fallout 3 only tricks the client into believing that the morrowind folder is damaged or straight up uninstalled...

EDIT: I got it working.
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PokemonTotalWar: How did you get it working?
it was 1-2 months ago, i kind of forgot but I will retry from scratch because I reinstalled windows anyway.. and post a walkthrough...




Hello,

1. Install Morrowind through the GOG Launcher
2. Install openmw somewhere (doe not really matter where)
3. copy/Move openmw files without over writing anything (only 2 files are the same name, readme.txt and license.txt from openmw you don't really need for the functioning of the game.) Morrowind original and openmw must be in the same folder.
4. Run Morrowind to see it works, run openmw-launcher.exe and go through the wizard of importing morrowind.ini and location of morrowind.esm
(right now you should have a standard openmw experience)
5. close GOG galaxy. Galaxy client has to be actually exited for the next edit to work.

6. edit the GOG info file: goggame-######.info (not sure if the numbers are the same on all GOG users so I just put a hash over them... it is the only .info file in there anyway)
(in morrowind directory to say instead of Morrowind Launcher.exe --> openmw-launcher.exe)
(same type of workaround as FO3 FONV and OBLIVION script extenders workaround here)
tested now and it works (if you want to actually mod the game it gets even trickier) records game type, when starting "MORROWIND" through GOG Galaxy... :) but in actuality it starts openmw-launcher.exe bacuse of the .info hack)

MODS:
All mods must stay in their own folders inside "\Data Files"... then edit another file in your documents folder (where the saves are for openmw)
openmw.cfg (use notepad++ will make the process much easier)

for mod installation...
I used for reference : https://www.youtube.com/watch?v=RRVDc1PLC4c


for Tamriel Rebuilt:
add: at the top of the file around line 5-6
fallback-archive=PT_Data.bsa
fallback-archive=TR_Data.bsa
just below fallback-archive=bloodmoon.bsa

and at the bottom in my case and also important for the mod to show up in in openmw-launcher
below: data="E:\GOG\Morrowind\Data Files" (yours might be on C: or another drive or folder)
data="E:\GOG\Morrowind\Data Files\Tamriel Rebuilt\"

It's a little convoluted, I know, but it Just works, as God Howard would say...
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Post edited July 27, 2019 by aryell.linx