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New feature: Bestiary

Added directly in your inventory, the bestiary lists each creature you've already faced on Heryon, their habitat areas and what they drop! Now, you can't miss out the crafting feature of the game

AMD FSR
AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in Edge Of Eternity and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card.

DLSS 2.2
NVIDIA DLSS version has been updated to 2.2 bringing new improvements that reduce ghosting (especially noticeable with particles) while improving the image, also the sharpness of the DLSS can now be driven by the sharpness slider in the graphic settings

Balancing:
Reduced MagDef on some entities
Balanced multiple battle objectives
Rebalanced multiple fight

Performances:
Improved performances in different areas: Jungle, Clockworks Fields, Mount Berenroth and Jagholm.
Added an algorithm to optimize the number of monsters present on the map at the same time to limit performances drop on wide areas
Speeded up loadings (~20%)
Improved multiple CPU Performance (Cloth, Particles, Logic)

Polish and improvements:
Improved multiple cutscenes, autocutscenes and sidequests
Added sprint toggle mode in the options
Added new blue armors lootable in the world
Improved multiple translations (especially French and Japanese, Chinese improvements coming soon)
Added semi scripted cameras on some fights especially with gigantic enemies
Polished the lighthouse area in the Solna plain
Staging of the NPC improved in Herelsor, Jagholm, Tyr Caelum, Refugees Village, Kora Camp, Wurldzend added new NPCs “work-idle” animations
Improved camera in the autocutscene “Caravaner” in Chapter V
Added missing NPCs in cages during the Oboros Phases
Switch some autocutscene to textbox : the plant Ricardo and the dynevent "Breeding Trouble"
Collider added for the canons in Tyr Caelum
Crystal visible in the autocutscene "Magic Hates A Vacuum"
Animation of Nicholas on his knees during the Oboros Phases
Improved the autocutscene when Myrna join the party
Now Alpharius is visible before the cutscene “The Reunion” and Derek is visible in the autocutscene
Improved camera and some animations in the autocutscene "Welcome to Tyr Caelum"
Improved the dynamics event "A Man In Need" with rewards according to the chapter, new animations and objects
Improved Nekaroo Controls
Improved battle cameras for multiple battles
Improved multiple vegetation models
Improved multiple scene load triggers to place them in a way that the scene “popping” is not visible anymore
Balanced voices volumes of cutscenes from Chapter VI
Modified Victory camera algorithm to prevent the camera from going underground when fighting on steepy grounds
Polished minor cutscene animations and lipsync
Polished audio and tweaks (added missing SFX, Balance, etc…)

Bugfixes:
Fix Nepentha Boss not acting when players were too far
Improved feedback for wall control panel during Mercury Fight
Fix wrong target spell issue (icon not displayed + effect not applying)
Fix Skittan digging outside of battle zone
Cleanup battle interface after casting a special attack
Fix interface not disappearing when killing the last enemy with a special attack
Fix weapon side effect will no longer make battle objectives fail
Fix Last boss’ core not spawning at the right place
Fix Status UI browsing issue
Fix Myrna's first fire knife not causing fire damages
Nerf Threptik elemental shift is now ex piring after 3 seconds and can't be shifted if an immunity is already active
Added Stalagbomb in Borborygm battle area
Fix issue causing a character to have twice a spell in his spellbook
Fix Mercury being able to shoot at character that are covered
Fix Softlock Equipment occuring when equipping item before the tutorial starts
Balancing: Reducing proc time for Stalagbomb + reset proc time when leaving the range
Fix defensive stance removed when interactable objects effects are triggered
Fix missing name on summoned entity
Fix Advancing time not possible when someone was entering casting phase
Fix Reynan Earth Snap not reducing HP to one
Fix Leader not switching when removing everyone else from the party
Fix kill marked enemy first objective failed when a player character dies
Fix Borborygm not stopping cannibalism cast when available targets are dead
Fix Fallon turning her back when changing side during landmines sequence
Fix enemy spawning on top of structures in Valorian pass
Fix quick tutorial that were overlapping with main tutorial explanation
Fix collisions softlocks in differents areas (Herelsor, Mine, Clockwork field, Junkyard, Mount Berenroth, Cathedral)
Fix flashing marker in Herelsor
Fixed a rare case when two entities with opposite factions are moved in the same nexus at the same time, the UI will now cancel the action and display a visual feedback
Fixed a rare bug where the repulse effect could be called twice resulting in a wrong visual nexus positioning
Fixed multiple collision exploit that could result in a game state breaking preventing to progress further in the story
Fixed multiple softlock cases
Fixed multiple collisions issues
Partial fix of a bug that could result on some terrain assets not being loaded until modifying the graphic settings
Fixed multiple weather issues with wrong weather in some areas
Fixed skinning issues on Myrna causing her skin to go through her clothes in some animations
Fixed a rare bug where monsters could spawn visually during a cutscene / autocutscene
Monsters cannot spawn on the player anymore
Fixed multiple shadow bugs
Fixed multiple visual issues
Fixed a rare visual bug in the battlefield intro when starting a new game twice in a row that could cause a visual artifact for a few frames
Fixed a bug with monster orientation during tower defense phases
Fixed a volumetric light issue in Chapter VII
Proc effects like weapons passive will not contribute towards bonus objectives anymore (prevent some issues with objectives invalidated by proc effects)
Fixed camera going underground when borrowers are digging
Fixed a bug that could cause a negative timer with Nekaroo races with slow hard drives
Fixed a scaling issue with Daryon sword in the intro chapter
Fixed entities being able to attack through walls when using fallback target when the main target died
Fixed multiple weather issues with wrong weather in some areas
Fixed jittering on the camera in exploration in some rare cases
Fixed invalid stats / levels / icons on multiple items
Fixed blurriness on the final boss
Recycling the last item of an inventory page will not block the UI anymore
Fixed food icons not being preloaded when opening innkeepers UI for the first time
Fixed stuttering in billboard UIs like monsters informations in the world
Removed Myrna from crafting table UI
Fixed multiple minor issues around fast travel UI

We hope you'll like these improvements! Feel free to drop your feedback in the dedicate section of the forum, by email at remy@midgar-studio.com, or on Discord (we love Discord), Twitter and Facebook.
Post edited July 27, 2021 by midgarstudio
Please fix the bug that when you switch characters in the equip menu with LB/RB (XBox360 Controller) that the cursor dies (almost soft lock but you can still close the menu). It's really annoying.