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I was a little annoyed by the limit of 3 as soon as you start multi-classing.

This file will remove the limit and you can for example create a Ringleader with +5 Ranged Tactics from the Commander like here: http://i.imgur.com/mp7iBYq.jpg

I put the copy onto Google Drive:
GetSkillLimit.zip

Install:
Extract the zip archive
Create the folder structure:
C:\GOG Games\Eador - Master of the Broken World\data\scripts\map\map.unit.inc\
Place the script in there.

p.s. here are the eador tools for download to extract the pak files. It took me a while to find it with no Russian language skills.
link

//edit: This is for Master of the Broken World and skills etc. are available by random, nothing changed.
Post edited June 23, 2016 by disi
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disi: I was a little annoyed by the limit of 3 as soon as you start multi-classing.

This file will remove the limit and you can for example create a Ringleader with +5 Ranged Tactics from the Commander like here: http://i.imgur.com/mp7iBYq.jpg

I put the copy onto Google Drive:
GetSkillLimit.zip

Install:
Extract the zip archive
Create the folder structure:
C:\GOG Games\Eador - Master of the Broken World\data\scripts\map\map.unit.inc\
Place the script in there.

p.s. here are the eador tools for download to extract the pak files. It took me a while to find it with no Russian language skills.
link

//edit: This is for Master of the Broken World and skills etc. are available by random, nothing changed.
Huh... with this enhancement, I will really have to consider getting MotBW, after all....
I only wish there were a New Horizons for it, like for Genesis. But OK.
I'll have to wait for next time when we get a discount on MotBW. As much as I like this enhancement, MotBW is still basically identical to Genesis. I can't justify EUR 15 just for this.
Post edited December 24, 2014 by gscotti
OK, don't give a Scout/Warrior Combat level 5 with Round Attack. There is no animation for the scout and it kind of bugs out.
After using the ability, the counter-attack animation stops working as well.
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disi: OK, don't give a Scout/Warrior Combat level 5 with Round Attack. There is no animation for the scout and it kind of bugs out.
After using the ability, the counter-attack animation stops working as well.
Is there any other issue apart non-working animation? Is the actual functionality working well? I am not very interested in animations myself. What do you mean by "bugs out"?
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disi: OK, don't give a Scout/Warrior Combat level 5 with Round Attack. There is no animation for the scout and it kind of bugs out.
After using the ability, the counter-attack animation stops working as well.
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gscotti: Is there any other issue apart non-working animation? Is the actual functionality working well? I am not very interested in animations myself. What do you mean by "bugs out"?
You can still fight and win battles using the ability, but...

1. The damage is applied to all surrounding targets, but they sometimes/often remain standing at 0 health (they die properly on the next normal or ranged attack)
2. All effects work, like bloodsucker etc.
3. There is no counter-attack animation any more, but you do still damage and if you would kill a target, it remains standing with 0 health.
Post edited December 25, 2014 by disi
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gscotti: Is there any other issue apart non-working animation? Is the actual functionality working well? I am not very interested in animations myself. What do you mean by "bugs out"?
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disi: You can still fight and win battles using the ability, but...

1. The damage is applied to all surrounding targets, but they sometimes/often remain standing at 0 health (they die properly on the next normal or ranged attack)
2. All effects work, like bloodsucker etc.
3. There is no counter-attack animation any more, but you do still damage and if you would kill a target, it remains standing with 0 health.
Thanks. So basically only the display of the situation during battle is broken, not the actual battle resolution/stats. Thanks a lot!
Would it be possible to allow higher level heroes, say level 33 for example?
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gscotti: Would it be possible to allow higher level heroes, say level 33 for example?
In theory the level up scripts are only aware of the steps 10 and 20 and could add more skills each up to level5.
They check for a single variable gc_map_MaxHeroLevel, but not sure where this one is set...
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gscotti: Would it be possible to allow higher level heroes, say level 33 for example?
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disi: In theory the level up scripts are only aware of the steps 10 and 20 and could add more skills each up to level5.
They check for a single variable gc_map_MaxHeroLevel, but not sure where this one is set...
Well, if you find out and solve the riddle, I would be very grateful.
I have been using your mod with the greatest of gaming pleasures!!!!! This should have been an option in MotBW, and in fact, I think it makes the game much better.
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disi: p.s. here are the eador tools for download to extract the pak files. It took me a while to find it with no Russian language skills.
link
Love the mod, and want to try and play around a bit myself. Do you happen to have a working link to these files / tools?
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disi: p.s. here are the eador tools for download to extract the pak files. It took me a while to find it with no Russian language skills.
link
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silverinfinity: Love the mod, and want to try and play around a bit myself. Do you happen to have a working link to these files / tools?
Oh, the link is dead. I would need to have a look around if I find them somewhere.
May have found a link that looks like it works (unpacked pack.000.pak successfully). It is in Russian though, so liberal use of translate.google.com was needed.

eador. com/B2/viewtopic.php?p=252589&sid=bb8e6d77b7c45da3611bddb399122e44

Searhing for "eador modding tools" in russian looks to be the step I was missing.
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silverinfinity: May have found a link that looks like it works (unpacked pack.000.pak successfully). It is in Russian though, so liberal use of translate.google.com was needed.

eador. com/B2/viewtopic.php?p=252589&sid=bb8e6d77b7c45da3611bddb399122e44

Searhing for "eador modding tools" in russian looks to be the step I was missing.
yes, the comments in the code are in Russian :)

You want to use the scripts from the latest patch and not the original data pak files.

p.s. thanks for sharing the link again.
Post edited February 11, 2016 by disi
Thank you Disi for this fix. I have had no issues with it.

Dscotti asked for higher hero levels. I was also unable to find how to change the variable, so instead I hard set it to 55.

just change line 25 in "\Eador - Masters of the Broken World\data\scripts\map\map.unit.inc\getlevel.inc" from

"[*] = ;if level > gc_map_MaxHeroLevel then"

to "[*] = ;if level > 55 then".

I have not yet reached level 55 with any hero yet, but here are screenshots of what I have so far:
Attachments:
commander.jpg (120 Kb)
wizard.jpg (120 Kb)