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Hi everyone!

In this version, 1.3, I've spent a lot of time improving late game performance and there was quite a gain in my testing.

In our test game, we managed to solve a frequent stuttering problem, and increased the framerate from 35fps to 60fps. I've also shaved off some time when loading games with many structures (though it still takes longer than I'd like).
Hopefully these changes improve the performance of some of your games too :)

There are also some town fixes in here, like removing the annoying grass in the middle of our town structures and paths, and fixing edge path tiles not properly re-snapping to the grid on game load.

...annnnddd something else that I managed to squeeze are a few new upgrades for Dwilben's tools, sold by Blake Smith, and some changes & fixes for resource spawns that should make late game resource gathering easier.

The rest of the team is working on a different Dwarrows update (a new little content update :D), and hopefully I'll be able to join them on that now.

- Al

# Release Notes

PERFORMANCE

* Fixed a framerate stutter/hitch that happened every second or so in towns with many townsfolk and town structures
* Fixed an where excessive wildlife would remain active. This should improve performance in later games.
* Improved tile search when placing structures to be less wasteful. This helps with performance when placing large structures, and it helps reduce the load time of save games.
* Simplified townsfolk and traveller path following logic when at a distance from the cameras. This should help with performance in games with more populated towns.
* Reduced game loading times with advanced towns
* Improved performance on the moving block dust particles in the Trials by the River of Fire

NEW

* Blake Smith now has new tool durability upgrades for the Wood Axe and Pick Axe! Increases how long the tool can stay sharpened.

CHANGES AND IMPROVEMENTS

* Reduced the Producer achievement to 300,000 resources picked up, from 1,000,000. This is more within a realistic range for picking up resources, and maybe even more reasonable now with the fixes to higher level resource areas.
* Foliage in town now responds more quickly to structures being placed or removed
* Drops from resources in Mushroom Grove have been increased by 1 level, and Muktock Swamp by 2 levels. This means they have more resources and will take more strikes to fully extract.
* Moved several mineral veins that were lost inside of the terrain or stuck in trees
* Changed Spice Bag status effect to stack duration instead of stacking the bonus
* Spice is now a bit more rare than before, and more expensive at the merchant
* Increased the chance of a mining spawn to be a gold vein

FIXES

* Fixed happiness modifier time remaining display in the townsfolk list UI.
* Fixed a bug in Archy's quest where the controls were never returned to the player after the conversation.
* Fixed Resources not correctly respawning in Vigil Pines, Mushroom Grove, and Muktock Swamp.
* Fixed tile positioning on the edge of the town grid. This should help fix structures and path tiles on the north edge of tier 3 and 4, which would fail to properly re-apply to the town on load game.
* Fixed long grass in town growing over structures and paths
* Fixed a bug in older save games where puzzle tracking would never reach 42/42.