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Hey everyone!

We've updated Dwarrows to the latest version 1.2.
The release notes for 1.1 and 1.2 can be found below :)




v1.2 Release Notes
This is update 1.2 and is mainly focused on providing accessibility/preference options for adjusting the game's platforming difficulty.

The changes provide several new game options for scaling the difficulty of the puzzles.

The options greatly reduce the speed of moving platforms and increase the duration of timed things (like torches or races).
Additionally, some platforms also change size to make it easier.

We've managed to squeeze in a few more bug fixes for some of the more severe issues, like Mayor Schtick and Faavi puzzle elements going missing.

NEW

* Added new accessibility/preference options for Puzzle Difficulty controls in Options -> Game (Normal | Easier [1/2 speed] | Easiest [1/4 speed]).
* Added checkered flags near Race Attendants, so they can easily be spotted

CHANGES AND IMPROVEMENTS

* The number of required stars in The Archives has been reduced by 1, making the, difficult to find, final star optional.
Faavi Kingdom Leaves can scale size with the puzzle difficulty modifier
* Increased Dwilben's base charge from 10% to 30%
* Added an upper limit to interest rates at 50% every interest period
* Simplified a puzzle in the first Trials
* Improved performance in the Fire and Forest Trials

FIXES

* Fixed a bug where a teleport Fountain could place the characters under the map
* Fixed missing/broken beanstalks in the Faavi kingdom. The puzzle should now be completable in existing and new save games.
* Fixed (I think) Spirit Sprites loading in a different position than they should (sometimes too high to reach).
* Fixed Mayor Schtick going missing after loading a game. She should be back in the Dusken Keep now.

SMALL THINGS

* Achievement "There's No Fall Damage" should now be working
* Removed broken Achievement "Going The Distance"
* Blocked off some areas where characters could get stuck
* Vigor Potion icon is now a different colour than the stamina potion
* Fixed a typo in Mac's dialogue



v1.1 Release Notes

This update especially addresses bugs that have skiddered out of the release build, and we've also added some improved hints to avoid losing time in the wrong places.
We'll keep working to address the issues and improving the game, while we work on adding fun new things in the future updates (keep an eye out for those!).

FIXES

* Fixed a crash while destroying tiles
* Fixed bug where Town Rating 5 quest would not properly complete
* Fixed bug where Special Guest quest would not complete (speak to the mayor to complete it)
* Fixed an issue where interacting with the large bird nest near Hillcrest, could send your character under the world
* Fixed an issue where the default dirt tile locations in town could become holes in the ground
* Fixed a crash that could sometimes happen on game load
* Fixed a soft-lock situation when charming animals and Mayor Schtick notifies you about the town
* Fixed a few issues causing pets to be unequipped automatically or unequiping the wrong pet (this also solves an exploit that could work-around the pet follower limit)
* Fixed several achievements:

* Graveyard Janitor
* Crossing
* Spirit Buster
* The Champ
* It Was This Big


NEW

* Added rebindable keys for each character. Default: F1=Dwilben; F2=Gloia; F3=Horbir;
* Added a new NPC, standing next to the green barn in Breezy River, who should help with hints regarding the kegnade quest
* Added force feedback options in the Game Options menu (enable/disable and intensity controls)

CHANGES AND IMPROVEMENTS

* Added safety teleports under the world so that characters aren't destroyed if they happen to fall through the landscape
* Vivace's trigger radius is much bigger so players don't need to be right on top of her before she calls out for help
* Replaced the puppets' eyes with ... eyes
* Added some hints to the Vigil Pines trial to avoid missing the final puzzle
* Added some hints for one of the prankster locations


SMALL THINGS

* Fixed misspelling Imporium to Emporium
* Added some minor visual attractions to hint at the location of some artifacts
* Improved load game performance a bit
* Fixed a few dialogues that would show up saying "Player" after interacting with some transporters and dungeon doors. I'm sure I've missed some.
* Added a treasure blocking volume in Vigil Pines trials to avoid treasure falling into the portal
* Fixed a dialogue entry that hard-coded Gloia's name