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Dungeon Lords!

Feel free to share your experience, discuss bugs, feedback, as well as share possible workarounds in this thread.
Post edited October 16, 2017 by B0SC0
In the Mac version, the first two levels work fine, but then the ganes hangs trying to load the third. Definitely rushed to release too early. The loading progress bar gets to about 90%, the music keeps playing, but Activity Monitor reports that the game is not responding and leaving it for 10 minutes doesn't result in any progress.
It appears that the repeatable crash was due to another program forcing the use of the discrete GPU. On the integrated one, the game works a little bit more reliably, but:

- It seems impossible to quit the game without it crashing
- The game doesn't write the progress to disk immediately, so when it crashes, it forgets how far you've progressed and you're forced to reload a save game (and to start a level and save before you can quit, though this doesn't work very often)
- Trap placement is unreliable - it locks in one position and then refuses to rotate until you select something else.
- The loading is badly in need of optimisation. Even with an SSD, it takes ages, but doesn't appear to be touching the disk and is using only one core (and often not even at 100%).

Non bugs:

- Removing the call to arms spell (or whatever it was called in Dungeons II) makes defending a dungeon more annoying.
- Manual traps seem to completely defeat the point of having traps.

Note to developers: Including all versions in the beta release period is a good idea!
So far I am loving the game for its game play. However it appears as though the multiplayer really needs to lose the matchmaking requirement. The fact that the game cannot be played on LAN without an internet connection due to needing the matchmaking service is not really in the spirit of GOG.

Also it seems like (And I could be completely wrong) the basic game play requires an internet connection? My internet dropped tonight for about an hour and I went to play the game and the map just didn't seem to want to generate and load. It was very frustrating.

Anyway, all things considered it is a great game. Solid game play, fairly good performance and amazingly fun and cute to boot.
In Linux version you cant move the map to the top with the mouse. You can move the map sideways and down but you can not move it to the top with the mouse.

Still you can move the map with the arrow keys on the keyboard but that is not a good solution for an rts game.
Post edited October 21, 2017 by Matruchus
Playing on Xbox one. I've completed ups and downs twice but the next level hasn't unlocked. Not sure what I'm supposed to do about that
I would love a difficulty increase. The game as it is now is far too easy. Playing on Hellish on the largest map size.
On my iMac (2011) the game did not start proper. It only shows a black screen with the cursor. In the console i got the error message:
[Default] Error> This custom render path shader needs to have at least 2 passes.
This custom render path shader needs to have at least 2 passes.

(Filename: Line: 39)

Maybe a problem with the graphic card (AMD Radeon HD 6970M 1024 MB) ?

Today's patch (Nov 20) absolutely screwed audio for me. Had zero issues before, but I'm experiencing some of the audio issues this patch should fix.

For example, if I press escape on campaign, music stops randomly. Then, voices start to disappear as well. And lastly, any other sound. A couple sounds do come back randomly, only to vanish again.

It would seem wise for The Game-Developing-Evil to double check the steps taken.

Feel free to ask any info I can provide to solve this.
Post edited November 21, 2017 by BuryTomorrow
B0SC0: Dungeon Lords!

Feel free to share your experience, discuss bugs, feedback, as well as share possible workarounds in this thread.
So i was playing pretty late last night until about 2am and i got on this morning and i dont have the option to continue my saved game. Any tips on getting my save back? 48% of trophies done and almost 10 hours.