Posted November 27, 2015
Just testing with the Aid spell, and I noticed a few things:
1. It is possible to cancel the "Extra Hit Points" effect. This did not lower the character's HP down to normal. (It did, however, prevent Aid from re-rolling the bonus hit points for some reason.)
2. The "Extra Hit Points" effect lasts longer than the "Bless" effect. Much longer; I think it may last over a minute of holding down Alt+F12 on the keyboard.
3. In neither case did the character's HP go back to normal, even after waiting a while while holding down Alt+F12.
So, does that mean that "temporary" hit points aren't really temporary in this game?
I have noticed that so many AD&D based games get this wrong. There's Dungeon Hack with its permanent stacking Vampiric Touch, the Infinity Engine games where temporary HP is implemented as a combination "increase max HP" effect and a healing effect (with the healing being as permanent as Cure Light Wounds is), and even Temple of Elemental Evil, which I consider the most accurate implementation, allowing False Life to stack and having Vampiric Touch be broken and useless.
(The old Gold Box games avoid this problem by not implementing any effects that give temporary HP in the first place.)
1. It is possible to cancel the "Extra Hit Points" effect. This did not lower the character's HP down to normal. (It did, however, prevent Aid from re-rolling the bonus hit points for some reason.)
2. The "Extra Hit Points" effect lasts longer than the "Bless" effect. Much longer; I think it may last over a minute of holding down Alt+F12 on the keyboard.
3. In neither case did the character's HP go back to normal, even after waiting a while while holding down Alt+F12.
So, does that mean that "temporary" hit points aren't really temporary in this game?
I have noticed that so many AD&D based games get this wrong. There's Dungeon Hack with its permanent stacking Vampiric Touch, the Infinity Engine games where temporary HP is implemented as a combination "increase max HP" effect and a healing effect (with the healing being as permanent as Cure Light Wounds is), and even Temple of Elemental Evil, which I consider the most accurate implementation, allowing False Life to stack and having Vampiric Touch be broken and useless.
(The old Gold Box games avoid this problem by not implementing any effects that give temporary HP in the first place.)