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GOG have a strange habit of having some magical fixes applied to them. oh well, no matter what my journey into the sun is starting.
GOG usually only uses existing fixes (official or unofficial), and I don't know of any for the Dark Sun series.

The Dark Sun games are both version 1.1, and Dark Sun 2 uses lossy OGG files for the CD audio.
I loved Shattered Lands but Wake of the the Ravager had way too much silt choking the game. Has anyone confirmed if GOG cleaned it up enough?
No, they didn't do any special patch development. Have they done this for ANY game circa 1993/1994?

Both games seem patched properly. I am sure WOTR still has its irritants but can be completed with careful saving habits.

Perhaps we should post a bug rundown on both games.
I love these games, but I can't justify buying them unless the genie quest bugs get fixed or get a reliable workaround. 'careful saving habits' don't really do anything for when the game's area transition straight up take you to the wrong area without letting you get the key items you need to proceed.
Saving before leaving an area would prevent you from getting stuck in that example.

This ultimatum that they fix bugs on a game over 20 years old is totally unrealistic. They might not even have the source code.

Even if they have the source code, they need a capable developer. Even if they have the developer and debugging setup (very unlikely here), they need to justify the financial investment on bugs that can be worked around.

Wake of the Ravager has some gamebreaking bugs but can be completed. If that's unsatisfying and not worth the purchase, that's understandable. Just understand why they can't be expected to fix it: DOS was a completely different era, sort of the Ice Age of computer gaming.
Post edited October 30, 2015 by bismuthdrummer
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bismuthdrummer: Saving before leaving an area would prevent you from getting stuck in that example.

This ultimatum that they fix bugs on a game over 20 years old is totally unrealistic. They might not even have the source code.

Even if they have the source code, they need a capable developer. Even if they have the developer and debugging setup (very unlikely here), they need to justify the financial investment on bugs that can be worked around.

Wake of the Ravager has some gamebreaking bugs but can be completed. If that's unsatisfying and not worth the purchase, that's understandable. Just understand why they can't be expected to fix it: DOS was a completely different era, sort of the Ice Age of computer gaming.
no, this doesn't help me. the bug was consistently reproducible on my old copy. no matter how far back in advance of the area transition the save is, it really doesn't help when the bug works 100% of the time
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Aranneas: the bug was consistently reproducible on my old copy. no matter how far back in advance of the area transition the save is, it really doesn't help when the bug works 100% of the time
Can you describe the bug to me a bit more, to see if I can reproduce it in GOG's version? Only transition bugs I recall were in Wake of the Ravager, and then mostly if the party was moving when the transition happened (so mainly from object exits).
A new thread would be best, but yes please describe the steps to reproduce. I've completed the Jann quests (years ago) and don't recall the bug you're referring to.

The biggest breaker I've had was in the mines, where the workers were getting killed on a timer. Had to run it through a few times then was fine.
He may be talking about the Genie / Buried City quest in Shattered Lands which can be super finicky. If you've convinced the Siltrunner (?), in the area just outside the Slave Fields, to join a new tribe you have to wait for her to clear the area and there's some specific way you have to enter Teaquetzl after you save the 2 other slave villages (can't remember if you have to use the Rod to come back or if its not using the rod). Once it goes wrong though, you're pretty much stuck unless you reload before returning to Teaquetzl for the final battle.
You're talking about Laussa. No, the way that one breaks has nothing to do with items as Aranneas mentioned.

Laussa's quest only breaks the game if you complete it, leave before Laussa does, and don't come back to the area until the final battle. If this happens and you load an earlier save at Teaquetzl, you have to leave Teaquetzl using the rod if you've completed the other 2 slave villages. Otherwise the visionary stops you and sends you off to the buried city.

I suspect the bug has something to do with the game clearing the area of NPC's and monsters for the final battle but getting stuck on Laussa, who is in motion.

EDIT: Sorry for the spoilers, GOG really needs forum tags, code and spoiler for starters.
Post edited November 04, 2015 by bismuthdrummer