bismuthdrummer: Saving before leaving an area would prevent you from getting stuck in that example.
This ultimatum that they fix bugs on a game over 20 years old is totally unrealistic. They might not even have the source code.
Even if they have the source code, they need a capable developer. Even if they have the developer and debugging setup (very unlikely here), they need to justify the financial investment on bugs that can be worked around.
Wake of the Ravager has some gamebreaking bugs but can be completed. If that's unsatisfying and not worth the purchase, that's understandable. Just understand why they can't be expected to fix it: DOS was a completely different era, sort of the Ice Age of computer gaming.
no, this doesn't help me. the bug was consistently reproducible on my old copy. no matter how far back in advance of the area transition the save is, it really doesn't help when the bug works 100% of the time