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Question for Dungeon Siege 1 and 2 (or which one you knows).

I've read the description of some mods like this one for DS2: Dungeon Siege II Better Rules "Rebalances the amount of experience you receive when having a party with you".

Experience is shared in group as in offline RPGs like Baldur's Gate?
(Going alone is 100% experience -> with 1 companion 50% each one -> 3 members 33.3%, etc)

Or experience is increased as in online ARPGs like Diablo?
(Going alone is 100% experience -> with 1 companion 125% each one -> 3 members 150%, etc)

It is not exactly the formula, but in online ARPGs it is to encourage groups of players. Although I'm asking for the companions you get in offline gaming, not multiplayer.
This question / problem has been solved by gog2002ximage
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Vamrem: Question for Dungeon Siege 1 and 2 (or which one you knows).

Experience is shared in group as in offline RPGs like Baldur's Gate?
(Going alone is 100% experience -> with 1 companion 50% each one -> 3 members 33.3%, etc)
We gotta stop running into each other like this lol.

If memory serves, it's shared XP for DS2. I stopped about halfway through to try another game and haven't gotten back to it for a long while.

Some things I did to balance out my game was to add these mods:
- xp mod (I believe this is different than the ring mod from DS1)
- harder monster mod (default is x4 I think, but you can tweek it to make it a higher multipler I believe)
- inventory mod (this worked for companions and pets. I mainly filled the slots with pets and swapped out for quests only)
- pet mod (this allowed to level up the same as companions and you could mod the level up gains)
- better drops (rares, sets and uniques dropped more often. you can tweek the chance)

Some mods are not compatible. I'll check tonight and report back to both your threads for which mods I used for DS1 and DS2. Barring any unforseen events, I'll post back tomorrow. I'll try to get the exact file names and I believe most were from siegetheday site.
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But you knows all the answers!

So I will assume DS1 is the same as DS2 (I'm playing the 1 now), it's time to try a party of 2 or 4 + a donkey lol, will be fun.

Thanks.
It is not the same. Experience in DS2 is awarded to the group, but in DS1 to individual members, according to what each does. Damaging monsters isn't the only way to gain experience - casting buff, utility or healing spells earns some, just not very much - but it is the most rewarding. Which is tough on healers - maybe that was why the developers changed it for DS2.

Note that (in DS1 at any rate) experience comes immediately, as a fight progresses, from each hit that damages a monster, whether or not we kill the thing.

EDIT: I like how DS1 works - it makes managing a party that much more interesting.
Post edited January 15, 2021 by RSimpkinuk57
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RSimpkinuk57: It is not the same. Experience in DS2 is awarded to the group, but in DS1 to individual members, according to what each does. Damaging monsters isn't the only way to gain experience - casting buff, utility or healing spells earns some, just not very much - but it is the most rewarding. Which is tough on healers - maybe that was why the developers changed it for DS2.

Note that (in DS1 at any rate) experience comes immediately, as a fight progresses, from each hit that damages a monster, whether or not we kill the thing.

EDIT: I like how DS1 works - it makes managing a party that much more interesting.
Thanks for the information.
From what I recall each action you take in DS1 gives you experience per character. So if you've more characters they'll each do fewer actions to kill something; have fewer characters and they'll each have to do more to defeat foes which means getting more experience. Also note this means you could have a load of donkeys in the group and they won't add up to the group experience.
I prefer the way DS2 works...

I can move my party along and let them fight and gain experience for my character while he stands there casting auto spells while i watch tv! lol.... then when i hear the fighting go quiet i turn back to the computer, pick up loot and move them along again. (I never do this on the front lines, only when back tracking).