Difficulty increases enemy armor and damage. All enemies have set HP and XP values. XP is awarded proportionally to damage dealt/total HP. Enemy HP stays the same on all difficulties.
The enemies are tougher but because of armor, not extra HP. And even if it did increase the HP, the XP value per enemy would still be the same.
Say you have an enemy with 100 HP, and its XP value is 1000. In that case, if a character does 20 points of damage to that enemy, they will receive 200 XP. That remains the same on all difficulties. But dealing that damage gets harder on harder difficulties because of extra enemy armor.
Even if that same enemy theoretically had 200 HP, all that would change would be the XP distribution. 25 points of damage would give only 125 experience. (25/200)*1000 instead of (25/100)*1000
Post edited July 14, 2025 by idbeholdME