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Skill Balance! This patch rebalances most of the player skills, makes star types affect planet types much more, and fixes several other more minor issues.

0.832 change list:

* increased ReverseEngineering skill MultTechnologyChance from 0.2 to 0.28
* increased LifeLeech skill LifeLeechOnHit from 2.0 to 5.5
* increased BloodLust skill ManaLeechOnHit from 2.0 to 7.6
* increased Shockwave skill per level damage from 0.1/0.1 to 0.125/0.175
* increased KineticShockwave skill damage from 0.2/0.3 to 0.245/0.343 and per level from 0.15/0.15 to 0.245/0.343
* increased Shatter skill damage from 0.2/0.3 to 0.343/0.480 and per level from 0.15/0.15 to 0.343/0.480
* increased UnstableProjectiles skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
* increased ExplosiveImpact skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
* increased DestabilizeCore skill damage from 0.2/0.3 to 0.480/0.672 and per level from 0.15/0.15 to 0.480/0.672
* increased ChainedBeams skill ChainingProjectiles from 0.1 to 0.2
* increased FullSpread skill SwarmProjectiles from 0.05 to 0.175
* increased Barrage skill SwarmProjectiles from 0.05 to 0.175
* increase Ambush skill FullHealthEnemyDamageMult from 0.25 to 0.5
* increased Hack skill defense debuff from -10/-0.1 to -14/-0.14
* decreased Weaken skill attack debuff from -10/-0.1 to -7/-0.07
* decreased Weaken skill damage debuff from -0.1 to -0.07
* decreased Ruthless skill damage debuff from -0.1 to -0.2
* increased Scramble skill attack debuff from -10/-0.1 to -14/-0.14
* increased Scramble skill damage debuff from -0.1 to -0.14
* increased Penetration skill resistance debuff from -0.1 to -0.27
* increased ElectronicWarfare skill attack debuff from -10/-0.1 to -19/-0.19
* increased ElectronicWarfare skill defense debuff from -10/-0.1 to -19/-0.19
* increased EnergyNet skill defense debuff from -10/-0.1 to -19/-0.19
* increased EnergyNet skill movement debuff from -0.1 to -0.19
* increased Intimidate skill attack debuff from -10/-0.05 to -27/-0.27
* increased Intimidate skill defense debuff from -10/-0.05 to -27/-0.27
* increased Feedback skill per level damage from 0.25/0.25 to 0.75/1.25
* increased FeedbackPulse skill damage from 0.75/1.25 to 1.05/1.75 and per level from 0.25/0.25 to 1.05/1.75
* increased ReactiveArmor skill damage from 0.75/1.25 to 1.47/2.45 and per level from 0.25/0.25 to 1.47/2.45
* increased Crumble skill damage from -0.1 to -0.27
* increased ChainReaction skill damage from -0.1 to -0.38
* increased Rupture skill damage from -0.1 to -0.54
* increased Ignite skill damage from -0.1 to -0.54
* increased FighterArmor skill PetMaxHealth from 0.1 to 0.14
* increased Persistence skill PetMaxHealth from 0.1 to 0.2
* increased Overwhelm skill PowerNeeded reduction from -0.1 to -0.14
* increased Overwhelm skill PetMovement from 0.1 to 0.14
* increased FighterResistance skill PetResistance from 0.1 to 0.27
* increased RadarMastery skill radar from 10/0.1 to 20/0.2
* increased ThermalDamage skill damage from 0.1 to 0.125
* increased ExplosionDamage skill damage from 0.1 to 0.18
* increased ExplosivesExpert skill damage from 0.1 to 0.25
* increased KineticDamage skill damage from 0.1 to 0.125
* increased Survival skill resistances from 4 to 8
* increased Resilience skill resistances from 4 to 11
* increased Extortion skill QuestMoney from 0.1 to 0.25
* decreased Salvaging skill ItemsChance/MagicChance from 0.1/0.1 to 0.05/0.05
* increased Mining skill ExtraMoney from 0.1 to 0.2
* increased Collector skill ExtraMoney/ItemsChance/MagicChance from 0.1/0.1/0.1 to 0.13/0.13/0.13
* decreased Guardian skill MaxHealth from 0.2 to 0.1
* increased Guardian skill ArmorPlating from 0.05 to 0.1
* decreased Resolve skill MaxHealth from 0.4 to 0.2
* increased IronSkin skill ArmorPlating from 0.1 to 0.27
* increased Unbreakable skill ArmorPlating from 0.1 to 0.29
* increased EnergyMastery skill MaxPower from 10/0.1 to 20/0.29
* decreased Scholar skill CombatExperience from 0.1 to 0.075
* increased FastLearner skill CombatExperience from 0.1 to 0.27
* increased QuickLearner skill CombatExperience from 0.1 to 0.27
* decreased Hunter skill Thrust from 10/0.1 to 5/0.05
* increased Quickness skill Thrust from 10/0.1 to 29/0.29
* decreased PersonalCloaking skill Espionage/Sabotage/PlantSpy from 0.075 to 0.065
* increased Spying skill EscapeNotice/Espionage/Sabotage/PlantSpy from -0.05/0.05 to -0.07/0.07
* decreased PowerAmplification skill ChangeMaxPowerLoad from 10.0 to 5.0
* increased PowerAmplification skill SkillDamage from 0.025 to 0.05
* changed PowerMastery skill MaxPowerLoad from 25.0/0.1 to 14.0/0.14
* decreased ShieldModulation skill MaxShields from 0.1 to 0.075
* increased FrequencyModulation skill MaxShields/SkillDamage from 0.05/0.05 to 0.07/0.09
* increased ShieldHarmonics skill MaxShields from 0.1 to 0.2
* increased ShieldMastery skill MaxShields from 0.1 to 0.38
* increased MarineTactics skill BoardingDamage from 0.1 to 0.14
* increased MissileAfterburn skill ProjectileSpeed from 0.1 to 0.27
* increased Penetrate skill SkipShieldsChance from 0.1 to 0.125
* decreased Stalker skill Attack from 10/0.1 to 5/0.05
* increased Hunter skill EscapeNotice from -0.025 to -0.05
* increased Harmony skill EscapeNotice from -0.05 to -0.14
* decreased Precognition skill Attack from 10/0.1 to 9/0.09
* decreased Precognition skill Defense from 10/0.1 to 9/0.09
* decreased Precognition skill CriticalHit from 0.1 to 0.09
* increased Piloting skill Defense from 10.0/0.1 to 21.0/0.21
* increased Blur skill Defense from 10.0/0.1 to 40/0.4
* decreased Xenosociology skill DiplomacyPositive/DiplomacyNegative from 0.1/-0.1 to 0.05/-0.05
* increased DiplomaticRelations skill DiplomacyPositive/DiplomacyNegative from 0.05/-0.05 to 0.14/-0.14
* increased Tactician skill Attack/CriticalHit/DiplomacyPositive from 0.05 to 0.13
* decreased AdvancedAttackTactics skill Attack from 10.0/0.1 to 7.5/0.075
* decreased Assassin skill ChangeAttack from 10.0 to 5.0
* decreased MissileMastery skill Damage/Attack from 0.1 to 0.09
* increased TargetingExpert skill Attack/CriticalHit from 10.0/0.1/0.1 to 27.0/0.27/0.27
* increased ExploitWeakness skill CriticalHit/SkillDamage from 0.04/0.05 to 0.07/0.07
* increased SpotVulnerability skill CriticalHit from 0.1 to 0.14
* increased SurgicalStrikes skill CriticalHit/SkillDamage from 0.1/0.05 to 0.27/0.27
* increased BruteForce skill damage from 0.05 to 0.1
* increased WeaponFocus skill damage from 0.1 to 0.14
* increased Gunner skill damage from 0.05 to 0.13
* increased PlasmaOverload skill damage from 0.05 to 0.13
* increased WeaponsProficiency skill damage from 0.1 to 0.14
* increased Incinerate skill damage from 0.05 to 0.18
* increased Launcher skill damage from 0.05 to 0.18
* increased WeaponsMastery skill damage from 0.04 to 0.15
* increased BallisticsMastery skill damage from 0.1 to 0.18
* increased Hacker skill damage from 0.05 to 0.26
* increased BeamMastery skill damage from 0.1 to 0.48
* increased PlasmaCannonMastery skill damage from 0.1 to 0.48
* increased AmplifyDamage skill damage from 0.1 to 0.38
* star type now affects planet types much more
* red giant stars now have higher chance of barren and dead planets, skewed towards barren (instead of just dead)
* white dwarf stars now have higher chance of barren and dead planets, skewed towards dead (instead of toxic)
* red stars now have higher chance of cold planets (instead of dead)
* orange stars now have higher chance of wet planets (instead of just terran)
* yellow stars now have higher chance of vegetation planets (instead of just paradise)
* white stars now have higher chance of dry planets (instead of toxic)
* cyan stars now have higher chance of hot planets (instead of barren)
* blue stars now have higher chance of very hot planets (instead of just inferno)
* pulsar stars now have higher chance of radiation planets (instead of inferno)
* added 1 resource icon
* Hire Spy menu now remembers last values (Sent Ernit)
* fixed utopian rebels race text overlapping bonus info on create ship screen (Smogg)
* added a little bit more room for bonus text on create ship screen
* added more room for ship names/info on select ship screen (Smogg)
* should no longer spawn nexuses too close to another one (Eris Shrugged)
* fixed not getting some pickup sounds (sounds now come from player instead of item)
* added a Hide Minion Names option (Seraph)
* added some Offset to ballistic weapons
* fixed StarWhiteDwarfDesc typo