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This patch fixes a rare crash when scanning planets or anomalies, makes it a bit safer to do some quests for races relation wise, adds some diplomatic immunity to diplomat ships, makes race traits impact relation changes and treaties more, and fixes several more minor issues.

0.901 change list:

* fixed a crash if try to spawn a technology and didn't actually find a valid one within number of specified tries (PhoAgne)
* now doing quests that help an entire system but are for an enemy have only 25% as much relation penalty as before (Kurama Kitsune)
* now resources that give race ships a status effect, they give that effect immediately and end when they run out instead of being permanent but only on ships build while having the resource (new way should be a much more consistent boost)
* now diplomat ships have diplomatic immunity from other races until relation is really low (5)
* now get a larger relation boost when giving contacts to xenophile races
* now get a larger relation boost giving or trading tech to tech races
* now get a larger relation boost giving planet data to expansionist races
* now get a larger relation boost when giving gifts to economist and gift races
* now races with ruthless trait are less likely to accept a vassal, tributary, or protectorate
* now races with demanding trait are more likely to accept a vassal or tributary
* now races with economist trait are more likely to accept a tributary
* now races with trustworthy trait are more likely to accept a protectorate
* now races with defensive trait are more likely to accept a protectorate
* now races with generous trait are more likely to accept a protectorate
* rebel quest ships can no longer be attacked or damaged
* increased start alliance guild reward from 6.0 to 9.0
* increased credits and xp reward for most drox guild quests (Darke)
* now doing terraform quests will make enemies of that race mad
* nexuses can no longer be boarded by marines (phoagne)
* your average spy level of a race now decreases the costs of using jump gates
* fixed vassal/tributary not contributing credits to overlord correctly
* now player gets credits from vassals and tributaries (Exgene)
* now if you are a protectorate overlord you get planet location easier (Darke)
* now ships from random races with stealth trait actually use stealth
* now when getting planet data from a specific race's perspective take into account their production bonuses
* fixed trying to updateResearchGoal when none left - sped up test from ~160 to 220 fps (PhoAgne)
* fixed special resource status effects not saving on affected ships
* fixed getting gate unlocks in multiplayer when going to a new sector (phoagne)
* increased max relation for vassal, tributary, vassal overlord, and tributary overlord so could actually get to next treaty (phoagne)
* increased ContactValueBase/ContactValuePerLevel from 40.0/40.0 to 60.0/60.0
* added an option to turn off auto pause in planet screens (lbhgaming)
* changed vassal terminology if overlord race uses slavery
* added last 3 probe icons
* changed guard planet to priority 2 (was 3) (Eris Shrugged)
* now update planet data immediately after scanning a planet
* changed names on map from cyan to white (Takarias)
* made component sort options look more like part of the ui (Takarias)
* quest available and completed icons in relations screen now have a shadow (Destro)
* fixed a planet ambient light issue
* now effects on stations and nexuses are larger
* widgets can now draw a shadow
* removed scale environment parameter (no longer used so no point in setting it)