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Looks like v1.3 was recently released. This is the 3rd and final planned major content addition.

https://steamcommunity.com/app/1585180/announcements/
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reecey2015: Looks like v1.3 was recently released. This is the 3rd and final planned major content addition.

https://steamcommunity.com/app/1585180/announcements/
Yes, it's been out for about a week now! At last!
Nevertheless, thank you very much for your kind information here for us! :)
Unfortunately the publisher or the developer is not able or rather not willing to do so, although I had offered them my help here on GOG for their game! :|
Apparently we are all too insignificant for that here on GOG ...
And I hope the 1.3.1 will arrive soon here on the offline installer!
1.3.1 just arrived, nice!
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JediLin: 1.3.1 just arrived, nice!
Yes indeed! Tidy little list of bug fixes.

https://store.steampowered.com/news/app/1585180/view/539976073378529906

Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Fixes

Fixed a potential softlock in cutscene with Bertine
Fixed a potential softlock when NPCs get knocked out by bleeding during cutscenes
Fixed a bug that caused 1.3 beta testers not being able to finish Liesl quest in later chapter
Fixed a bug where Diemo sparks can't be percepeted after saving/loading
Fixed lots of obstacles where player got stuck
Fixed a cat dialog where the dialog box was empty
Fixed missing footsteps sfx and music in new caves
Fixed a edge case where player could get past Asmus without ever talking to him at the beginning of the game
Fixed a bug that caused preplaced corpses of animals to not rot properly
Fixed a bug that didn't trigger the spark correctly during expedition
Fixed a bug that caused not to spawn Stalker egg in during the quest with Babsi
Fixed bug where Aidan didn't take the ingredients for the Potion of Forgetfullness
Fixed some tile errors in the world
Changed name colors of new weapon spells
Removed some weird objects that were visible out of bounds at the entrance of the Pit
Removed crime reactions close to training area at Ruin Raiders
Added a safety check to auto saves when fighting Draugr waves in the new dungeons
Added friendly colors to health bar of new conjure spells