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I've put together a Wine wrapper for Dragon Age: Origins, allowing it to be played on Linux almost like a native game & with no Wine knowledge required.

Simply run the build script to create the wrapper. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="<path>" or by setting an environment variable named WINEWRAP_RESPATH containing it. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. The build path can also be set with the WINEWRAP_BUILDPATH environment variable.

The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). From there simply run the start script to play. The start script also includes options for creating a shortcut, configuring the wrapper etc.

(to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings)

User data is stored under ~/.local/share/dragon_age

Full details are in the readme.txt and release notes. Here is the download link:

dragon_age_wine.tar.xz
(29.9 kB, SHA256: e553734ee80d896ed05fdb6ae204c898b96bf3dc43d9a3aa710e5635aa785573)

Updated 2018/12/18: Updated winewrap.shlib.

The wrapper uses Wine 3.0. Wine, Winetricks and a redistributable for PhysX will be downloaded automatically if not present; to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap and the PhysX redistributable will be stored in ~/.cache/winetricks/physx

I have only played up to Lothering with this wrapper so far but there were no signs of any issues (and this game worked well when I previously tested it in Wine), so I don't expect that there will be any major issues. If anyone runs into any problems then post in this thread, Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion and/or The "Judas&trade; does this run in Wine" thread v1.173.

For more of my Linux Wine wrappers check out post 3 in this thread: Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion
Post edited 21 hours ago by adamhm
Thanks so much for this! Would you be willing to explain how you got the GOG installer to work? I'd like to create a PlayOnLinux script.
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moogle001: Thanks so much for this! Would you be willing to explain how you got the GOG installer to work? I'd like to create a PlayOnLinux script.
My wrapper unpacks the installer & patch and sets everything up by itself, but the installer should work just fine via POL. There may be some errors toward the end but they can be ignored. You will need to install PhysX separately though (can use POL's installer to do this).
Works perfectly! Bought the game on sale for $4.99, and it installed and ran without a hitch using this script. Getting great performance with visual settings at maximum.
Quick question: I would love to install Qwinn's Ultimate Fixpack, but I need access to DAUpdater.exe in the bin_ship directory to install. How do I run this program within the DA:O install directory?
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MountainMan: Quick question: I would love to install Qwinn's Ultimate Fixpack, but I need access to DAUpdater.exe in the bin_ship directory to install. How do I run this program within the DA:O install directory?
It's in the same directory as the main game executable, so this should do it:

./start.sh runwine=DAUpdater.exe
I get this:

$ ./start.sh runwine=DAUpdater.exe
Current desktop resolution: 1920x1080
Gamma (R/G/B) = 1.000 / 1.000 / 1.000
Userdata directory: /home/user/.local/share/dragon_age
Running: DAUpdater.exe
Not forcing virtual desktop
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
wine: cannot find L"C:\\windows\\system32\\DAUpdater.exe"
-> Red 1.000, Green 1.000, Blue 1.000
<- Red 1.000, Green 1.000, Blue 1.000
Post edited February 20, 2018 by MountainMan
Sorry, it should actually be:

./start.sh runwine=./bin_ship/DAUpdater.exe
Thanks for your help, but I'm still getting an error message about it not finding "winemenubuilder.exe".
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MountainMan: Thanks for your help, but I'm still getting an error message about it not finding "winemenubuilder.exe".
That's normal - it's disabled to stop Wine from creating a mess with your system's menus.
Fair enough, but it doesn't seem that DAUpdater.exe works this way, meaning it never started. I was able to start it directly by clicking on it, but the mod didn't seem to install.
Post edited February 20, 2018 by MountainMan
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MountainMan: Fair enough, but it doesn't seem that DAUpdater.exe works this way, meaning it never started.
Ok, I got it working: run start.sh without any arguments to bring up the menu, then from the advanced options menu select the option to install Wine Mono & proceed with that then try again.

I'll also update the wrapper to include Wine Mono by default for this game so it won't be necessary to do this in future :)

It doesn't seem to quit properly though (ends up hanging) so you should run it from the terminal and use ctrl+c (or run ./start.sh run="wineserver -k" in another terminal window) to force it to close.

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MountainMan: I was able to start it directly by clicking on it, but the mod didn't seem to install.
Doing that will just run it with the system's version of Wine & using the system's default Wine prefix, which won't work properly.
Thanks for your help.

I'll give this a try later when I get home from work.
Hey, it's working!

You're the best, dude. GoG should totally hire you as their official Linux maintainer.
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adamhm: I've put together a Wine wrapper for Dragon Age: Origins, allowing it to be played on Linux almost like a native game & with no Wine knowledge required.

Simply place the script, resource archive and installer files together in the same directory & run the script. The output is a directory containing a "GOG-style" ready-to-go Wine-wrapped version of the game (the build script also has the option to create a tarball of the assembled game package); from there installation is simply a case of moving the directory to wherever you want it installed to - then just run the start script to play :)

Running the start script with the argument "-s" will have it create a shortcut at a location of your choice.

User data is stored under ~/.local/share/dragon_age

Full details are in the readme.txt and release notes. Here is the download link:

dragon_age_wine.tar.xz
(16.5 kB, SHA256: b861d8ed152b48437e98c2abf3879f57b8e940924094183948314bb75f58e139)

Updated 2018/03/23: Updated winewrap.shlib for all wrappers. It is now possible to change where the userdata directory is kept by setting an environment variable named "WINEWRAP_UDATA_ROOT" - if this is set, the path specified in it will be used instead of ~/.local/share

The wrapper uses Wine 3.0 with CSMT enabled. Wine, Winetricks and a redistributable for PhysX will be downloaded automatically if not present; to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap and the PhysX redistributable will be stored in ~/.cache/winetricks/physx

I have only played up to Lothering with this wrapper so far but there were no signs of any issues (and this game worked well when I previously tested it in Wine), so I don't expect that there will be any major issues. If anyone runs into any problems then post in this thread, Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion and/or The "Judas&trade; does this run in Wine" thread v1.173.

For more of my Linux Wine wrappers see my GOGmix: adamhm's Linux Wine wrappers. Also check out Adamhm's Linux Wine Wrappers - News, FAQ &amp; Discussion
Thank you for posting this