Posted February 06, 2020
During the final battle, there are two events at the city gates of Denerim. The first is the initial attack, which is completed once you talk with Riordan. I already had a glitch happen that I was able to "fix" with a mod that changed one of the options in the debug dialogue. Riordan would not get a quest marker over his head once I defeated all the enemies.
That same type of glitch is happening now in the defense scenario. Even after I seem to kill every invading enemy, the messenger does not appear. I believe the game is not spawning some enemies.
Does anyone know a fix? I imagine I could fix this with the GetSetPlotFlag mod, but I do not know the plot name and the string code of the specific plot flag I want to change. I already tried using the kill all hostiles command.
Mods were installed.
Update: after doing the old Skyrim trick of removing a group of files and then gradually finding the source of the error, the problem could be singled down to the "Flash Creature Scale" mod and the file "APR_base_FCR.gda", which removes enemy max level cap.
That same type of glitch is happening now in the defense scenario. Even after I seem to kill every invading enemy, the messenger does not appear. I believe the game is not spawning some enemies.
Does anyone know a fix? I imagine I could fix this with the GetSetPlotFlag mod, but I do not know the plot name and the string code of the specific plot flag I want to change. I already tried using the kill all hostiles command.
Mods were installed.
Update: after doing the old Skyrim trick of removing a group of files and then gradually finding the source of the error, the problem could be singled down to the "Flash Creature Scale" mod and the file "APR_base_FCR.gda", which removes enemy max level cap.
Post edited February 06, 2020 by MidnightRider00
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