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In this Thread, you will be able to find all Patch Notes for Updates to the Master Branch.
C denotes items added due to community feedback.

Version 1.0 Changelog
Custom Mode
* Added new Game Mode: Custom Mode
* Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules
* C Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.
* C Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities
* C Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density

Quick Mode
* Added new Game Mode: Quick Mode
* Play quick sessions of Dorfromantik with a tile limit of 75 tiles

Hard Mode
* Added new Game Mode: Hard Mode
* For experienced Dorfromantik players looking for a new challenge
* Fewer quests, steeper difficulty curve and more complex tiles

Monthly Mode
* Added new Game Mode: Monthly Mode
* Play a new seed and custom configuration every month and compete with others to master
* Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone

Dynamic World Loading
* C Asynchronous save game loading, watch the world being created while it's loading
* C Added "Fast Load" button to loading screen to load the world faster but without watching it

Challenge System Improvements
* C All challenges are now permanently active
* Challenges are displayed In-game sorted by their completion ratio
* Click on a challenge in the reward screen or In-game to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio

Music & Sounds
* C Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
* Added or improved sound effects for many In-game actions: Undo, creative mode tools, perfect placement, flag spawn, and more!
* Reduced silence between music tracks

UX Improvements
* C Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges
* C Added "Run in Background" toggle to Settings > Other
* C Added "Highlight Matching edges" toggle to Settings > Other

Performance
* C Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
* Improved loading time & memory usage for maps with large tile stacks

Polishing
* Added new perfect placement feedback effect
* Added animations and particle effects to creative mode tools
* Added particle effect for Undo
* Improved feedback for all buttons

Clarity
* Improved score explanation phase in tutorial
* C Added phase explaining perfect placements in tutorial
* Improved tutorial ending
* Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
* Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display In-game tooltips (e.g. while hovering over Quest bubbles)

UI Overhaul
* C Reworked the game mode selection & save game screen
* New and unified button & icon graphics and behaviour
* Display current game mode in main menu, only display Highscore & rank if the current gamemode has them
* Reworked sliders & dropdowns
* Updated tutorial section in game mode selection screen
* Redesigned stats display
* Redesigned Game Over screen
* Unified layouts & translucent backgrounds throughout the entire game

Leaderboards
* Added leaderboards for Quick Mode, Hard Mode, Monthly Mode
* Added new Classic Mode leaderboard for all games started in version 1.0.5 or later
* Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5
* C The previous "Early Access" leaderboard will be archived and entries can no longer be added

Bugfixes
* C Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score
* C Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected
* C Fixed issue caused when undoing a turn where a new challenge was unlocked
* C Fully completed challenges are no longer displayed In-game (only during the session in which they were completed)
* C Fixed Russian Tile Stack tooltip translation
* C Fixed Tile Slots not reappearing when connecting a preplaced tile and undoing the connection
* C Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
* Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase
* C Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge

Other
* Added field quest tile (2A) with two field edges
* Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome
* Added perfect placement ratio to In-game stats. It displays which percentage of fully surrounded tiles on the map are perfect placements
* C Updated translations for all languages
* Water train stations now also spawn if Champion 1 hasn't been completed yet
Post edited April 28, 2022 by Toukana_Dom
high rated
OLDER UPDATES (Chronological Order)
C denotes items implemented due to community feedback.

Patch 0.1.1

Bugfixes:
* Several measures added to prevent getting stuck in loading screen due to corrupted save files
* C Prevented loading duplicate of the current world by pressing "I", causing overlapping and flickering tiles
* C Translucent UI no longer disabled when frame cap is turned off
* Prevented DivideByZero exceptions when detecting mouse wheel input close to 0

Graphic Improvements:
* C Replaced FrameCap with VSync settings
* C Background color changes slower when hovering over different biomes

Other:
* C Game not running in background anymore
* C Implemented measures to easier detect leaderboard cheating
* Highscore only updated once every 2 minutes or at Game Over to prevent running into steam upload limit

Patch 0.1.2

Accessibility
* C Fixed tilestack to be cut off on 16:10 & 4:3 screens when starting a new game via the "start game" button in tutorial or the "try again" button
* C Fixed tutorial textbox overlapping the tile counter on 16:10 & 4:3 screens
* C Cleaned up the resolution settings (not every single resolution & refresh rate is displayed anymore)

Balancing
* C Preview Tiles keep spawning after challenges are unlocked
* C When completing a challenge during a session, the next level of the challenge starts immediately
* C Tile Generation: less sharp train track & water curves
* C Balanced some challenges to make them more likely to be fulfilled
* C Preplaced tiles can no longer be 'exactly X tiles'-quests and only 'at least X tiles'-quests

Clarity
* C Increased intensity of group edge highlighting while hovering over a flag or quest bubble
* C Increased intensity of group object highlighting while previewing a valid tile on an adjacent slot
* C Added effect at tilestack counter showing whenever a gameplay action grants new tiles

Happiness
* C Changed the game over sound from grumbling to smiling

Localization
* C Added Turkish localization
* C Added Spanish localization
* C Updated Latin-Spanish localization
* Perfect Placement Text is now localized
* Fixed settings language dropdown items order (selected language should stay the same as before)

Performance
* Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)

Usability
* C Hold down Shift while panning with WASD to pan with double speed

Other
* Clear progress in menu now also resets the local highscore. If a leaderboard entry exists, this local highscore is overwritten by the leaderboard highscore
* Fixed preplaced tile hint that sometimes disappeared and/or changed its type after saving & loading the game
* C Changed preplaced tile spawn behavior: it is only possible to spawn the same preplaced tile on the map if all of them have been already discovered otherwise there is always a new one to discover
* C When a preplaced tile is connected, newly spawned tileslots are no longer invalid, falsely preventing fitting tiles to be placed on them
* C Challenge completed does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments

PATCH 0.1.3.0

Accessibility
* C Added complete keyboard controls rebinding
* C Upgraded to a new input system, allowing for controller and other input devices in the future
* C Added setting to disable dynamic background color. Disabling this will prevent the background color to change when moving through your world.

Balancing
* C Water Train Stations and lakes now count empty / grass edges as fitting neighbors (counting towards a perfect placement)
* C Water Train Stations and lakes now only give points for fitting edges
* C Champion and True Fan challenges are now passive - they always run in the background and trigger when completed, without them needing to be selected as an active challenge

Clarity
* C Introduced hotkey to highlight flags as well as display markers for quests outside of the screen
* C Tile Stack counter now changes color to red when falling to 10 or less remaining tiles
* Introduced a tooltip system to display info about quests, tile stack, UI elements
* Added settings to toggle between different tooltip settings
* Small fixes to the tutorial: replaced windmill quest tile in tutorial with normal field quest tile, removed quest info boxes at the top of the screen

Happiness
* C Replaced "Game Over" text with more friendly "Session Completed"

Localization
A a big thank you to all the contributors from our community who help us translate the game. Join our Discord server if you want to help translating Dorfromantik to your language as well.
* C Added Arabic localization
* C Added Dutch localization
* C Added Hungarian localization
* C Added Japanese localization
* C Added Norwegian localization
* C Added Portuguese localization
* C Added Ukrainian localization
* C Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).

Performance Improvements
* Depending on individual System specs up to 300% performance/FPS increase due to various performance improvements (tested on Intel HD 530 integrated graphics)
* implemented crash reporting system to collect anonymous crash data to locate and reproduce bugs better in the future
* Rebuilt and improved shaders for buildings and adapted its color sets
* Decreased texture memory size that is used for buildings
* Improved water shader performance

Steam Features
* C Added cloud save to store reward progress, challenges & the autosaved world in the Steam Cloud

Usability
* C Added hotkey for resetting the camera to its original position
* C Improved touchpad input support
* C Added setting to toggle Tile Placement via Click. Disabling this will prevent accidental tile placements while moving around your world with your mouse - press the assigned keyboard button to place a tile instead ("Enter"-key by default).

Bugfixes
* C Synchronized rewards & challenges data to prevent issues of boats, trains and other quest tiles not being spawned after their challenge was completed
* C Fixed Bug that occurred in the tutorial when a quest was failed
* C Fixed model variation in the late game that sometimes was held back due to a bug
* C Fixed tile duplication bug when quitting the game while a tile is previewed
* C Fixed challenge fulfilled effects sometimes triggering twice
* C Fixed settings language dropdown items order (selected language should stay the same as before)
* C Segments no longer keep references to other segments that aren't directly connected to them, which could cause wrong vehicle behavior
* C Fixed bug that caused inactive Challenges to trigger while playing the Tutorial
* C Fixed issue where game could stuck when rotating or previewing a tile at a location where multiple of its segments connect to the same element group
* C Fixed a bug where loading a game would cause preplaced tiles to be created twice, causing issues like overlapping preplaced tiles or them not being connected properly
* C Fixed an issue where preplaced tiles would not appear when loading big worlds or cause other wrong behavior

Other
* C Increased the max zoom out distance by 50% - even higher zoom distance will be added once we improved the general performance
* Added screen at the beginning of the game to opt-in or out of Unity Analytics data collection - this screen can also be accessed via the "Privacy" button in the menu
* Display fallback localization (English) if the localization for a certain field is missing
* C Challenge completed effect does not trigger automatically on start of the game anymore if the requested quest goals were already achieved due to the balancing adjustments
* You can find the current version number now in the credits screen
Post edited September 30, 2021 by Toukana_Dom
high rated
PATCH 0.1.3.1

* C Fixed issue where UI settings tabs were not visible for 21:9 widescreen
* C Fixed issue regarding input system being blocked when gamepad controller is connected
* C Fixed issue where in some cases only Standard and Lavender Biomes were available

PATCH 0.2.0

Creative Mode
* new game mode with infinite tile stack
* option to skip unwanted tiles
* creative mode configuration menu giving you control of spawn probabilities of different element types
* options to switch individual biomes on or off in creative mode
* C possibility to continue your classic mode session in creative mode after the session is over
* C added delete tile functionality: press ui button or rebindable hotkey (Alt by default) to enter "deletion mode" - when active, click on any tile to delete it
* new creative mode sessions start without a starting tile

Save Load System
* C support for an unlimited amount of savegames in both classic and creative mode
* one autosave slot each for classic mode and creative mode
* every saveslot behaves like an autosave slot as well as soon as it has been saved once
* store a screenshot for each savegame, which is displayed in the savegame selection menu and on savegame related confirmation screens
* reworked game mode and savegame selection screen

Performance
* fixed issues causing huge memory usage when loading or quitting a game - this should reduce loading and quitting times by up to 75%
* reworked the rendering system - this should significantly improve the rendering performance for trees, houses and decoration
* changed biome transition zones for trees: instead of blending their colors, trees between biomes are scattered to create mixed forests
* toggling decoration on and off should now be almost instant and decoration costs much less performance in general
* reduced particle effect memory usage
* enabled incremental garbage collection to reduce performance spikes

Bugfixes
* C prevent tile placement while over an ui element (sometimes causing accidental placements when clicking a button)
* C fixed scroll view in settings menu, allowing all players to reach parts of the menu being cut off in widescreen resolutions
* fixed game getting stuck when reaching GameOver in tutorial

Localization
* C updated localization for most languages
* C fixed typos in Simplified Chinese and Polish
* C added missing character to Ukrainian font

Other
* switched to a custom build pipeline, which allows us to build for all target platforms and stores simultaneously
* added tooltips for new features
* C added previously missing tile presets: 3A-2B and 3A-2B-1A
* C removed tile placement animation for tiles being loaded from a savegame (this could cause faulty screenshots with gaps between tiles)
* added information about the specific build number to the credits screen

PATCH 0.2.0.1

* C Changed directory creation method to fix AccessViolation which makes it impossible to save games
* C Fixed lake and water train station decoration appearing at the wrong position
* C Fixed trains and boats not emitting smoke in a loaded game
* C Updated Russian and Italian localization

PATCH 0.2.0.2

* C Fixed a reintroduced bug where preplaced tiles are initialized twice, causing big worlds to sometimes not load completely and tile stack counter showing "777"
* Fixed creative mode maps not loading due to missing biomes after clearing the game progress
* C Updated Polish localization

Patch 0.2.1

Creative Mode
* C added pipette tool to clone specific tiles from the already placed ones
* C added lock tool to lock the top tile on the stack, which enables you to keep placing the same tile as often as you like
Post edited October 29, 2021 by Toukana_Dom
high rated
Patch 0.3.0

New Content
* Added the "Enchanted" biome, a halloween themed mysterious biome. For now the biome will be unlocked together with the Lavender biome
* C Added 6 new challenges - Explorer, Overachiever, Heavy Weight, Quest Master, Analyst & Planner
* C Added 6 new animals - Bear, Boar, Fox, Swan, Goose & Beaver
* Added Ruin special tile
* Added new quest tiles
* Added 34 new achievements
* Added one additional level to Puzzler and Landscaper challenges
* C Added partial lake tiles - lakes with 3, 4 or 5 sides that connect to rivers but can also be placed next to any other element type

Usability
* C Added game stats to the menu - this will display certain stats (playtime, tiles placed, perfect placements, quests fulfilled, flag quests fulfilled) for your current game session. This also works for all savegames from older versions.
* C Added camera movement speed slider to controls settings: this allows you to set the default camera speed when moving around with your keyboard from 0.2 to 5 times normal speed
* Added camera rotation speed slider (from 0.05 to 3 times normal speed)
* Added camera zoom speed slider (from 0.025 to 3 times normal speed)
* Added rebindable keybindings for eyedropper & lock tile stack tools
* Added tooltips to new creative mode tools
* C Increased zoom in distance by 100%
* C Increased zoom out distance by 50%
* C Darkening the screen while the menu is open or a challenge reward effect spawns to improve text readability

Visual Improvements
* Added decoration to village quest tiles: bushes, crates, vases and pumpkins
* Birds can now appear in colors other than white
* Tile slots now change colors with the same smoothness as the background color when moving to a different biome
* Fixed scaling issues in some decoration elements, causing them to move or change scale when being placed
* C Added more variants for lake shores to give lakes a more natural look instead of always being completely circular

Bugfixes
* C Volume is now completely turned off when volume slider is set to 0
* Fixed Stats button in Tutorial
* C Adjacent groups no longer stay highlighted when skipping a tile in creative mode
* Fixed an issue causing highlighting to stop working when "Selfsufficiency" challenge reaches its final level
* C Fixed reward screen showing empty challenge cards when the translation in the current selected language is missing (now showing english translation instead)

Other
* Changed savefile structure, making it easier to add more challenges and Quest Tiles in the future
* Changed the versioning system: beta builds will now have the same name as the live patch, with a "b" added at the end
* Updated translation files for most languages



Patch 0.3.1

Bugfixes
* C Fixed puzzler level 6 and landscaper level 4 challenges unlocking automatically and being stuck on their previous levels' progress when the previous level had been completed in patch 0.2.x
* C Fixed analyst challenge showing 100% progress for next level when a level has been completed with a high enough score. Progress is now set to 0 whenever a level is fulfilled.
* C Reset default camera position and rotation to the values they had in version 0.2.x

Other
* Changed Steam achievement titles and descriptions to the ones being displayed ingame
* C Added Steam achievement localization for all supported languages
* Enchanted biome is now unlocked with landscaper level 4 instead of landscaper level 1
* C changed village and forest ground colors in Enchanted biome in order to make them more distinguishable
* Changed size range for pumpkins
* C Updated Brazilian Portuguese, Simplified & Traditional Chinese and Polish translation
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Patch 0.4.0

New Content
* C Added the "Midwinter" biome, a cozy, snowy winter biome. During the holidays, the new biome will be unlocked by default, afterwards it will require Landscaper V to be completed.
* Added Challenge Puzzler VII
* Added Challenge Heavy Weight VII
* Added Challenge Landscaper V
* Added 3 new achievements corresponding to the new challenges above

Localization
* C Updated German, French, Spanish, Latinamerican Spanish, Italian, Portuguese, Simplified Chinese, Traditional Chinese, Japanese, Dutch, Ukrainian and Arabic translations

Performance
* started reworking handling of objects in memory - this decreases RAM usage and loading times by up to 40% and improves general performance

Usability
* C added biome configuration to enable or disable biomes in Classic mode
turned Creative mode configuration into an overlay instead of a menu page

Bugfixes
* C Preplaced Tiles no longer appear in Creative Mode
* C Completed challenges now show their correct progress on their menu card and ingame icon
* C Non-perfect lake edges (e.g. forest / lake, village / lake) no longer count towards puzzler challenge

Patch 0.4.1

Usability
* C Mouse buttons can now be assigned to actions via the rebinding menu. Exceptions are the left, right and middle mouse button since they would conflict with our default click & drag navigation input

Bugfixes
* C Global biome configuration is now persistent over multiple sessions
* C Quest on top of the tile stack no longer changes when reloading a game
* when having a locked tile stack in Creative Mode, repeatedly placed tiles keep their rotation instead of resetting their rotation whenever a tile is placed
* Highscore now also uploads when it didn't change but wasn't uploaded before because of Steam time limitations

Other
* Midwinter biome is no longer unlocked by default, it now requires Landscaper V to be completed
* Updated Russian, Swedish, Portuguese translations
* Even more memory optimization, reducing RAM usage by another 5-10%