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Hey guys!

I wanted to get into the Doom series and thought I would start from the beginning. I always use the PCGAMINGWiki site to look for improvements from the get go. I read on there, that there are two enhancements for the DOS version.

Perkristian hi-res Doom sound pack
Minor Sprite Fixing Project

However from what I understand, there is no possiblility to install those two Mods without using a source port or having a DOS supporting OS. I have neither and I don't plan on getting an old OS just for this. Are there any possibilities to run WADS on a Windows 10 PC without using a source port?

Thanks in advance.
Post edited October 30, 2019 by thepusher90
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thepusher90: However from what I understand, there is no possiblility to install those two Mods without using a source port or having a DOS supporting OS. I have neither and I don't plan on getting an old OS just for this. Are there any possibilities to run WADS on a Windows 10 PC without using a source port?

Thanks in advance.
Why would you not use a source port? You can get source ports that play the game just as it would in DOS. Ports like Chocolate Doom and Crispy Doom.

If you really wanted to play in DOS then use DOSBox. The GOG versions will be bundled with this so you just install the GOG version and play the game.
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thepusher90: However from what I understand, there is no possiblility to install those two Mods without using a source port or having a DOS supporting OS. I have neither and I don't plan on getting an old OS just for this. Are there any possibilities to run WADS on a Windows 10 PC without using a source port?

Thanks in advance.
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Korell: Why would you not use a source port? You can get source ports that play the game just as it would in DOS. Ports like Chocolate Doom and Crispy Doom.

If you really wanted to play in DOS then use DOSBox. The GOG versions will be bundled with this so you just install the GOG version and play the game.
? You did not seem to understand what I wanted....I want the DOS BOX Version with those two mods. It runs just fine in DOS BOX on its own...but it does not load the mods when I play it in DOS Box. Did you think the game does not work at all for me?

Anyways: I want the DOS Box Version with those two enhancement mods. I put both Wads into the Main Game folder. But apparently you need to enter command lines in the game, which apparently the DOS Box version does not seem to have. I want/need a workaround for that.
Post edited October 30, 2019 by thepusher90
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thepusher90: I want the DOS Box Version with those two enhancement mods. I put both Wads into the Main Game folder. But apparently you need to enter command lines in the game, which apparently the DOS Box version does not seem to have. I want/need a workaround for that.
You said that they are mods for the DOS version, but then that they can only be used with source ports. I'm sure that isn't true if they were designed for the original DOS version.

If you want to enter command lines within DOSBox (assuming you are using the GOG version), just remove or comment out from the conf file the line that launches the Doom executable, and remove any exit commands. That way it will leave you at the DOS prompt within DOSBox.
-file D1SPFX18.wad pk_doom_sfx_20120224.wad

in the autoexec part of the CONF file. If you've renamed either WAD then you'll have to change their names to match whatever you've renamed them, clearly.
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TheMonkofDestiny: -file D1SPFX18.wad pk_doom_sfx_20120224.wad
Nope. That command line wouldn't work. You have to obey DOS filename restrictions (known as 8.3) to run those files in the DOSBox. Second file must be renamed to something short enough, like pk_dsfx.wad.
First WAD filename is okay but vanilla engine AFAIR, unlike the source-ports, won't load sprites directly from PWADs. You have to merge them with DeuSF or NWT utilities into the main IWAD beforhand.
Author of Minor Sprite Fixing also provides Minor DeHackEd Fixes as a part of the project for completeness. Which obviously involves patching doom.exe/doom2.exe with DeHackEd. Not extra difficult task but some knowledge is required.

The dead simple way to run all this in the convinient way in the DOSBox would be old good BOOM source-port for DOS. Or it's fork MBF. With those you really just do:
-file D1SPFX19.wad pk_dsfx.wad -deh D1DEHFIX.DEH
Post edited October 31, 2019 by Schwertz
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Schwertz: Nope. That command line wouldn't work. You have to obey DOS filename restrictions (known as 8.3) to run those files in the DOSBox. Second file must be renamed to something short enough, like pk_dsfx.wad.
That's why I couched my response with this:
If you've renamed either WAD then you'll have to change their names to match whatever you've renamed them, clearly.