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I posted about this on the "Brutal Doom 64 release imminent" topic but I've posted it here too just in case no-one sees it.

It uses Zandronum by default but the readme says it can run via GZ Doom.

I am asking because I don't use Zandronum and would prefer to use my usual. My build of GZ Doom is 2-2-0.
This question / problem has been solved by korellimage
avatar
darkredshift: I posted about this on the "Brutal Doom 64 release imminent" topic but I've posted it here too just in case no-one sees it.

It uses Zandronum by default but the readme says it can run via GZ Doom.

I am asking because I don't use Zandronum and would prefer to use my usual. My build of GZ Doom is 2-2-0.
The same way you get Brutal Doom working, really, as it is just a mod. Extract the mod files from the provided BD64 Zandronum installation. Its the files in the skins folder that you want. Put those files wherever you usually put your mods, and in whatever folder organisation you use.

The launch GZDoom using the Doom 2 IWAD (doom2.wad) and with the three BD64 mod files loaded in this order:
bd64gameV2.pk3
bd64mapsV2.pk3
ZD64MUSIC.PK3

Note that I've not loaded the STAnnouncerPack as the multiplayer doesn't seem to work with GZDoom and it has no bots for botmatch either. I actually created myself another PK3 that just customises the campaign selection menu to hide the multiplayer.
avatar
darkredshift: I posted about this on the "Brutal Doom 64 release imminent" topic but I've posted it here too just in case no-one sees it.

It uses Zandronum by default but the readme says it can run via GZ Doom.

I am asking because I don't use Zandronum and would prefer to use my usual. My build of GZ Doom is 2-2-0.
avatar
korell: The same way you get Brutal Doom working, really, as it is just a mod. Extract the mod files from the provided BD64 Zandronum installation. Its the files in the skins folder that you want. Put those files wherever you usually put your mods, and in whatever folder organisation you use.

The launch GZDoom using the Doom 2 IWAD (doom2.wad) and with the three BD64 mod files loaded in this order:
bd64gameV2.pk3
bd64mapsV2.pk3
ZD64MUSIC.PK3

Note that I've not loaded the STAnnouncerPack as the multiplayer doesn't seem to work with GZDoom and it has no bots for botmatch either. I actually created myself another PK3 that just customises the campaign selection menu to hide the multiplayer.
I got it running but the sound doesn't work. it seems to want to load the Metal WAD even though I removed that code from the Brutal 64 version of the ini files (GZ Doom was added to the Brutal Doom folder). I've attached a screenshot of the top of the console so you can see what is wrong.

EDIT: never mind: I did some editing to the normal GZ Doom-bin folder ini files and added Brutal 64 to there and it worked fine. Thanks for helping me get it running! :)
Attachments:
Post edited March 06, 2017 by darkredshift