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When running Brutal Doom version 20b via the most up to date version of GZ Doom which is GZ Doom 3.2.0, the sub menu for Brutal Doom specific options including amount of blood, vanilla monsters and janitor mode is gone.

This really pisses me off and I couldn't find a solution online.

I posted about it here: https://www.gog.com/forum/doom_series/gzdoom_320_brutal_doom_options_have_disappeared

but no-one has answered it and I NEED HELP NOW.

The old build does have the Brutal Doom options, but it does not work anymore or at least with the new ini files.

Can someone please help me fix this bug?
avatar
darkredshift: When running Brutal Doom version 20b via the most up to date version of GZ Doom which is GZ Doom 3.2.0, the sub menu for Brutal Doom specific options including amount of blood, vanilla monsters and janitor mode is gone.

This really pisses me off and I couldn't find a solution online.

I posted about it here: https://www.gog.com/forum/doom_series/gzdoom_320_brutal_doom_options_have_disappeared

but no-one has answered it and I NEED HELP NOW.

The old build does have the Brutal Doom options, but it does not work anymore or at least with the new ini files.

Can someone please help me fix this bug?
I believe that this is due to a change in GZDoom. In 3.1.0 the menu system was unchanged, but in one of the development builds for 3.2 the author made a change to the menu system to prevent the standard menus from being edited. This was because it was causing issues to be raised that weren't actually the fault of GZDoom but instead the way in which the mod had changed the menus. Now that 3.2 has released, the new stable build, this way of handling the menus is now in effect (though I think some changes may have been made to make it slightly less restrictive, though I've not yet had chance to test this). To fix it, the mod would have to be edited (in the MENUDEFS) so that the custom menu entries are specified by using ADDOPTIONMENU.

https://zdoom.org/wiki/MENUDEF
More information: https://forum.zdoom.org/viewtopic.php?f=49&t=56853
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darkredshift: When running Brutal Doom version 20b via the most up to date version of GZ Doom which is GZ Doom 3.2.0, the sub menu for Brutal Doom specific options including amount of blood, vanilla monsters and janitor mode is gone.

This really pisses me off and I couldn't find a solution online.

I posted about it here: https://www.gog.com/forum/doom_series/gzdoom_320_brutal_doom_options_have_disappeared

but no-one has answered it and I NEED HELP NOW.

The old build does have the Brutal Doom options, but it does not work anymore or at least with the new ini files.

Can someone please help me fix this bug?
avatar
korell: I believe that this is due to a change in GZDoom. In 3.1.0 the menu system was unchanged, but in one of the development builds for 3.2 the author made a change to the menu system to prevent the standard menus from being edited. This was because it was causing issues to be raised that weren't actually the fault of GZDoom but instead the way in which the mod had changed the menus. Now that 3.2 has released, the new stable build, this way of handling the menus is now in effect (though I think some changes may have been made to make it slightly less restrictive, though I've not yet had chance to test this). To fix it, the mod would have to be edited (in the MENUDEFS) so that the custom menu entries are specified by using ADDOPTIONMENU.

https://zdoom.org/wiki/MENUDEF
I see. Maybe Sgt Mark IV will find a way around it for Brutal Doom 21? Anyway, I've reverted to 3.1 and it works fine. Norton hasn't come for it yet.
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darkredshift: I see. Maybe Sgt Mark IV will find a way around it for Brutal Doom 21? Anyway, I've reverted to 3.1 and it works fine. Norton hasn't come for it yet.
Well, Sgt Mark IV should fix it for BD v21, as using custom menus is the correct way to add your own settings, not by modifying the standard menus. But he's not the only one. Even The Adventures of Square, which is identified as an IWAD, has menu issues because of how it messed with the standard menus instead of creating its own.
I've just had a look at the MENUDEFS file for Brutal Doom v20b. I believe (could do with someone testing this, though, as I've still not updated to GZDoom 3.2) that the fix is to replace the first block (OptionMenu "OptionsMenu" { ... } ) with the below:

AddOptionMenu "OptionsMenu"
{
StaticText ""
Submenu "Brutal Doom Options", "BrutalOptions"
}

This way the Brutal Doom Options are simply added to the bottom of the standard Options menu, it is not therefore re-writing the now fixed Options menu settings.
avatar
korell: I've just had a look at the MENUDEFS file for Brutal Doom v20b. I believe (could do with someone testing this, though, as I've still not updated to GZDoom 3.2) that the fix is to replace the first block (OptionMenu "OptionsMenu" { ... } ) with the below:

AddOptionMenu "OptionsMenu"
{
StaticText ""
Submenu "Brutal Doom Options", "BrutalOptions"
}

This way the Brutal Doom Options are simply added to the bottom of the standard Options menu, it is not therefore re-writing the now fixed Options menu settings.
I see.

Anyway, I have a new problem: the game freezes when the Icon of Sin Titan dies and won't respond until I force it to close.

I've tried adjusting the graphics setting and resolution, running in a window and enabling janitor mode. Nothing has worked.

I made a separate post about it here:

https://www.gog.com/forum/doom_series/brutal_doom_starter_pack_freezes_when_final_boss_dies

I tried looking online for a solution but I haven't even found any threads that mention this game breaking glitch.

EDIT: Never mind. I tried enabling janitor and restarting the map and that fixed it.
Post edited October 22, 2017 by darkredshift