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First, I keep seeing something called "Director's Cut" mentioned in many threads, but so far I can only find a "Developer's Cut" for sale. Are these one in the same thing--with people simply getting the word "director" confused with the word "developer"?

Second, I see that a texture mod has been released for ED; but the information I've uncovered so far about the Developer's Cut indicates that it uses all new textures (as well as includes new features and content) for the combination of ED & FoV in the Developer's Cut. I think this would mean that with the Developer's Cut I should *not* use the original texture mod for ED, since the textures in the DC release are much better than the original textures for ED & FoV. Is that correct? Or, does the texture mod (~1 GB) improve on even the Developer's Cut textures? I surely am not interested in degrading the DC texture quality...;)

Thanks in advance...;)
Post edited July 22, 2014 by waltc
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waltc: Are these one in the same thing--with people simply getting the word "director" confused with the word "developer"?
Yes.

I've see conflicting reports of whether the texture pack works with DKS or the Developer's Cut, though that was some time ago.
I really enjoy the graphics in Divinity2 without any mods.

My suggestion, start the game, put everything on max in the game settings, see how it looks and if your hardware can handle it. If you think it looks bad, search for mods.

I do use RadeonPro to tweak everything a little per default and overwrite some application settings. For example normal AA (Anti-Aliasing)looks pretty bad compared to other methods like FXAA. This way I can enahnce the quality even more before using any texture mods.

The problem with texture mods, they increase the loading time a lot. Some applications have a limited usage of memory and are not capable to swap their 32bit addresses with higher ones in 64bit range and are stuck at around 2.1GB maximum usage. There is a tool to link the binary of the game afterwards to the needed library called 4GBPatch. PAE itself is in some licences for Windows not enabled per default (I think the home version was/is excluded).
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waltc: Are these one in the same thing--with people simply getting the word "director" confused with the word "developer"?
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Raze_Larian: Yes.

I've see conflicting reports of whether the texture pack works with DKS or the Developer's Cut, though that was some time ago.
Thanks very much, Raze. Have they awarded you your well-deserved medal yet, for "Service Above and Beyond the Call of Duty"..?...;)
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disi: I really enjoy the graphics in Divinity2 without any mods.
Thanks much, disi...! Yes, I really like the Developer's Cut sans mods thus far. That's really the only mod I've been able to find for DC:ED. I've got the ~1 GB texture mod for ED (17 parts/files (!), but the author has now reduced it to a single download), but I haven't installed it yet. I'm always curious and enjoy tinkering, so I might install it just to see...

My suggestion, start the game, put everything on max in the game settings, see how it looks and if your hardware can handle it. If you think it looks bad, search for mods.
It looks very good on its own, actually, I agree!

I do use RadeonPro to tweak everything a little per default and overwrite some application settings. For example normal AA (Anti-Aliasing)looks pretty bad compared to other methods like FXAA. This way I can enahnce the quality even more before using any texture mods.
I'm of a divided mind about RadeonPro--mainly because it hasn't been updated in years *I think*, as far as I can tell. The author started another Radeon config program that sounded really good...but he seems to have stopped work on that other project for some reason. AMD has been developing its drivers right along the whole time RP has been stagnant, so I'm not sure how effective it will continue to be--last time I used it, it worked well enough...but there were some things I didn't like about how it operates so I decided to wait for this other program that...has never arrived and may never arrive...although I'd surely give it whirl if he got a version of the newer program out!

Anyway, I'm running DC:ED under the 14.7Cats RC1, @1920x1200, and I'm forcing 8xEQ FSAA Supersampling with my 2GB HD 7850 @ 1.05GHz, and forcing 16xFSAA, max texture quality enabled, Surface Optimization Off, and the IQ looks great with Vsync turned off--little to no tearing at all that I can see. I've maxed out the game's internal advanced graphic options with a few exceptions that I've turned off because I don't like the effects as rendered in-game: HDR, Motion Blur, and one other one I can't recall at the moment--I like the way the game renders better with a couple of these "advanced" effects *off*...;) Got all the lighting and texture-quality sliders maxed, IIRC. Game runs perfectly under Win8.1x64, and my 4.5GHz FX-6300 cpu, and the *only* compatibility option I have set is "Run this program as an administrator." It's weird, but I've noticed (through repetition) that the game simply runs better when I run it in administrator mode than it does when I don't...;) It'll run without running it in admin mode, just not nearly as well, for some reason! Frame-rate is slower, etc. Some games, especially older ones, have some characteristics that seem to require admin mode, specifically, to either run or run optimally under the newer OSes like Win8, I've found.

The problem with texture mods, they increase the loading time a lot. Some applications have a limited usage of memory and are not capable to swap their 32bit addresses with higher ones in 64bit range and are stuck at around 2.1GB maximum usage. There is a tool to link the binary of the game afterwards to the needed library called 4GBPatch. PAE itself is in some licences for Windows not enabled per default (I think the home version was/is excluded).
Any 64-bit version of Windows should support a 64-bit memory map, I'm pretty sure. The 4GB patch is required for the the game executable, as you note, and I've used it with several older games. But I'm glad you mentioned that program as I have kind of fallen away from using it lately...haven't recently used it, no specific reason, just forgot about it--so thanks for reminding me...;) I'll give it a spin...!

I'll likely come back to this thread and report if I decide to test the texture mod...! Thanks for your comments, disi--always nice to occasionally stimulate the gray cells, eh?....!

Edit: I tried it; it's a weird mod and it crashed immediately...;) It appears as if he's trying to inject his textures into the game as it runs...because the instructions are to "run" his program which in turn loads his textures and the game--which promptly crashes. Good news is that it doesn't seem to do anything permanent to the game--because it continues to run fine when I don't run from his executable.

Also, I reported above that I used supersampling FSAA...I've changed that to multisampling mode because it looks 90% as good, imo, and runs 2x as fast as supersampling in this game...it really does look quite nice now that I have the all of the IQ settings adjusted to suit me...!
Post edited July 24, 2014 by waltc
@ disi,

Thanks for the reminder about Radeon Pro. I looked at it again (as a result of your suggestion) and see that the situation is not as bad as I had thought, with the latest update being Nov 4 2013--so it's only been ~8 months without an update, which isn't yet critical, apparently. And I see the RP creator is now on the Raptr team, but I'm not exactly enamored of that...;) I am downloading again and will check it out again...Thanks for reminding me...!
This version is probably the last one, this is true. For me it works really good without any problems. Hopefully someone picks it up, if he releases the code.
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disi: This version is probably the last one, this is true. For me it works really good without any problems. Hopefully someone picks it up, if he releases the code.
Yes, I completely agree...it is a decent utility. I've tuned the SMAA and other settings, and will agree that the game looks noticeably better than just using the Catalyst settings alone. Perhaps he may continue to update if his schedule permits. I notice he's still calling it a "Preview_R" version. Well, we can but hope...;)