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...in both games there is still a lot to do tech-wise. Espacially Divinity II is very weak; still got a lot of hiccubs, could use some ultra-settings OutOfTheBox (unlimitedViewDistance and so on) as well as some TAA-Solution. Controls also have huge latencies. Things look better for DragonCommander, but well, espacially better AA would be very nice to have. On top of that, both games Interfaces could definitly use a rework for HighResolutions and HighPPI. Don´t forget, such a revisit would be a good starting point for porting the games to current gen consoles...
...and because you became famous, this might even be worth it.
Personally I would love to see the AI use the dragon in Dragon Commander during skirmish.
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Pityesz: Personally I would love to see the AI use the dragon in Dragon Commander during skirmish.
Yes, that would also be a definite improvement. (well, as long as executed well...)
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RadonGOG: Yes, that would also be a definite improvement. (well, as long as executed well...)
And as long as not abused. I can imagine how well an AI could control the dragon with near perfect aim and full control over the army per unit. Would be hard to beat one like that lol.
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RadonGOG: Yes, that would also be a definite improvement. (well, as long as executed well...)
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Pityesz: And as long as not abused. I can imagine how well an AI could control the dragon with near perfect aim and full control over the army per unit. Would be hard to beat one like that lol.
Jup, if somebody wants to that one could always ruin every good idea...
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Pityesz: And as long as not abused. I can imagine how well an AI could control the dragon with near perfect aim and full control over the army per unit. Would be hard to beat one like that lol.
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RadonGOG: Jup, if somebody wants to that one could always ruin every good idea...
Probably the same reason one can't swoop over enemies on the ground and crispy-fry them in II.
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RadonGOG: Jup, if somebody wants to that one could always ruin every good idea...
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lordhoff: Probably the same reason one can't swoop over enemies on the ground and crispy-fry them in II.
Well, that´s a good example... :D :D :D