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Thought I'd see if anyone knows why the song "Sacred Cult" pretty much repeats more or less endlessly while I'm playing BD. I'm running the game with 1.506 patch. Everything else is satisfactory and I'm enjoying the game--it's sort of easy to forget how hypnotic it is...;) I've maybe heard 3-4 other songs out of the entire list of several dozen songs in the "Music" folder (.ogg format.) I listened to every one of them (as they are listed in the game folder--alphabetically) until I could identify the name of the song I've been hearing over and over.

At lot of the other music in the folder sounds very cool and it's just a shame I'm not hearing it--I've got maybe 20 hours in this replay so I think I should have heard everything at least once by now. "Sacred Cult" is one of my favorite cuts--and it's easy to listen to...but I'd really like to hear all of the other music in the game...;) Most of the music I've heard tonight in the Music folder I've never heard in the game before, and I've had some version of the game for years...!

I've also noticed that several of the English song titles are misspelled, and I wonder if that might have anything to do with the situation. Hope someone has a clue--I'm enjoying the game more now that I have at any other time--fixing this would be icing on the cake...;)
I'm sort of bumping this because I'd really like to know if anyone else has noticed this...;)

Also, I wanted to report, although I doubt it makes the slightest bit of difference in the game's future as I'm sure Larian doesn't plan to do anything more with it...but I do notice some difference when I monkey around with the game's config.div file and set the max memory for the game to several numbers >64. I have, experimenting, actually set this to *as high as* 2048, with a few lesser values like 256, 512, 1024, 128, etc., in between. It seems that while "Sacred Cult" still repeats often with the memory values set higher, it doesn't repeat as often, and I am hearing more and more of the songs in the game's music directory while actually playing. As far as corresponding to actual areas in the game where the tunes change with the area, whether I'm underground or above ground seems to make little difference as Sacred Cult continues to repeat. Since higher memory values set in the config.div file at least *seem* to widen the number of tunes the game will actually play while the game continues, it could be that this is a problem directly related to how the game engine is using the available system ram....Comments, welcome...;)

Ok, this might be of interest to a few people...I've found that by setting the game's max mem allocation in the config.div to 512 or >, that I can also change the game's maximum FSAA mode from its present maximum of 4x to the max of my gpu, which is 8x. There is a noticeable difference in the FSAA of the 3d Doom knight and my player character (both are 3d objects in-game) between the 4x setting and the 8x setting, so 8x is actually occurring and making a visible difference. I was running the max mem allocation @ 128 with the FSAA 8x setting, and after a short time the game actually hard-locked on me--I had to TaskMgr out to recover the desktop. As this was the *first time* the game had locked up for me in such a fashion, I immediately increased the ram allocation to 512, and have been running 8xFSAA without a hiccup for several hours hence. Don't know, though, for sure, if the lock-up was just a fluke, or if it was definitely caused by a lack of game-engine ram when the game is set to use 8x FSAA (as opposed to 4x.)

Anyway...overall having a lot of fun here...;) I just would like to somehow force the music to play in its entirety while I'm playing, if that is possible, of course. If it is, I can't figure out how to do it from my end...!

HD 7850 2GB
CAT 14.7RC1
4.5GHz FX6300
8GB 1.6GHz DDR3
Win8.1x64 (UEFI, secure boot On)
Post edited July 23, 2014 by waltc
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waltc: I'd really like to know if anyone else has noticed this
I did not have that issue playing through the original release. I did not play through the game again after the download version of the game was released with the Divinity Anthology, though (I have reloaded old saves at various places to check things, etc).
Post edited July 24, 2014 by Raze_Larian
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waltc: I'd really like to know if anyone else has noticed this
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Raze_Larian: I did not have that issue playing through the original release. I did not play through the game again after the download version of the game was released with the Divinity Anthology, though (I have reloaded old saves at various places to check things, etc).
Thanks for the reply, Raze. It's just something I wondered about--don't really mind it but thought there might be a simple fix for it. Parenthetically, I enjoyed reading the Developer's Journal and particular Larian's description of Beyond Divinity...they weren't too happy with that one...! I don't think it's nearly as bad as they think it is, but by the same token, I can understand why they might feel that way. Thanks again--really appreciate your making the effort to answer questions!

EDIT: Mea Culpa bigtime. Lol, I cannot believe I overlooked this, but my current game of BD started with an old save, and somehow I had *forgotten* that I was on a Battlefield, for cryin' out loud...;) Sheesh...shows how long it's been since I've played BD. So, OK, false alarm, the music is what it should be for a Battlefield. As well, the behavior below also occurs on a Battlefield, and after I leave the Battlefield the objects are still invisible...(but can be sold as I mention below...):

I still have the problem with certain magic items disappearing when equipped. Well, they don't quite just vanish--whatever benefits they bestow are still given, but you cannot see them in inventory--it's as if the inventory slot is empty, but if you try and equip a different item of the same type the item will click into place, you can see it, but your stats don't change and you get no benefit from it, and the item that disappeared doesn't appear back in the inventory pool, either. So you cannot replace it yourself with another item. Interesting thing is, though, that when you visit a merchant the vanished item then shows up in your inventory and you can sell it to a merchant and then buy it back--where it will be visible in the pool of available inventory items right up until you try and equip it once again--whereupon the cycle repeats.... odd, eh? Last playthrough it was a shield; this time it's a magic amulet. Not close to being a showstopper, though, easily worked around, but I thought I'd mention it just in case you might've run across a solution of some kind.
Post edited July 26, 2014 by waltc
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waltc: I thought I'd mention it just in case you might've run across a solution of some kind.
Sorry, not that I can recall.