It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstartick
Hi! Is there any way to make character stay still on the ground with negative effect after switching to another character? Characters are unlinked.
This question / problem has been solved by atlasnrimage
avatar
sasasaha: Hi! Is there any way to make character stay still on the ground with negative effect after switching to another character? Characters are unlinked.
This is an excellent question; however, at the moment I do not believe there is a way to override the party member AI to get them to hold ground in a area afflicted with something harmful to them. That is while out of combat and you are not actively in control of them.

I'll do a bit more research for you just in case but at this point in time I do not believe it's possible.

The game could definitely use a "Hold Ground" button that overrides the AI in the niche situations where you need them to stand in a harmful area.
Post edited October 05, 2017 by atlasnr
avatar
sasasaha: Hi! Is there any way to make character stay still on the ground with negative effect after switching to another character? Characters are unlinked.
avatar
atlasnr: This is an excellent question; however, at the moment I do not believe there is a way to override the party member AI to get them to hold ground in a area afflicted with something harmful to them. That is while out of combat and you are not actively in control of them.

I'll do a bit more research for you just in case but at this point in time I do not believe it's possible.

The game could definitely use a "Hold Ground" button that overrides the AI in the niche situations where you need them to stand in a harmful area.
Ah, i see. I expected that but there was some hope. It's a pity.

Ye, game definitely could use a "Hold Ground" function.

Anyway, many thanks for an answer!
avatar
atlasnr: This is an excellent question; however, at the moment I do not believe there is a way to override the party member AI to get them to hold ground in a area afflicted with something harmful to them. That is while out of combat and you are not actively in control of them.

I'll do a bit more research for you just in case but at this point in time I do not believe it's possible.

The game could definitely use a "Hold Ground" button that overrides the AI in the niche situations where you need them to stand in a harmful area.
avatar
sasasaha: Ah, i see. I expected that but there was some hope. It's a pity.

Ye, game definitely could use a "Hold Ground" function.

Anyway, many thanks for an answer!
Sorry that I was unable to assist you but the functionality doesn't seem to exist. I even checked over at the Larian forums on your behalf and there doesn't appear to be a way.

Aside from the amusing idea of keeping a heavy item on another character for the sole purpose of transferring it to, thereby over-encumbering, the person you want to stay put. :D
Post edited October 06, 2017 by atlasnr
I don't think they WANT this functionality because this is a gameplay mechanic.

A good example is the Gargoyle Maze in act 1, where you can activate negative ground effects on the required pressure plates to get a skull.