Hi! Is there any way to make character stay still on the ground with negative effect after switching to another character? Characters are unlinked.
This is an excellent question; however, at the moment I do not believe there is a way to override the party member AI to get them to hold ground in a area afflicted with something harmful to them. That is while out of combat and you are not actively in control of them.
I'll do a bit more research for you just in case but at this point in time I do not believe it's possible.
The game could definitely use a "Hold Ground" button that overrides the AI in the niche situations where you need them to stand in a harmful area.
Ah, i see. I expected that but there was some hope. It's a pity.
Ye, game definitely could use a "Hold Ground" function.
Anyway, many thanks for an answer!