Posted October 29, 2017
Hi all,
I'm really trying to like this game after the few hours I've put in, but right now I feel like shelfing it.
Case in point: "The imprisoned Elf". I finally ended up searching a walktrough, and while it mentions a specific NPC that might have helped me find Griff's stuff, that NPC is not there in the Camp Kitchen in my playtrough.
Other than this one, how would I solve this quest without talking to flat out anyone on the whole place?
There's other stuff, like the (what seems interesting enough) confused cat following me. And no idea/suggestion at all how to progress there or how to find out what's going on. I dug up the grave near where I found her, and it offered no solution at all (which is what I might have expected).
So basically: I like games with little hand-holding and don't need babysitting. But so far DOS2 seems to me to rely on chance and luck and just clicking everything everywhere to find story clues. I can't see how logic is playing any part, there's a lot of things behing hinted at but zero way to get rolling.
Is my impression so wrong, or what am I doing wrong? Or is this really a game for people who like dialoging with every NPC and collecting every item? Is there a trick to get enjoying the game without what feels like tedious hours spent on random chance?
I'm really trying to like this game after the few hours I've put in, but right now I feel like shelfing it.
Case in point: "The imprisoned Elf". I finally ended up searching a walktrough, and while it mentions a specific NPC that might have helped me find Griff's stuff, that NPC is not there in the Camp Kitchen in my playtrough.
Other than this one, how would I solve this quest without talking to flat out anyone on the whole place?
There's other stuff, like the (what seems interesting enough) confused cat following me. And no idea/suggestion at all how to progress there or how to find out what's going on. I dug up the grave near where I found her, and it offered no solution at all (which is what I might have expected).
So basically: I like games with little hand-holding and don't need babysitting. But so far DOS2 seems to me to rely on chance and luck and just clicking everything everywhere to find story clues. I can't see how logic is playing any part, there's a lot of things behing hinted at but zero way to get rolling.
Is my impression so wrong, or what am I doing wrong? Or is this really a game for people who like dialoging with every NPC and collecting every item? Is there a trick to get enjoying the game without what feels like tedious hours spent on random chance?
Post edited October 29, 2017 by RSColonel_131st