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I've looked through the docs and searched on-line, but can't find an answer to something I think should be pretty frequently encountered.

How do you increase happiness? Giving them food and money doesn't seem to help. Giving equipment doesn't seem to help. Doing their quests doesn't seem to help. Do you just have to kill them so they don't off the quest givers?
This question / problem has been solved by HunchBluntleyimage
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Thorfinn: I've looked through the docs and searched on-line, but can't find an answer to something I think should be pretty frequently encountered.

How do you increase happiness? Giving them food and money doesn't seem to help. Giving equipment doesn't seem to help. Doing their quests doesn't seem to help. Do you just have to kill them so they don't off the quest givers?
I think overall wealth is linked somehow to happiness, so just getting someone out of debt won't necessarily make them happy -- they need to have a more comfortable amount of money (and even that doesn't seem to be a guarantee). I'm also fairly sure that the more dangerous quests you have piled up unsolved, the more likely people are to squabble. (If you donate enough money to a townsperson in one go, they'll usually gain a temporary status effect that will stop them from picking fights for a specific amount of time -- 10 minutes, IIRC -- so you can use that to your advantage. How much you have to donate seems to vary, though.)
As far as I know, giving someone food is mainly good for restoring their health & removing the "starving" condition. Any happiness bonus it gives is probably minor, and since I'm pretty sure they can't keep any "extra" food you give them for the next time they would be starving, it's kind of pointless to give them food at all unless they're in danger of dying from low hit points, or you're almost broke. If they're starving, just give them money (ideally, enough so they won't be starving again in five minutes ;) ).

The townspeople's starving and (in)fighting mechanics are easily my least-favorite additions in the expansion.
Pay off people's debts, give them money, feed them, keep them from starving, protect them from invaders, give them clothes, run errands for them, etc. and they just keep getting more unhappy and kill each other and make trouble.

If I weren't the type who kowtows to the PC police, I'd be tempted to say something like the devs seem to have looked to our inner cities in our modern welfare states for the model...
I think the background to the game is basically post-apocalyptic. I remember reading that some major city or something fell to demon hordes, and scattered humans throughout the area. Basically you're being teleported by Din to what are essentially survivalist camps parked on top of dungeons. They're not that happy to begin with, because they've all lost their civilization, probably their families, are permanently camping, and live on top of a multi-level dungeon filled with deadly monsters.

I tend to give 1 or 2 silver to a starving person, and I don't get many fights. If you watch them, they spend that money and it filters a bit through the camp and makes people happier.
Giving them money only helps in certain ways.
For example they don't loose happiness from "dwelling on money" or being "jealous" or hungry. They can also give gifts or buy stuff or donate to Din's alter which adds happiness. Keeping the lottery going gives random bonuses of happiness and doing quests for them will make them happier.

Giving money also can cause the "donation euphoria" thing which will hold off fights and problems for a while... but it takes more money each time to keep them from causing problems.

As with most things in this game, I think the Dev doesn't want us to be able to get a perfect score in the game. Rather than being able to fix every problem we just have to deal with them until we manage to save the town.

In the case of an important person being in fights, I usually just make sure to give them some good armor and keep them healthy and they'll usually win the fight on their own. If you try to heal them in battle the attacker will turn on you for helping them!

Sometimes it isn't worth it to have an unhappy town leader because they start causing bad things to happen. I'd rather let the people kill off the Warmaster that's stirring up trouble then recruit another one.

This game is one of my all time favorites!
Post edited September 22, 2016 by fulano5321