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high rated
Changelog for patch 5.2.1.1 /GOG-4 (Windows) /GOG-5 (Mac) / GOG-2 (Linux) (added 09 August 2016):

- Spanish language enabled for PC version
- various AR optimizations
- manual saves disabled while C4 countdown
- dialog window layout and controls updated
- fast travel disabled in AR
- fast travel scene disabled after destroy
- music and sounds volume control update
- few animation glitches fixed
- gamepad roll move fixed
- fixed infinite XP, pausing pistons in AR
- fix superquick punch with block
- enemies will ignore you when talking
- don't charge stealth when paused
- when paused, don't count cloaking and jamming device
- disable Richmond radio chatter at Tony's Hideout
- disabled teeter on junction middle floor hole
- mine persistence improved
- disable using items with a jump button
- fixed big guy getting stuck after double hack
Post edited August 09, 2016 by PaterAlf
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PaterAlf: Changelog for patch 5.2.1.1 /GOG-4 (Windows) /GOG-5 (Mac) / GOG-2 (Linux) (added 09 August 2016):

- Spanish language enabled for PC version
- various AR optimizations
- manual saves disabled while C4 countdown
- dialog window layout and controls updated
- fast travel disabled in AR
- fast travel scene disabled after destroy
- music and sounds volume control update
- few animation glitches fixed
- gamepad roll move fixed
- fixed infinite XP, pausing pistons in AR
- fix superquick punch with block
- enemies will ignore you when talking
- don't charge stealth when paused
- when paused, don't count cloaking and jamming device
- disable Richmond radio chatter at Tony's Hideout
- disabled teeter on junction middle floor hole
- mine persistence improved
- disable using items with a jump button
- fixed big guy getting stuck after double hack
Any idea when the new patch (Steam version 4.3.0.0) is reaching GoG?
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gordonfreeman1: Any idea when the new patch (Steam version 4.3.0.0) is reaching GoG?
Sorry, I'm not a GOG official, so I don't have an idea. But I will post it as soon as it arrives here. :)
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gordonfreeman1: Any idea when the new patch (Steam version 4.3.0.0) is reaching GoG?
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PaterAlf: Sorry, I'm not a GOG official, so I don't have an idea. But I will post it as soon as it arrives here. :)
Thanks Alf!
high rated
Changelog for patch 5.3.0.0 / GOG-5 (Windows) / GOG-6 (Mac) / GOG-5 (Linux) (added 21 November 2016):

- A new update for Dex is here! Your feedback helped us to make our game better again. Thank you! Please keep providing it so we can keep improving the game!
- This time we have focused on making the game more intuitive and user friendly. Situations, in which you had no clue of what to do, or which key to press, are finaly gone. We’ve also added complete controls scheme for both normal and AR world under pause menu.
- Based on your reports regarding deadzone of overused controllers we decided to add a new item in options, allowing you to change controller sensitivity.
- We have great news for controller dependent Mac users. Support of the XBOX type controller was greatly improved and the game should be perfectly playable with it now.
Here is how to do it:
1. Download driver: https://github.com/360Controller/360Controller/releases
2. Install and run the driver in system preferences to see if the controller is working properly.
3. Start the game and switch to xbox controller in the game options.
4. If you’re using XBOX One controller you may have to install this driver too: https://github.com/lloeki/xbox_one_controller

Changes:

- Stealth suit functionality fixed
- Mac support for XBOX type controlers
- Fixed bug with 'Cyberspace Entered' and 'Level Reached' (GOG Galaxy)
- Controller deadzone setting added
- Action labels contains controls
- Hint system updated
- Rooftops level updated
- Controls panel added to pause menu
- Anti terrorist achievement received immediatelly
- Fixed sounds in Sewers
- Fixed sounds at Docks
- Tony’s hideout background sound added
- Richmond is no longer present in Nightingale after successful relocation
- Double highlights in main menu removed
- Genius fire blaze 3 controller config added
- Minor localization fixes
- Get augmented quest description update
- Gamepad autodetection
- Minor bugfixes
Post edited November 21, 2016 by DeMignon
So the new patch broke some controls:( Enter AR is now hardcoded to LeftAlt, even when you rebind it to something else in options..
high rated
Changelog for patch 5.4.0.0 (Added 03 April 2017) :

Refresh lightmap on resolution changed
Downtown scene optimized
Controls help fixed back caption
Hide image on empty journals category
Darker controls help background
Journal over infolog
Realigned skills software panel
Fixed zoom restore after dialog or trade
Fix infolog overlap in dialogue
Fixed aim snapping
Fix readable left alignment
Alarm controllable with SFX when playing
Ambient test sound instant play, changed to pigeons
Fixershope fixed hidden drugstore interior
AR update secondary weapon name on language switch
Fixed ambient ENV audio
Added scene ambients
Fix vending machine buy caption
Remastered scene SFX
Fixed missing ENV sounds
Remastered GUI SFX - radial menu, tabbing, category switch
Remastered GUI SFX - item placement, skillpoints, pause menu
AR remastered SFX
Updated dex jump and climb sounds
Slums spray kid loop
Tutorial journal quest readable sounds
Laser gun no muzzle effect, offseted beam position
Tutorials menu hide filter buttons
Dont reset stealth when entering scene
Stealth chargable during alert, when hidden from enemies
Gamepad recoil markers
Fixed gun animation after hit
Stop jump sound when climbing to avoid voice overlaps
Fix chinese gate elevator exit offset
Fix enemy skipping standup animation when hacked on ground
Armor portal animation
Dont reset AI combat on AR switch
Fixed exit from final CS map
Uncloak after using instant elevator
Allow cloaking in crouch
Uncloak on opening medkit or unlocking door
Uncloak on using item from inventory
Armor printer sound
Disable equip button when equipped + reload sound on inventory equip
Fix equipped weapon assignment
Cutscene volume respects global settings
Fix double dialogue glitch on fade in
Audio settings sample respect master volume
Fix camera and turret persistence
Unlock other door when lockpicking doors from sewers hub to Fixershope
Disable enemy turning when paralyzed
Disabled entering AR when paralyzed
Fixed crash id miniature
GSV2 explosion sound fixed
Sewers fixed steam no hurting
Camilla shot added blood
Aquarium elevator disable call buttons when autoriding
Disable player environment interaction when paralyzed
Disable reload in crouch walk
Fix takedown screen darkening
Allow long dialogue gamepad scrolling with one answer
Fix stuck after roll to cyberspace
Show Ellie in her flat after GSV
Sound save/load menu tab switch
Buy sell switch sound
Laser cell door sound
Scrapyard generator sound
Sewers generator sound
AR stop scene ambient
Post edited April 03, 2017 by T_a_J
so does anyone have any input that some of these fixes are for the better (obviously there are some that are, but, I wonder sometimes about certain changes, if they've nerfed difficulty or made something more hand-holdy, either by mechanics or UI or whatever)

even changing the sounds of certain things makes me wonder, was the sound good before and they just updated it "just because" ?
Post edited April 03, 2017 by drealmer7
I'm impressed they are still bug-fixing the game so long after release. Unfortunately I rarely play story-driven games more than once and I don't see myself picking this up again unless there's new content.

I hope they make a sequel or a spiritual successor. Dex was one of the more memorable games I've played in the past year.
I finished it during the last weekend; I was pleasantly surprised by its stability, polish and overall bugfreeness besides being a great game. And yet there is a new ton of fixes. These Devs are great :)