Posted July 11, 2014
Jonesy89: On topic, when I was talking to NSF prisoners about their ideology without them ever coming across as strawman "bad guys". It might not sound like a lot, but in this country, that's amazingly rare in the various art forms, particularly videogames.
IwubCheeze: Actually, in my opinion anyway, that is a lot because the opposing force having actual motives and not relying on the "good guy / bad guy" mechanic makes the game a lot more believable that draws you in. How often to we see enemies depicted as "I'm so evil!!! I do bad stuff cos it's evil and evil is me, MWA HA HA HA HA HA". This trope usually goes hand in hand with the "good guys" always win and "bad guys" always lose trope as well. In this scenerio, you already know the outcome of the game, movie, book, whatever from the intro. Bad guy does bad stuff, good guy has to go through inconsequential bad stuff to get to the bad guy, bad guy does something stupid, good guy whacks the bad guy, good guy is a hero and goes home to bang the prom queen or whatever. Once it's all said and done, it is pretty easy not to care cos we've seem this crap countless times already in books, movies, comics yadda yadda yadda and why should we? The characters have no depth, no relatability, no feeling of suspense, no sense of emotion, nothing memorable at all. I'm sure you remember us talking about that in another certain game here on GoG? ;)
A game world with actual conflicting values where morality isn't black and white actually does wonders for the immersion factor. I would like to see more of it in story oriented games.
Post edited July 11, 2014 by Jonesy89