Posted March 10, 2025
Hi All,
Long time Dues Ex fan, nostaglia got the better of me and purchased Dues Ex with Revision on GOG. Took a while to get back into it and now love it, then BOOM critical crash. The error specifically is:
Critical: Object UNATCOTroop 04_NYC_NSFHQ.UNATCOTroop4, Old State State DeusEx.RevPawnHook.Patrolling, New State State DeusEx.RevPawnHook.Patrolling
Obvioulsy I am on the 4th level from the error message, always the same place. It looks to be the "AI" for the tropper is conflicting. Anyone had this before? Any suggestions how to fix? Thanks in advance
Full log below:
Log: Log file open, 02/25/25 20:07:24
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\GOG\Deus Ex GOTY\Revision\system\
Init: Character set: Unicode
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: XXXXXX
Init: User: XXXXX
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Speed=3187.209416 MHz
Init: CPU Page size=4096, Processors=32
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: DEP: Policy is 0:1
Init: Replaced System with LaunchSystem
Launch: Compiled: Jun 22 2019 15:41:03
Launch: Replaced LaunchSystem with LaunchSystem
Log: Bound to Revision.dll
Log: Bound to RF.dll
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Bound to EngineI.dll
Log: Loading: Package Revision
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package DeusExUI
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package RevDataVaultImages
Log: Loading: Package RevisionUI
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package RSounds
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package ShifterEX
Log: Loading: Package EngineI
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Log: Bound to DXOgg.dll
Log: Loading: Package DXOgg
Log: Loading: Package RF
Log: Loading: Package Precipitation
Log: Loading: Package RevisionPawn
Log: Loading: Package RevisionDeco
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexDetail
Log: Loading: Package HDTPCharacters
Log: Loading: Package NycBar
Log: Loading: Package CoreTexWood
Log: Loading: Package InfoPortraits
Log: Loading: Package CoreTexMisc
Log: Loading: Package Paris
Init: Unreal engine initialized
Log: Bound to WinDrvLite.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Init: Extended Windows Client initialized.
Log: Bound to RenderExt.dll
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Extended Rendering initialized.
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'RevGameInfo'
Log: Bringing Level Entry.MyLevel up for play (200)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.RevMutator0
Log: Browse: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
Log: Loading: Package DX
Log: Loading: Package RevTexMisc
Log: Loading: Package RevisionMission
Log: Loading: Package MoreTriggers
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 47981->47981; refs: 635005
Log: Game class is 'RevGameInfo'
Log: Bringing Level DX.MyLevel up for play (200)...
ScriptLog: InitGame: ?Name=Player?Class=Revision.RevJCDentonMale
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is DX.RevMutator1
ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevMissionScript'
Init: Initialized moving brush tracker for Level DX.MyLevel
Log: BitsPerPixel = 32
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Log: Loading: Package HDTPanim
Log: Possessed PlayerPawn: RevJCDentonMale DX.RevJCDentonMale0
ServerLog: All inventory from Player is accepted
ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
Init: Input system initialized for WindowsViewportLite0
Log: Opening lite viewport.
Log: Bound to D3D9Drv.dll
Log: Loaded render device class.
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D adapter driver : nvldumd.dll
Log: D3D adapter description : NVIDIA GeForce RTX 4090
Log: D3D adapter id : 0x10DE:0x2684
Init: Depth bits: 24
Log: utd3d9r: UseSSE = True
Log: utd3d9r: UseSSE2 = True
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 14
Log: UseDetailAlpha = 1
Log: Bound to RGalaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
Init: Game engine initialized
Init: Replaced GNatives[1000].
Init: Replaced GNatives[1410].
Init: Replaced GNatives[1050].
Init: Replaced GNatives[1051].
Init: Replaced GNatives[2051].
Init: Replaced GNatives[3093].
Init: Replaced GNatives[3011].
Init: Replaced GNatives[3012].
Init: Replaced GNatives[3016].
Init: Replaced GNatives[3001].
Version: RF Version 1.1
Version: Deus Ex: Revision v1.7.3.1 - 12/25/23
Log: Bound to GalaxyDrv.dll
Init: Galaxy GamePlatform Initialized.
Log: Startup time: 11.24 seconds
Log: DXOgg: Initialized
ScriptLog: **** InitStateMachine() - DX.RevJCDentonMale0 started mission state machine for DX
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RevMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow 1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow 1
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Revision.RevJCDentonMale
Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=Revision.RevJCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package DX
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Revision.RevJCDentonMale
Log: LoadMap: ..\Save\Current\04_NYC_NSFHQ.dxs?load?loadonly?loadgame?Name=Player?Class=Revision.RevJCDentonMale
Log: Loading: Package 04_NYC_NSFHQ
Log: Loading: Package NewYorkCity
Log: Loading: Package CoreTexGlass
Log: Loading: Package UNATCO
Log: Loading: Package area51textures
Log: Loading: Package Mobile_Camp
Log: Loading: Package V_Com_Center
Log: Loading: Package MolePeople
Log: Loading: Package HDTPDecos
Log: Loading: Package CoreTexBrick
Log: Loading: Package HK_BuildingExt
Log: Loading: Package CoreTexStone
Log: Loading: Package Airfield
Log: Loading: Package CoreTexWallObj
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexConcrete
Log: Loading: Package BatteryPark
Log: Loading: Package CoreTexEarth
Log: Loading: Package CoreTexFoliage
Log: Loading: Package Dockyard
Log: Loading: Package Supertanker
Log: Loading: Package CoreTexSky
Log: Loading: Package G_Station
Log: Loading: Package HK_Interior
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexPaper
Log: Loading: Package OceanLab
Log: Loading: Package RevTexUNATCO
Log: Loading: Package NYCStreets_Music
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package RevTexMisc
Log: Unloading: Package saveInfo
Log: Unloading: Package DXFonts
Log: Garbage: objects: 55375->55130; refs: 1599776
Log: Loading: Package RevisionConversationsText
Log: Spawning new actor for Viewport WindowsViewportLite0
ScriptLog: Login: Player
ScriptWarning: RevHUDHitDisplay 04_NYC_NSFHQ.RevJCDentonMale10.RevRootWindow1.RevHUD0.RevHUDHitDisplay0 (Function Revision.RevHUDHitDisplay.RefreshGender:000C) Accessed None
ScriptWarning: RevHUDHitDisplay 04_NYC_NSFHQ.RevJCDentonMale10.RevRootWindow1.RevHUD0.RevHUDHitDisplay0 (Function Revision.RevHUDHitDisplay.RefreshGender:0014) Accessed None
Log: Possessed PlayerPawn: RevJCDentonMale 04_NYC_NSFHQ.RevJCDentonMale10
ServerLog: All inventory from Player is accepted
ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevisionMission04'
Init: Initialized moving brush tracker for Level 04_NYC_NSFHQ.MyLevel
ScriptLog: **** InitStateMachine() - 04_NYC_NSFHQ.RevJCDentonMale10 started mission state machine for 04_NYC_NSFHQ
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Critical: Object UNATCOTroop 04_NYC_NSFHQ.UNATCOTroop4, Old State State DeusEx.RevPawnHook.Patrolling, New State State DeusEx.RevPawnHook.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: URevGameEngine::Tick
Critical: UpdateWorld
Critical: LaunchMainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClientLite::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/25/25 20:08:04
Long time Dues Ex fan, nostaglia got the better of me and purchased Dues Ex with Revision on GOG. Took a while to get back into it and now love it, then BOOM critical crash. The error specifically is:
Critical: Object UNATCOTroop 04_NYC_NSFHQ.UNATCOTroop4, Old State State DeusEx.RevPawnHook.Patrolling, New State State DeusEx.RevPawnHook.Patrolling
Obvioulsy I am on the 4th level from the error message, always the same place. It looks to be the "AI" for the tropper is conflicting. Anyone had this before? Any suggestions how to fix? Thanks in advance
Full log below:
Log: Log file open, 02/25/25 20:07:24
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\GOG\Deus Ex GOTY\Revision\system\
Init: Character set: Unicode
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: XXXXXX
Init: User: XXXXX
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Speed=3187.209416 MHz
Init: CPU Page size=4096, Processors=32
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: DEP: Policy is 0:1
Init: Replaced System with LaunchSystem
Launch: Compiled: Jun 22 2019 15:41:03
Launch: Replaced LaunchSystem with LaunchSystem
Log: Bound to Revision.dll
Log: Bound to RF.dll
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Bound to EngineI.dll
Log: Loading: Package Revision
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package DeusExUI
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package RevDataVaultImages
Log: Loading: Package RevisionUI
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package RSounds
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package ShifterEX
Log: Loading: Package EngineI
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Log: Bound to DXOgg.dll
Log: Loading: Package DXOgg
Log: Loading: Package RF
Log: Loading: Package Precipitation
Log: Loading: Package RevisionPawn
Log: Loading: Package RevisionDeco
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexDetail
Log: Loading: Package HDTPCharacters
Log: Loading: Package NycBar
Log: Loading: Package CoreTexWood
Log: Loading: Package InfoPortraits
Log: Loading: Package CoreTexMisc
Log: Loading: Package Paris
Init: Unreal engine initialized
Log: Bound to WinDrvLite.dll
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Registering Mouse for RawInput.
Init: RawInput Devices registered.
Init: Extended Windows Client initialized.
Log: Bound to RenderExt.dll
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Extended Rendering initialized.
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'RevGameInfo'
Log: Bringing Level Entry.MyLevel up for play (200)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is Entry.RevMutator0
Log: Browse: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=Revision.RevJCDentonMale
Log: Loading: Package DX
Log: Loading: Package RevTexMisc
Log: Loading: Package RevisionMission
Log: Loading: Package MoreTriggers
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 47981->47981; refs: 635005
Log: Game class is 'RevGameInfo'
Log: Bringing Level DX.MyLevel up for play (200)...
ScriptLog: InitGame: ?Name=Player?Class=Revision.RevJCDentonMale
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is DX.RevMutator1
ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevMissionScript'
Init: Initialized moving brush tracker for Level DX.MyLevel
Log: BitsPerPixel = 32
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Log: Loading: Package HDTPanim
Log: Possessed PlayerPawn: RevJCDentonMale DX.RevJCDentonMale0
ServerLog: All inventory from Player is accepted
ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
Init: Input system initialized for WindowsViewportLite0
Log: Opening lite viewport.
Log: Bound to D3D9Drv.dll
Log: Loaded render device class.
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D adapter driver : nvldumd.dll
Log: D3D adapter description : NVIDIA GeForce RTX 4090
Log: D3D adapter id : 0x10DE:0x2684
Init: Depth bits: 24
Log: utd3d9r: UseSSE = True
Log: utd3d9r: UseSSE2 = True
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 14
Log: UseDetailAlpha = 1
Log: Bound to RGalaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
Init: Game engine initialized
Init: Replaced GNatives[1000].
Init: Replaced GNatives[1410].
Init: Replaced GNatives[1050].
Init: Replaced GNatives[1051].
Init: Replaced GNatives[2051].
Init: Replaced GNatives[3093].
Init: Replaced GNatives[3011].
Init: Replaced GNatives[3012].
Init: Replaced GNatives[3016].
Init: Replaced GNatives[3001].
Version: RF Version 1.1
Version: Deus Ex: Revision v1.7.3.1 - 12/25/23
Log: Bound to GalaxyDrv.dll
Init: Galaxy GamePlatform Initialized.
Log: Startup time: 11.24 seconds
Log: DXOgg: Initialized
ScriptLog: **** InitStateMachine() - DX.RevJCDentonMale0 started mission state machine for DX
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RevMenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow 1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.RevJCDentonMale0.RevRootWindow0.RFMenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow 1
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Revision.RevJCDentonMale
Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=Revision.RevJCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package DX
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=Revision.RevJCDentonMale
Log: LoadMap: ..\Save\Current\04_NYC_NSFHQ.dxs?load?loadonly?loadgame?Name=Player?Class=Revision.RevJCDentonMale
Log: Loading: Package 04_NYC_NSFHQ
Log: Loading: Package NewYorkCity
Log: Loading: Package CoreTexGlass
Log: Loading: Package UNATCO
Log: Loading: Package area51textures
Log: Loading: Package Mobile_Camp
Log: Loading: Package V_Com_Center
Log: Loading: Package MolePeople
Log: Loading: Package HDTPDecos
Log: Loading: Package CoreTexBrick
Log: Loading: Package HK_BuildingExt
Log: Loading: Package CoreTexStone
Log: Loading: Package Airfield
Log: Loading: Package CoreTexWallObj
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexConcrete
Log: Loading: Package BatteryPark
Log: Loading: Package CoreTexEarth
Log: Loading: Package CoreTexFoliage
Log: Loading: Package Dockyard
Log: Loading: Package Supertanker
Log: Loading: Package CoreTexSky
Log: Loading: Package G_Station
Log: Loading: Package HK_Interior
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexPaper
Log: Loading: Package OceanLab
Log: Loading: Package RevTexUNATCO
Log: Loading: Package NYCStreets_Music
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package RevTexMisc
Log: Unloading: Package saveInfo
Log: Unloading: Package DXFonts
Log: Garbage: objects: 55375->55130; refs: 1599776
Log: Loading: Package RevisionConversationsText
Log: Spawning new actor for Viewport WindowsViewportLite0
ScriptLog: Login: Player
ScriptWarning: RevHUDHitDisplay 04_NYC_NSFHQ.RevJCDentonMale10.RevRootWindow1.RevHUD0.RevHUDHitDisplay0 (Function Revision.RevHUDHitDisplay.RefreshGender:000C) Accessed None
ScriptWarning: RevHUDHitDisplay 04_NYC_NSFHQ.RevJCDentonMale10.RevRootWindow1.RevHUD0.RevHUDHitDisplay0 (Function Revision.RevHUDHitDisplay.RefreshGender:0014) Accessed None
Log: Possessed PlayerPawn: RevJCDentonMale 04_NYC_NSFHQ.RevJCDentonMale10
ServerLog: All inventory from Player is accepted
ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevisionMission04'
Init: Initialized moving brush tracker for Level 04_NYC_NSFHQ.MyLevel
ScriptLog: **** InitStateMachine() - 04_NYC_NSFHQ.RevJCDentonMale10 started mission state machine for 04_NYC_NSFHQ
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Critical: Object UNATCOTroop 04_NYC_NSFHQ.UNATCOTroop4, Old State State DeusEx.RevPawnHook.Patrolling, New State State DeusEx.RevPawnHook.Patrolling
Critical: AActor::Tick
Critical: AScriptedPawn::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: URevGameEngine::Tick
Critical: UpdateWorld
Critical: LaunchMainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClientLite::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/25/25 20:08:04
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